tag:blogger.com,1999:blog-56462804162055336262024-03-13T03:02:57.142+02:00Pedionped·i·on, noun \ˈpedēən, from Ancient Greek πεδίον (“plain, field, flat surface”), πεδίον μάχης = battlefieldpedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-5646280416205533626.post-52233919753567638022022-01-08T22:00:00.006+02:002022-01-08T23:26:21.506+02:00Introducing the Custom Masterwork Terrain line!<p><i>Happy -and Healthy- 2022 to all</i>!</p><p>I have been away from blogging for a long time, mostly communicating through social media. For this, I'm sorry, and I will try and rectify this during 2022. Actually, what a better way to kick-off the new era than introducing the next level in our terrain crafting offers: the <b><span style="color: #990000;">Pedion Custom Masterwork</span></b> terrain Line. Or, as I think of it, "making your terrain the way you imagine it".</p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgnRphHvLteYs2ruMoI3h49Jry9stTWjX1tsmuK3Ahy7fqpGkBDB7TN1Wggs9U_V-on2uHC45D9hKDKedDBg6uJ4oeyBFXfffBX7O_43X3h312KtbZnIDHsIs9o68YHZWPNi4S802za4ujaRkO5WdT-RHQbhXcgv1fFqA6vnpOtR00_BOqunZGBDzq1sA=s5568" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3712" data-original-width="5568" height="426" src="https://blogger.googleusercontent.com/img/a/AVvXsEgnRphHvLteYs2ruMoI3h49Jry9stTWjX1tsmuK3Ahy7fqpGkBDB7TN1Wggs9U_V-on2uHC45D9hKDKedDBg6uJ4oeyBFXfffBX7O_43X3h312KtbZnIDHsIs9o68YHZWPNi4S802za4ujaRkO5WdT-RHQbhXcgv1fFqA6vnpOtR00_BOqunZGBDzq1sA=w640-h426" title="Custom MasterWork Line, 6x4ft terrain board example" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>An example 6x4ft Custom Masterwork Pedion board - traversing arid areas into a river valley and then onto a cobblestone urban area</i></td></tr></tbody></table><br /><p></p><h3 style="text-align: left;"><span style="color: #990000;">Why a Custom line?</span></h3><p>Do you want to recreate a specific historical (or fantasy) battlefield? Do you want to combine multiple topographical features? Do you want your gaming table to traverse different seasons and themes? The Pedion Custom Masterwork line takes terrain-crafting to its next level. We give our clients the opportunity to order a terrain board exactly to their specifications, needs - and even whims. We apply all our extensive technical, cartographic and artistic experience into creating a diorama-quality gaming board, based on your plans and directions.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjpr508r7yj4Z-2-pK0gZFSVq4v2bGir41SOD5gwTTiIQ7alHczqKXsfi5InMfKCmFZtZmvovIDNSPzgVgDm10OOJoJT3Ez2pKZMTzqUB3kN2hDlq03rWkn2QBcPCwV6MJwNs1-QCigP7Yy-4-bsnxu2eFLOFG53hhUG19faYFzNmPSm-l9Tsmkj--0sQ=s1280" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="853" data-original-width="1280" height="426" src="https://blogger.googleusercontent.com/img/a/AVvXsEjpr508r7yj4Z-2-pK0gZFSVq4v2bGir41SOD5gwTTiIQ7alHczqKXsfi5InMfKCmFZtZmvovIDNSPzgVgDm10OOJoJT3Ez2pKZMTzqUB3kN2hDlq03rWkn2QBcPCwV6MJwNs1-QCigP7Yy-4-bsnxu2eFLOFG53hhUG19faYFzNmPSm-l9Tsmkj--0sQ=w640-h426" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Custom Masterwork 6x4ft board; urban medieval transitioning into snow. <br />The beautiful armies and buildings are from Shieldwolf miniatures</i></td></tr></tbody></table><br /><p>Your “order” of a Custom Masterwork terrain board will actually be a commission, a general direction on the broad strokes of your board: overall size and general theme. Then we will collaborate extensively with you, to learn of your plans and wishes, and to create a draft layout for you to approve.</p><p>This is different from all other Pedion product lines - we forgo our standard approach of streamlined, pre-designed tiles with specific terrain features and themes. Your Masterwork Terrain board will still be modular, to allow for transport and storage, albeit partitioned in 2ft x 2ft (60cm x 60cm) tiles. The more spacious tiles allow for larger and more diverse terrain features, as well as less separation lines, overall creating a more natural looking and uninterrupted layout. We take advantage of the larger areas to be more creative and add more details. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiRFbCO3zmupSHalhInnngSNGIZWCPAHyEUyjQC6V1Q0yFysapFsuO9IT6aLc2M3sK8PH6GiJ0D_2QzyTPS--IkMnP5zIj53WfpSardHpilpS_sOhHdyJAP65xj7Snbsb6Ti8_uSslqJbW-UZLIQq0P8XWPeUzEcvYJ4jyPUEeAMG1q2qs_gZsE9_H7hg=s5568" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3712" data-original-width="5568" height="426" src="https://blogger.googleusercontent.com/img/a/AVvXsEiRFbCO3zmupSHalhInnngSNGIZWCPAHyEUyjQC6V1Q0yFysapFsuO9IT6aLc2M3sK8PH6GiJ0D_2QzyTPS--IkMnP5zIj53WfpSardHpilpS_sOhHdyJAP65xj7Snbsb6Ti8_uSslqJbW-UZLIQq0P8XWPeUzEcvYJ4jyPUEeAMG1q2qs_gZsE9_H7hg=w640-h426" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Armies of Orcs and Goblins on the Custom Masterwork terrain board. The client wanted a rocky, arid area from where the Orcs would enter the battle. Models by Shieldwolf Miniatures</i></td></tr></tbody></table><br /><p>The board will be designed with one main layout in mind (therefore your tiles will have to be placed in a specific way). However, we will make efforts so that terrain features “split” in a universal configuration, therefore tiles will have some additional layout options in case you want to vary things a bit. Also, this will ensure more options in case you want to expand your board in the future.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjpYYOTeNgxHJpCvOlJ5jkLtpVPeWq0gdZark8IckHg8av3jnjc4skZqvVVtD2h3Pr1pUkCe1EmddM_kdYPChuDbtaTf6nzHaifQ_TeO7LWAYl3XRpAsBqwdJE-yQ2F7HwLRIZwOlQZG0gEpWsvtBRFr9IslGmkXxW5ofCvhnC1JexeeBbVgoksY9OLdQ=s3908" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1838" data-original-width="3908" height="302" src="https://blogger.googleusercontent.com/img/a/AVvXsEjpYYOTeNgxHJpCvOlJ5jkLtpVPeWq0gdZark8IckHg8av3jnjc4skZqvVVtD2h3Pr1pUkCe1EmddM_kdYPChuDbtaTf6nzHaifQ_TeO7LWAYl3XRpAsBqwdJE-yQ2F7HwLRIZwOlQZG0gEpWsvtBRFr9IslGmkXxW5ofCvhnC1JexeeBbVgoksY9OLdQ=w640-h302" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Two Masterwork Tiles, 60cm x 60cm; The road design allows for multiple orientations </i></td></tr></tbody></table><br /><p>The base dimensions for each Custom Masterwork Tile are 60x60cm and 1cm depth. But even these dimensions can change to better suit your plans. They are made of the best quality XPS and heavy PVC basing, ensuring their decades-long sturdiness.</p><h3 style="text-align: left;"><span style="color: #990000;">Ok, I WANT MINE!</span></h3><p>To place your order and start the procedure of creating your board, head over to our <a href="https://pedion.ecwid.com/Custom-MasterWork-Terrain-Board-p431535352" target="_blank">eshop</a>. There you should specify its base size from the options available, as well as its general theme. This will allow the system to charge you with what your board will cost*. Before placing an order, feel free to contact us with your idea, to check if it’s doable and in what manner; <a href="mailto:george.darth.panic@gmail.com" target="_blank">just email us</a>, using [Custom Masterwork Inquiry] on the email subject line.</p><p>*<i>Please note that this cost does not include shipping costs, these will be charged when your board is ready to ship. Also, note that we reserve the right to charge extra costs, in case your order includes material-heavy and/or work-demanding custom features, like large cliffs, fortification walls, deep waters, much deeper tiles etc</i>.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhYtfrZJBaASOgyqaCp9ROnF3U7X6zEZ8-vHq_eAysczJC-RxcJJJhTZKDb1EKbhhGEjFrcL2GpGvBn0SJdoN1jRqfBetKmS__ljmvWiGWJwZRjugVy394xlM9t83isJFJqw7AIbOaw3ZUVbj0CoPeUjtEnbUuIdBn1LYHECXrYHry41hFekjgqRBXOfw=s3424" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1376" data-original-width="3424" height="258" src="https://blogger.googleusercontent.com/img/a/AVvXsEhYtfrZJBaASOgyqaCp9ROnF3U7X6zEZ8-vHq_eAysczJC-RxcJJJhTZKDb1EKbhhGEjFrcL2GpGvBn0SJdoN1jRqfBetKmS__ljmvWiGWJwZRjugVy394xlM9t83isJFJqw7AIbOaw3ZUVbj0CoPeUjtEnbUuIdBn1LYHECXrYHry41hFekjgqRBXOfw=w640-h258" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Workshop shots of a 6x4 Custom Masterork board</i></td></tr></tbody></table><br /><div><br /></div>pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-31373296116963825522017-12-18T13:49:00.001+02:002017-12-18T14:24:09.255+02:00Swashbuckling on the fabulous City Canals & Harbours!<div dir="ltr" style="text-align: left;" trbidi="on">
Presenting a Swashbuckling battle on a "<b><i>Medieval</i></b>" <b>Urban </b>themed <b>Pedion </b>city setup at the local Club. A feast for the eyes, the 4'x3' board accommodated a fight of the famous Musketeers vs. the Cardinal's Guard!<br />
This time we will deviate from our usual "production" blog post, to share this incredible spectacle. Games like this are actually the reason I started <b>Pedion</b>, and why our Battlefields exist: beautiful, diorama-like games, setup in 5-10 minutes, carried at your local club in any regular gameday, and all carried away in 3 boxes. All other scenery and miniatures well enhanced, to a mind blowing result. And at the same time, we enjoyed a solid, full gaming experience, where scenics were not "in the way" of the game. In case you like the Urban tiles, you can still pre-order them for a few days more <a href="https://pedion.ecwid.com/Urban-Modular-Battlefields-KICKSTARTER-PLEDGE-MANAGER-c24884156" target="_blank">at the eshop</a><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-NZQSnzGVTx4/WjehTQ4zfTI/AAAAAAAAcyk/8lFYkOSc3gQTQI65W-YjZerFDyAESTD_gCLcBGAs/s1600/Rue%2BRichelieu.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="970" height="640" src="https://2.bp.blogspot.com/-NZQSnzGVTx4/WjehTQ4zfTI/AAAAAAAAcyk/8lFYkOSc3gQTQI65W-YjZerFDyAESTD_gCLcBGAs/s640/Rue%2BRichelieu.jpg" width="388" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rue Richelieu</td></tr>
</tbody></table>
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Battle Info</span></h3>
We set the fight in Toulouse of 1627, with Luis XIII visiting for the inspection of the first miles of Canal en Languedoc - destined to eventually connect Toulouse (and its river Garonne) with the Mediterranean. But the canal waters "hide" the mismanagement and misappropriation of funds by Cardinal's Richelieu people!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-O8Krt21JMDg/WjehFjAHymI/AAAAAAAAcys/pvvwRMRrUr4QSGgrWF76J3_YT4hN5J1eACEwYBhgL/s1600/20171209_123913.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1076" data-original-width="1500" height="458" src="https://2.bp.blogspot.com/-O8Krt21JMDg/WjehFjAHymI/AAAAAAAAcys/pvvwRMRrUr4QSGgrWF76J3_YT4hN5J1eACEwYBhgL/s640/20171209_123913.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Toulouse, Spring 1627 - River Garonne and the start of Canal Royal en Languedoc</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-eJ3bqq1W-R4/WjehFYCQxSI/AAAAAAAAcys/TYLdM7wkYVAT7oDV2Z0JlXECmmoY4TzMACEwYBhgL/s1600/20171209_123937.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://4.bp.blogspot.com/-eJ3bqq1W-R4/WjehFYCQxSI/AAAAAAAAcys/TYLdM7wkYVAT7oDV2Z0JlXECmmoY4TzMACEwYBhgL/s640/20171209_123937.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Outskirts and the use of our Slope Elevation system to create an uphill street</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-eO7PsZ-FvBU/WjehGdhPtcI/AAAAAAAAcys/uhMhAJ2URekfSzV6xSYXWHQCHfxciQ2-gCEwYBhgL/s1600/20171209_124026.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://3.bp.blogspot.com/-eO7PsZ-FvBU/WjehGdhPtcI/AAAAAAAAcys/uhMhAJ2URekfSzV6xSYXWHQCHfxciQ2-gCEwYBhgL/s640/20171209_124026.jpg" width="640" /></a></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-d9-xc1DYy1Q/WjehGmXgKtI/AAAAAAAAcys/Qf66D0yj93oxioU0Z0cQm8VCVztuEjPdQCEwYBhgL/s1600/20171209_125039.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://4.bp.blogspot.com/-d9-xc1DYy1Q/WjehGmXgKtI/AAAAAAAAcys/Qf66D0yj93oxioU0Z0cQm8VCVztuEjPdQCEwYBhgL/s640/20171209_125039.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Their Majesties (and the Cardinal) admire the Canal works</td></tr>
</tbody></table>
<br />
Musketeers Porthos and d'Artagnan lead a continent of their fellows, to inform Their Majesties, as they exit from the morning Mass held in the Basilica of Saint-Sernin. But the ever-present Cardinal was informed by Lady de Winter, and sends Count Rochefort with plans to stop them!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-qidY9pnY8Cw/WjehHGFfeXI/AAAAAAAAcys/wZfRoR9pkVoZqs_xPAcGHYQ601q6oHwrwCEwYBhgL/s1600/20171209_130448.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="998" data-original-width="1500" height="424" src="https://2.bp.blogspot.com/-qidY9pnY8Cw/WjehHGFfeXI/AAAAAAAAcys/wZfRoR9pkVoZqs_xPAcGHYQ601q6oHwrwCEwYBhgL/s640/20171209_130448.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Porthos and d'Artagnan lead a unit of Musketeers and Servants to find the King (NW corner placement)</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-aNyX8odU2uE/WjehGxslQhI/AAAAAAAAcys/utn5DFXfJ4opfM40t_8HCyup3ltkOHGYACEwYBhgL/s1600/20171209_130442.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://4.bp.blogspot.com/-aNyX8odU2uE/WjehGxslQhI/AAAAAAAAcys/utn5DFXfJ4opfM40t_8HCyup3ltkOHGYACEwYBhgL/s640/20171209_130442.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lady de Winter and Count de Rochefort lead the Guard and their thugs to stop the coming Musketeers (SW corner placement)</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-B3jg-YZesuY/WjehHbCLNLI/AAAAAAAAcys/eXuotTXV3XgFMbANHSF3655mhJ-WsZ77gCEwYBhgL/s1600/20171209_131012.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://4.bp.blogspot.com/-B3jg-YZesuY/WjehHbCLNLI/AAAAAAAAcys/eXuotTXV3XgFMbANHSF3655mhJ-WsZ77gCEwYBhgL/s640/20171209_131012.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rochefort leads Halberdeirs and Matchlock carrying thugs to take position on the west end of the main road, Rue Richelieu</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-weSd9fz_GDE/WjehTMI18eI/AAAAAAAAcys/GIEQ5S8iNtEVO3y6qi9x4KiGp2lCd6hOQCEwYBhgL/s1600/Les%2BRenforts%2Bdu%2BCardinal.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="844" data-original-width="1500" height="360" src="https://4.bp.blogspot.com/-weSd9fz_GDE/WjehTMI18eI/AAAAAAAAcys/GIEQ5S8iNtEVO3y6qi9x4KiGp2lCd6hOQCEwYBhgL/s640/Les%2BRenforts%2Bdu%2BCardinal.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The main Cardinal's Guard makes sure their master is ok before trying to cut the Musketeers from the southern access. The Cardinal orders Captain Marcheaux to stop the troublemakers!</td></tr>
</tbody></table>
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">The Game</span></h3>
The Skirmish was between two warbands, Musketeers vs Cardinal's Guard, with the main purpose of one routing the other. We used the *EXCELLENT* rules of "En Garde" from Osprey Publishing/ Osprey Games which capture the single-miniature swordfights' spirit admirably!<br />
Many of the terrific images have some battle info on their descriptions. But needless to say, the Musketeers once more foiled the plans of the Cardinal and his lackeys and carried the day!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-t8BFXez7u60/WjehH4esilI/AAAAAAAAcys/L-FjAlYriwYADIxEOGeMMj8-xbt6FOuygCEwYBhgL/s1600/20171209_132715.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://3.bp.blogspot.com/-t8BFXez7u60/WjehH4esilI/AAAAAAAAcys/L-FjAlYriwYADIxEOGeMMj8-xbt6FOuygCEwYBhgL/s640/20171209_132715.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="hasCaption" style="font-family: inherit;">The Musketeers see the coming Guards and choose to cross into Rue Richelieu. The waiting thugs open fire, but to no effect.</span><span class="fbPhotoTagList" id="fbPhotoSnowliftTagList" style="background-color: white; color: #1d2129; display: inline; font-family: "helvetica" , "arial" , sans-serif; font-size: 14px; line-height: 18px; text-align: left;"><span class="fcg" style="color: #90949c; font-family: inherit;"> </span></span></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-X7cO5EYUtNc/WjehIeHPJ5I/AAAAAAAAcys/N9jma7UpKXMVSOeCqzXNuqmZJSHE0cHTACEwYBhgL/s1600/20171209_133631.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://4.bp.blogspot.com/-X7cO5EYUtNc/WjehIeHPJ5I/AAAAAAAAcys/N9jma7UpKXMVSOeCqzXNuqmZJSHE0cHTACEwYBhgL/s640/20171209_133631.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Porthos takes position next to the bridge, waiting for captain Marcheaux to come to him</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Rz-DMSZKmvY/WjehKTNpgoI/AAAAAAAAcys/YJVepfqqNNAoOozepF14fCirMaQo-WuygCEwYBhgL/s1600/20171209_135052.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://3.bp.blogspot.com/-Rz-DMSZKmvY/WjehKTNpgoI/AAAAAAAAcys/YJVepfqqNNAoOozepF14fCirMaQo-WuygCEwYBhgL/s640/20171209_135052.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">d'Artagnan joins the fight on the street, to help his soldiers</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-MwSS0GKEDcY/WjehKwlvBSI/AAAAAAAAcyo/RWD0HdVcNoMF6yNXTm6Pf2nI2bBrT9XDQCEwYBhgL/s1600/20171209_142330.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://3.bp.blogspot.com/-MwSS0GKEDcY/WjehKwlvBSI/AAAAAAAAcyo/RWD0HdVcNoMF6yNXTm6Pf2nI2bBrT9XDQCEwYBhgL/s640/20171209_142330.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Cardinal's Guard storms the bridge</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-AQywQCC-cvg/WjehLaUTqfI/AAAAAAAAcyo/gQeU507X_E0af-yYtaRwFcPnUg9VPMA3ACEwYBhgL/s1600/20171209_142350.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://3.bp.blogspot.com/-AQywQCC-cvg/WjehLaUTqfI/AAAAAAAAcyo/gQeU507X_E0af-yYtaRwFcPnUg9VPMA3ACEwYBhgL/s640/20171209_142350.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">More Thugs come up a side alley and daring swordfight occurs!</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-LX00_BtVm4g/WjehMT5MOWI/AAAAAAAAcyo/2Ouj7xhNr80ZmQEaAbu2MRAMEUCBnWkaQCEwYBhgL/s1600/20171209_144346.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1200" height="640" src="https://4.bp.blogspot.com/-LX00_BtVm4g/WjehMT5MOWI/AAAAAAAAcyo/2Ouj7xhNr80ZmQEaAbu2MRAMEUCBnWkaQCEwYBhgL/s640/20171209_144346.jpg" width="480" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The 4th Musketeer lives up to his legend - thugs fall to his swordsmanship, among them Lay de Winter herself (the rascal, striking at women!)</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ABZ3hNL09fo/WjehM9-Z7JI/AAAAAAAAcyo/bk-WlkQjeuQ072ZoEx52YJcAQIUh5PSLQCEwYBhgL/s1600/20171209_150859.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://4.bp.blogspot.com/-ABZ3hNL09fo/WjehM9-Z7JI/AAAAAAAAcyo/bk-WlkQjeuQ072ZoEx52YJcAQIUh5PSLQCEwYBhgL/s640/20171209_150859.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rochefort starts to get anxious, as more Musketeers come his way</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-xCULpq-e2CY/WjehNZ0BazI/AAAAAAAAcyo/raZMNvSkWpkrXkd7MkB43bjItDujSZS-QCEwYBhgL/s1600/20171209_152800.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://2.bp.blogspot.com/-xCULpq-e2CY/WjehNZ0BazI/AAAAAAAAcyo/raZMNvSkWpkrXkd7MkB43bjItDujSZS-QCEwYBhgL/s640/20171209_152800.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Porthos shows that his fame as the most powerful warrior is not understated: he single-handedly brings down Marcheaux and his horse!</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-vB_PC4g0QkE/WjehN3W2i9I/AAAAAAAAcyo/NGtqQ3CtcmQLAubZi99tryvCYbgUK3sdQCEwYBhgL/s1600/20171209_152823.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://4.bp.blogspot.com/-vB_PC4g0QkE/WjehN3W2i9I/AAAAAAAAcyo/NGtqQ3CtcmQLAubZi99tryvCYbgUK3sdQCEwYBhgL/s640/20171209_152823.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">On the Nwest end we have the final showdown: d'Artagnan vs Rochefort. The two duel like there is no tomorrow, but in the end, Rochefort has suffered a Grievous wound to a simple Stun for the Musketeer. The count knows when he is beaten and flees, vowing revenge!!!</td></tr>
</tbody></table>
<br />
You want more detailed info (and photos)? Check out corresponding facebook post!<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">What we used</span></h3>
The terrain is of course the pre-painted urban wargaming tiles from Pedion, as well as our new lines of Bridges, Walls and Trees - just check http://pedion.ecwid.com to get yours!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-T6-Yu8bvLYA/WjehOucdJ3I/AAAAAAAAcyo/n0LJJahfANM53HlGS-0bgvc3XLN_NnAcACEwYBhgL/s1600/20171209_153833.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1125" data-original-width="1500" height="480" src="https://2.bp.blogspot.com/-T6-Yu8bvLYA/WjehOucdJ3I/AAAAAAAAcyo/n0LJJahfANM53HlGS-0bgvc3XLN_NnAcACEwYBhgL/s640/20171209_153833.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-GHibsOt-sww/WjehQVdCKFI/AAAAAAAAcyo/GIY18dRLaBgrdQ482V65xsZVqGLk9FBUwCEwYBhgL/s1600/24883288_10210704690749450_5057347888646316240_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://1.bp.blogspot.com/-GHibsOt-sww/WjehQVdCKFI/AAAAAAAAcyo/GIY18dRLaBgrdQ482V65xsZVqGLk9FBUwCEwYBhgL/s640/24883288_10210704690749450_5057347888646316240_o.jpg" width="640" /></a></div>
<br />
<br />
Miniatures are from the collections of George Panopoulos and Panos Mountis, originating mostly from the "Musketeers" line of Redoubt Enterprises with additions from the Renaissance lines from Warlord Games. They were beautifully painted by Fedros Dimitriou, Andreas Panagopoulos, George Manis and Thodoros Galanis.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-RyiAgF8R5mk/WjehTLX7IVI/AAAAAAAAcys/3RUuUHLWnvoFZqJhz0pGMP7MZzkpUDsWgCEwYBhgL/s1600/Le%2Bcarrefour.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="844" data-original-width="1500" height="360" src="https://2.bp.blogspot.com/-RyiAgF8R5mk/WjehTLX7IVI/AAAAAAAAcys/3RUuUHLWnvoFZqJhz0pGMP7MZzkpUDsWgCEwYBhgL/s640/Le%2Bcarrefour.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Le Carrefour</td></tr>
</tbody></table>
<br />
Buildings are mostly from the David Graffam excellent papercraft line, along with 3D UMBUM kits. Several details, like the market stand and the wooden pier were created by George Manis and Andreas Voyadzis .<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-wKboZ1FgtBE/WjehS4GaraI/AAAAAAAAcys/eI0crhn5y1I6HHovb_7Pg23UapzDOCM-QCEwYBhgL/s1600/Le%2BPont.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="973" data-original-width="1500" height="414" src="https://2.bp.blogspot.com/-wKboZ1FgtBE/WjehS4GaraI/AAAAAAAAcys/eI0crhn5y1I6HHovb_7Pg23UapzDOCM-QCEwYBhgL/s640/Le%2BPont.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Le Pont</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-sWV1JVtQ_l0/WjehP0OrG0I/AAAAAAAAcyo/JWVdAsZpJXYzkq15voMyLLOCd_JN3tjSACEwYBhgL/s1600/24862280_145898242850073_2609931674668212910_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="716" height="640" src="https://3.bp.blogspot.com/-sWV1JVtQ_l0/WjehP0OrG0I/AAAAAAAAcyo/JWVdAsZpJXYzkq15voMyLLOCd_JN3tjSACEwYBhgL/s640/24862280_145898242850073_2609931674668212910_n.jpg" width="476" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/--xiayZ43qMg/WjehQEv5EwI/AAAAAAAAcyo/aS8KqgaGgfsRxOeMfF-QWnZqoRPjGBm_QCEwYBhgL/s1600/24862352_145898196183411_899623965759519332_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="716" height="640" src="https://3.bp.blogspot.com/--xiayZ43qMg/WjehQEv5EwI/AAAAAAAAcyo/aS8KqgaGgfsRxOeMfF-QWnZqoRPjGBm_QCEwYBhgL/s640/24862352_145898196183411_899623965759519332_n.jpg" width="476" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-rJRUgM_xOLY/WjehO6tlEZI/AAAAAAAAcyo/yxqdfgEQlekp5Lco1A9Gy45cA4frGzvcwCEwYBhgL/s1600/24796430_145898489516715_4921020213949790452_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="716" data-original-width="960" height="476" src="https://1.bp.blogspot.com/-rJRUgM_xOLY/WjehO6tlEZI/AAAAAAAAcyo/yxqdfgEQlekp5Lco1A9Gy45cA4frGzvcwCEwYBhgL/s640/24796430_145898489516715_4921020213949790452_n.jpg" width="640" /></a></div>
<br />
<br />
Panos Mountis starred as d'Artagnan and Andreas Voyadzis as Porthos, against the machinations of George Panopoulos as the Cardinal and Fedros Dimitriou as Rochefort.<br />
<br />
I hope you like what you saw - I can only stress how great it was for us!<br />
Good gaming,<br />
<br />
George<br />
<br />
P.S. (Historical) - The works for Royal Canal en Languedoc commenced about 50 years later, destined to become Canal du Midi - but why let this stand in the way of fun ;)</div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-85570605783648959012017-10-30T14:43:00.000+02:002017-10-30T14:43:35.462+02:00Painted City Canal and Harbour System Available!<div dir="ltr" style="text-align: left;" trbidi="on">
Hello everyone!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-p51MTnvxfhE/Wfb4yBE9cKI/AAAAAAAAcBs/Cr6ndxPfvMgL_ihV5DigBymqpCoTz-c-wCLcBGAs/s1600/3x3HarbourSet_pledge%2521.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1009" data-original-width="1500" height="430" src="https://2.bp.blogspot.com/-p51MTnvxfhE/Wfb4yBE9cKI/AAAAAAAAcBs/Cr6ndxPfvMgL_ihV5DigBymqpCoTz-c-wCLcBGAs/s640/3x3HarbourSet_pledge%2521.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Enjoy the possibilities of an awesome Urban board!</td></tr>
</tbody></table>
<br />
<br />
After long preparations, we are proud to present the final version of the Pedion City Canals, as well as the Harbours, which complement our extensive Urban tile battlefields! Read more on how you can get yours.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">The Urban Kickstarter Pledge Manager is Live - and you can Late-Pledge!</span></h3>
<br />
The "Pledge Manager" is the tool for our Urban Kickstarter Backers to finalise their pledges, select their Urban battlefields Rewards and arrange their shipping details so they can get them on May 2018. But, on the same time, is a chance for people who were late, to jump on the Kickstarter train and pre-order Urban Battlefields with the same benefits and pricing (what we call "late-pledge"). <a href="https://pedion.ecwid.com/Urban-Modular-Battlefields-KICKSTARTER-PLEDGE-MANAGER-c24884156" target="_blank"><b>The Pledge Manager works as an integral part of our Pedion eshop, and you can check the Urban options there</b></a>!<br />
<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">What's new in the Eshop then?</span></h3>
As part of the Kickstarter "Pledge Manager", people gain access to pre-ordering many exciting new designs to enhance their Urban or Outdoors Pedion Sets. Specifically:<br />
<br />
<b>CITY CANALS & HARBOURS</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-6T7zMpm8vQg/Wfb7zuOJ0jI/AAAAAAAAcB4/PCzk75lLjakEqZc4HbYlGkgRc1zQ_KTPwCLcBGAs/s1600/CANALS_AND_HARBOURS_MED1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1056" data-original-width="1600" height="422" src="https://1.bp.blogspot.com/-6T7zMpm8vQg/Wfb7zuOJ0jI/AAAAAAAAcB4/PCzk75lLjakEqZc4HbYlGkgRc1zQ_KTPwCLcBGAs/s640/CANALS_AND_HARBOURS_MED1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A full 3'x3' Urban setup with "Medieval" Harbours, Canals, roads and bridges!</td></tr>
</tbody></table>
<br />
During the Urban KS Campaign we had shown only the "Medieval" version of the Harbour quays, and have shown schematics of the Canal tiles. In the Pledge Manager <a href="https://pedion.ecwid.com/City-Canals-p94028754" target="_blank">City Canals</a> and <a href="https://pedion.ecwid.com/City-Harbours-p94028886" target="_blank">City Harbours</a> are separate entries with almost all available separate designs and themes shown in the galleries so you can better understand the way they look.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-N0jfPysZg8A/Wfb82TDtieI/AAAAAAAAcCM/jX4l25F3K-8UdMZoFIcw2jo9EdWpsdsmwCLcBGAs/s1600/CANALTMOD.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1039" data-original-width="1500" height="442" src="https://4.bp.blogspot.com/-N0jfPysZg8A/Wfb82TDtieI/AAAAAAAAcCM/jX4l25F3K-8UdMZoFIcw2jo9EdWpsdsmwCLcBGAs/s640/CANALTMOD.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">City Canal "T" Junction, "Contemporary" theme</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-gB3MVvYsA7M/Wfb82wXsyHI/AAAAAAAAcCg/XSKA_7sLjEA8Z0n1Fnl4_unr125AIOnNQCEwYBhgL/s1600/HARBOURMOD.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="770" data-original-width="1500" height="328" src="https://4.bp.blogspot.com/-gB3MVvYsA7M/Wfb82wXsyHI/AAAAAAAAcCg/XSKA_7sLjEA8Z0n1Fnl4_unr125AIOnNQCEwYBhgL/s640/HARBOURMOD.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Straight and Stepped Quays Harbour Tiles in a row, "Contemporary" theme</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-LfoKlT8g1Qg/Wfb83GjBg3I/AAAAAAAAcCo/fG-8gxlysOEHzu8Ka3jWF6uE6XYx_fEqgCEwYBhgL/s1600/HARBOURTMED.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="848" data-original-width="1500" height="360" src="https://1.bp.blogspot.com/-LfoKlT8g1Qg/Wfb83GjBg3I/AAAAAAAAcCo/fG-8gxlysOEHzu8Ka3jWF6uE6XYx_fEqgCEwYBhgL/s640/HARBOURTMED.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Canal Harbour Exit Tile, "Medieval" Theme</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-7qzZ4SFHVVk/Wfb81zwtgGI/AAAAAAAAcCo/ocVFqYt6OwQIupJbZkGJvR8kq3ZJzuIogCEwYBhgL/s1600/CANALMOD3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1250" height="640" src="https://1.bp.blogspot.com/-7qzZ4SFHVVk/Wfb81zwtgGI/AAAAAAAAcCo/ocVFqYt6OwQIupJbZkGJvR8kq3ZJzuIogCEwYBhgL/s640/CANALMOD3.jpg" width="498" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The <a href="https://pedion.ecwid.com/City-Canals-Kickstarter-SPECIAL-OFFER-p94028959" target="_blank">"City Canals" KS Special Offer set</a></td></tr>
</tbody></table>
<br />
<br />
I must stress that these are not simple prototypes but actual products with parts cast in resin from the moulds we have already made.<br />
<br />
<b>CANAL BRIDGES</b><br />
<br />
We had announced the additions of Bridges to cross the City Canals in a KS Update, and we have already shown you the "Medieval" Stone Bridge. You will find both the Stone and Asphalt bridge in the PM<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-_q6vxeUAhio/Wfb-IHBY1iI/AAAAAAAAcCw/HU8PP3p1kBEXcH-SKsK8y_T9vDbedg2RgCLcBGAs/s1600/CANALX7MEDBRIDGE.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1159" data-original-width="1500" height="494" src="https://3.bp.blogspot.com/-_q6vxeUAhio/Wfb-IHBY1iI/AAAAAAAAcCw/HU8PP3p1kBEXcH-SKsK8y_T9vDbedg2RgCLcBGAs/s640/CANALX7MEDBRIDGE.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stone <a href="https://pedion.ecwid.com/Stone-Bridge-for-Medieval-Themed-Canals-p94047954" target="_blank">Bridge </a>on "Road Overpass" canal tile, "Medieval" Theme</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-WOrcqKmz8dI/Wfb-XIZTDpI/AAAAAAAAcC0/euexuAtz1i48kmUQvBeHqf_pO8-87H0-QCLcBGAs/s1600/asphaltbridge3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="898" data-original-width="1500" height="382" src="https://3.bp.blogspot.com/-WOrcqKmz8dI/Wfb-XIZTDpI/AAAAAAAAcC0/euexuAtz1i48kmUQvBeHqf_pO8-87H0-QCLcBGAs/s640/asphaltbridge3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://pedion.ecwid.com/Asphalt-Canal-Bridge-p94047919" target="_blank">Asphalt road Bridge</a> on "Road Overpass" canal tile, "Contemporary" Theme</td></tr>
</tbody></table>
<br />
<br />
<b><br /></b>
<b>MORE TRANSITION OPTIONS</b><br />
<br />
We expanded the "Transition" tile designs with another featuring a straight road, which was requested by many: the "Transition Straight Road- Along". It allows to fully go over from one Pedion theme to another, be it Urban or Outdoors, or a combination of them. The same can be done (without the road) with the "Open Ground Transition"<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ZzSgTNMxwLo/Wfb_GRL5lgI/AAAAAAAAcC8/Mh_zNooXYEA7h2HYyOzI1hnHPBrewNjpgCLcBGAs/s1600/TransitionOpen-1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1064" data-original-width="1500" height="452" src="https://4.bp.blogspot.com/-ZzSgTNMxwLo/Wfb_GRL5lgI/AAAAAAAAcC8/Mh_zNooXYEA7h2HYyOzI1hnHPBrewNjpgCLcBGAs/s640/TransitionOpen-1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">TRANSITION Tile "<a href="https://pedion.ecwid.com/TRANSITION-Tile-Open-Ground-p94248632" target="_blank">Open Ground</a>" Green Spring to Desert Theme</td></tr>
</tbody></table>
<b><br /></b>
<b><br /></b>
<b>CUSTOM MOSAIC DESIGNS ON "OPEN SPACE" TILES</b><br />
<br />
That's something completely new, not presented during the KS: we can engrave and paint a customised design on a "Open Space" tile.The idea is that by ordering an Open Space tile with Custom design, we can engrave a special mosaic to adorn your battlefields. It can be a motif which will make the urban set look the role for specific game universes or scenarios. And, you can always remove it and use a standard open space tile in its place when you play a different game or world (something not possible with other urban boards which have fixed designs).<br />
<br />
The <a href="https://pedion.ecwid.com/Open-Space-tiles-with-CUSTOM-Mosaic-design-p94047651" target="_blank">custom design </a>will be engraved and detailed on the tile, and then hand painted to stand out. It can act as a building floor, a mosaic, a Scenario Objective area, or just an adornment. We have prepared three (3) different designs we can engrave in your tiles, but you can always ask for something else. You can see in the gallery and ordering options how we can implement an "Arcane Pentagram" (for your Fantasy Games), a Helipad/dropship pad (for modern and scifi scenarios) and even an Imperial Eagle (for scifi Cathedrals). You can order one of these 3 designs or you can send us your own.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-uLVyTNIiHew/Wfb_tKe6blI/AAAAAAAAcDI/TLi89ToJkqAJdNJrfZ-7SRUSC9PHy9vRgCLcBGAs/s1600/urbanopencustom1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1267" data-original-width="1500" height="540" src="https://1.bp.blogspot.com/-uLVyTNIiHew/Wfb_tKe6blI/AAAAAAAAcDI/TLi89ToJkqAJdNJrfZ-7SRUSC9PHy9vRgCLcBGAs/s640/urbanopencustom1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Arcane Pentagram on Medieval Theme open space tile</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-bMauWN4xjrg/Wfb_tJyxtRI/AAAAAAAAcDM/uLz4ElrzvJYaCE5zqZgwQ48trIgbCBfEwCLcBGAs/s1600/urbanopencustom2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1244" data-original-width="1500" height="530" src="https://4.bp.blogspot.com/-bMauWN4xjrg/Wfb_tJyxtRI/AAAAAAAAcDM/uLz4ElrzvJYaCE5zqZgwQ48trIgbCBfEwCLcBGAs/s640/urbanopencustom2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Need a floor for that ruined Imperial 40K Cathedral?</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-gF2azwCg2_o/Wfb_tC2v2dI/AAAAAAAAcDE/9op7LcUeTKgBvjP3nVIC6Ce3WY_Rzj5VACLcBGAs/s1600/UrbanModernCustomTile2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="984" data-original-width="1500" height="418" src="https://2.bp.blogspot.com/-gF2azwCg2_o/Wfb_tC2v2dI/AAAAAAAAcDE/9op7LcUeTKgBvjP3nVIC6Ce3WY_Rzj5VACLcBGAs/s640/UrbanModernCustomTile2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Replacing a Set's "open space" tile with a "custom" one opens up all kind of scenario possibilities!</td></tr>
</tbody></table>
<br />
<br />
If you want us to implement a custom design of your own making, you can get an idea from the 3 we already have whether it is feasible or not. The design must be drawn in some detail (no oral descriptions qualify) and must fit an area of maximum 20cm in diameter.<br />
<br />
<b>MAGNETIC ACCESSORIES </b><br />
<br />
Another thing we had talked about in the KS but had not shown: a series of accessories and scenics which could make use of "Magnetised" tiles. The idea is that they stand upright realistically, without using any bases, and they do not fall even if you flip the tile. In the "<a href="https://pedion.ecwid.com/Urban-Accessories-Magnetic-Base-option-c25390550" target="_blank">Urban Accessories (Magnetic Base option)</a>" PM sub-section, you will find many of these, including our new walls, fences, urban trees, flower beds, city sculpts, traffic lights and street lamps.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-4NSCC-thKyc/WfcAvQqjwKI/AAAAAAAAcDg/-UhecXMHyU4kiSB7NEp-6mdnfwworxx7wCLcBGAs/s1600/magnetics1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="980" data-original-width="1500" height="418" src="https://2.bp.blogspot.com/-4NSCC-thKyc/WfcAvQqjwKI/AAAAAAAAcDg/-UhecXMHyU4kiSB7NEp-6mdnfwworxx7wCLcBGAs/s640/magnetics1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Street lamps, traffic lights and Wirefence combined on a Magnetised tile. They need no bases and they don't fall over.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-n5Pe7rb-reA/WfcAvSrEdHI/AAAAAAAAcDc/VApu-NalT9ot-UaVCqOo9N7kFihB1sGAwCLcBGAs/s1600/streetlamps3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://1.bp.blogspot.com/-n5Pe7rb-reA/WfcAvSrEdHI/AAAAAAAAcDc/VApu-NalT9ot-UaVCqOo9N7kFihB1sGAwCLcBGAs/s640/streetlamps3.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An "Old-fashioned" <a href="https://pedion.ecwid.com/Urban-Accessories-Magnetic-Base-option-c25390550" target="_blank">Street lamp</a> - works great both on "Medieval" and "Modern" City terrain sets</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-PvG-ca5wYjA/WfcAvWp1QYI/AAAAAAAAcDY/coBSEx1CQqs_-qdbZSg2gSsKgA2bumvUQCLcBGAs/s1600/streetlamps4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="844" data-original-width="1500" height="360" src="https://2.bp.blogspot.com/-PvG-ca5wYjA/WfcAvWp1QYI/AAAAAAAAcDY/coBSEx1CQqs_-qdbZSg2gSsKgA2bumvUQCLcBGAs/s640/streetlamps4.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Earthquake? not a problem! Your Street lamp stays in place</td></tr>
</tbody></table>
<br />
<br />
<br />
<b><br /></b>
<b>DISCOUNT -10% ON ALL OUTDOORS BASE SETS</b><br />
<br />
Last but not least: in case you were considering getting one of the outdoor sets from our first Kickstarter, here is your chance. While the Urban KS Pledge Manager is active, all the "Outdoors" Base Battlefield Sets (from 2'x3' to 6'x4') are at 10% OFF! Even single extra tiles like crops, craters, coastlines etc are at 5% OFF. We will combine shipping with your urban pledge, although each outdoors set will add a bit to the delivery time (check their descriptions).<br />
<br />
<br />
I am quite proud of how the Urban line is growing and how great it looks! Just give us the chance to create the urban board you always wanted.<br />
<br />
George<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-16596061729255243832017-09-04T21:34:00.001+03:002017-09-04T21:34:14.152+03:00New Stone Bridge, full revamp of Walls and Fences!<div dir="ltr" style="text-align: left;" trbidi="on">
<h3 style="text-align: left;">
<span style="color: #660000;">We are proud to present a new, tabletop-ready stone bridge, and a full series of painted walls and more - <a href="https://pedion.ecwid.com/Bridges-Walls-&-Fences-c13721029" target="_blank">check the eshop </a>!</span></h3>
<div>
<span style="color: #660000;"><br /></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-HEuuPCuNk8Q/Wa2NUuClAyI/AAAAAAAAa6k/dbq7LTOHqvYbs4jvfdM6QMw6p26aTGuXwCLcBGAs/s1600/newbridge3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1001" data-original-width="1500" height="426" src="https://3.bp.blogspot.com/-HEuuPCuNk8Q/Wa2NUuClAyI/AAAAAAAAa6k/dbq7LTOHqvYbs4jvfdM6QMw6p26aTGuXwCLcBGAs/s640/newbridge3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The new stone bridge: made from quality resin, assembled and painted, ready to adorn your tabletop</td></tr>
</tbody></table>
<br />
Hello all, and I hope you have enjoyed your Summer!<br />
I have some exciting news to share: while full at work preparing even more Outdoors boards and getting ready to launch our <a href="https://pedion.ecwid.com/URBAN-BATTLEFIELDS-KICKSTARTER-c22792870" target="_blank">Urban Battlefields Pledge Manager</a> in September, we decided to re-design and re-launch our bridges and wall system line (there is no such thing as free time, it seems :) ).<br />
<br />
The main motivation was the development of the Urban Sets and the Canal System for our KS2 backers. I wanted a series of interesting, beautiful and practical terrain pieces which could be combined with the new tiles, to enhance the new landscapes. So, first came the complete redesign of the old bridge, with something to span the new canals. And then we took it even further, creating a new line of walls and fences.<br />
<br />
Everything presented below is intended to enhance mainly the coming series of Urban tiles. However, they are already into production, so you can grab yours sooner.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">The new Stone Bridge </span></h3>
When we unlocked the impressive city canals in the Urban tiles Kickstarter, I promised the backers of making available some bridge designs to span those openings and connect city areas. Since there will be two different themes for Quay designs (Medieval and Contemporary), I went ahead and designed two different bridge styles. The "modern" one is still in the works, and will have an asphalt surface. But the "Medieval" one is finished, moulded and cast in many copies already - so you can get yours now <a href="https://pedion.ecwid.com/Stone-Bridge-p52312225" target="_blank">here</a>!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-LAYEw3D-XJ0/Wa2PljtLUWI/AAAAAAAAa6w/yWVREIgHLacDXYkdhOZLEW6hulkqvnWZgCLcBGAs/s1600/newbridge1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="906" data-original-width="1500" height="386" src="https://2.bp.blogspot.com/-LAYEw3D-XJ0/Wa2PljtLUWI/AAAAAAAAa6w/yWVREIgHLacDXYkdhOZLEW6hulkqvnWZgCLcBGAs/s640/newbridge1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Medieval" Stone bridge; cast in high quality resin, fully painted, with a cobblestone pattern on the surface</td></tr>
</tbody></table>
<br />
The idea was to design a stone bridge which would not only work with the new canal tiles, but would be able to span the rivers of our original river tiles, especially at the "ford" river tile type (where road tiles can "connect" and cross "river" tiles). Therefore, the new bridge fully <b>replaces </b>the older (flat) design we had made available for river fords. The old design has been removed from the store, and all backers and clients with a bridge in their order will actually be getting an upgrade to the newer bridge, at no additional cost.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-fh8bIPKD52k/Wa2Pn4zJJBI/AAAAAAAAa68/5pAblITeERAAiiCypq0s4YVSpyGVre4CQCEwYBhgL/s1600/newbridge4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1151" data-original-width="1500" height="490" src="https://3.bp.blogspot.com/-fh8bIPKD52k/Wa2Pn4zJJBI/AAAAAAAAa68/5pAblITeERAAiiCypq0s4YVSpyGVre4CQCEwYBhgL/s640/newbridge4.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It works (and looks) great even on "Dirt" road ford tiles</td></tr>
</tbody></table>
<br />
The Bridge is cast in solid, durable high quality resin, and has a slight arch with a span of 14cm. Its width is 9cm, although the available surface for movement is 7cm wide. As everything we make, it is ready to be used straight on your tabletop!<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Revamping the Walls' System</span></h3>
Walls and fences decorate almost every corner of the urban environs, and I wanted our backers to have some extra options for theirs. Our previous wall system, whilst ingenious, seemed to lack the practicality for everyday usage and gaming. Most people tried to use our walls and hedges without columns, or the columns were not working properly - it was time to revamp the design.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-uFbl3S7ZaEc/Wa2UPfRQC4I/AAAAAAAAa8E/nRkdr1mWW5U0VE6bLBif8lX0P_2MWI55QCLcBGAs/s1600/Wallcombi.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="844" data-original-width="1500" height="360" src="https://1.bp.blogspot.com/-uFbl3S7ZaEc/Wa2UPfRQC4I/AAAAAAAAa8E/nRkdr1mWW5U0VE6bLBif8lX0P_2MWI55QCLcBGAs/s640/Wallcombi.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The new "Stone Walls" in a row with an Urban based Hedge</td></tr>
</tbody></table>
<br />
I wanted something simpler and more practical, but at the same time more sturdy and good looking! So I went ahead and re-designed a full range of walls and fences, which look great and cover most gaming needs. The new walls were expanded to include "<i>Stone Walls</i>", "<i>Walls with Irregular Stones</i>" and "<i>Large Brick walls</i>". All are cast in high quality resin, are extremely sturdy, they look stunning and they stay upright (although there is still the option to magnetise their bottoms). Their lengths vary from 10 to 12cm, their height is at 2.5 cm and they are 1-1.5 cm thick. They are sold in sets of twos, and you can find them in the <a href="https://pedion.ecwid.com/Bridges-Walls-&-Fences-c13721029" target="_blank">eshop</a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-cSTnCZHkHQo/Wa2UAHdmUjI/AAAAAAAAa8c/JJdZgDM2wuAHPxx_iBS3ZBRtBaAjsqzHgCEwYBhgL/s1600/GreyStoneWalls1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="615" data-original-width="1500" height="131" src="https://3.bp.blogspot.com/-cSTnCZHkHQo/Wa2UAHdmUjI/AAAAAAAAa8c/JJdZgDM2wuAHPxx_iBS3ZBRtBaAjsqzHgCEwYBhgL/s320/GreyStoneWalls1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://pedion.ecwid.com/Irregular-Stone-Walls-Set-of-2-p91072467" target="_blank">Irregular Stone Walls</a></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-83QdXpoYZPA/Wa2T-ETGcQI/AAAAAAAAa8c/NLU6aYphnGIARm5vRsQPqaLjomyXpxeuQCEwYBhgL/s1600/GreyRegularStoneWalls1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="539" data-original-width="1500" height="114" src="https://3.bp.blogspot.com/-83QdXpoYZPA/Wa2T-ETGcQI/AAAAAAAAa8c/NLU6aYphnGIARm5vRsQPqaLjomyXpxeuQCEwYBhgL/s320/GreyRegularStoneWalls1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://pedion.ecwid.com/Stone-Walls-Set-of-2-p91072606" target="_blank">Stone Walls</a></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-XklXNVadMV4/Wa2UDdhCX1I/AAAAAAAAa8g/RW3HiBHVySc0vQPSoG9eHBH0V4msrxLSQCEwYBhgL/s1600/LargeBrickWalls1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="453" data-original-width="1500" height="96" src="https://1.bp.blogspot.com/-XklXNVadMV4/Wa2UDdhCX1I/AAAAAAAAa8g/RW3HiBHVySc0vQPSoG9eHBH0V4msrxLSQCEwYBhgL/s320/LargeBrickWalls1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://pedion.ecwid.com/Large-Brick-Walls-Set-of-2-p91072705" target="_blank">Large Brick Walls</a></td></tr>
</tbody></table>
As with the bridges, any backers with walls included in their orders, will get the new designs as a free upgrade.<br />
<br />
And we didn't stop there; our previous "hedges" were simple and affordable, but it was time to upgrade them to something closer to the quality of our Battlefields. The old idea was thrown away, and the new Hedges are now available: full irregular 3D creations, shaded in green - or flocked if you want to go the extra step.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-0m7ScdqRN-k/Wa2T-5p7LsI/AAAAAAAAa8c/Yw8byBK7wl8D1x_INYzzVMfKhzqWQsgKQCEwYBhgL/s1600/FlockedHedge2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="784" data-original-width="1500" height="334" src="https://2.bp.blogspot.com/-0m7ScdqRN-k/Wa2T-5p7LsI/AAAAAAAAa8c/Yw8byBK7wl8D1x_INYzzVMfKhzqWQsgKQCEwYBhgL/s640/FlockedHedge2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hedge fence, flocked variant</td></tr>
</tbody></table>
<br />
They are made from sturdy plastic sponge and pvc, and they stretch for 14cm with a thickness of ~2cm. Their tops and sides are hand-sculpted to be irregular, with a maximum height of 3cm. They <a href="https://pedion.ecwid.com/Hedges-Set-of-2-Painted-or-Flocked-p91072763" target="_blank">come in sets of twos as well</a>, with the option of getting them simply painted or realistically flocked.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-bCFc8HPzabM/Wa2UCL9HwTI/AAAAAAAAa8c/Z7A8Zlhk1n0yO87SMDzGXxxlmVFyCuVzwCEwYBhgL/s1600/Hedges1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="407" data-original-width="1600" height="101" src="https://3.bp.blogspot.com/-bCFc8HPzabM/Wa2UCL9HwTI/AAAAAAAAa8c/Z7A8Zlhk1n0yO87SMDzGXxxlmVFyCuVzwCEwYBhgL/s400/Hedges1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://pedion.ecwid.com/Hedges-Set-of-2-Painted-or-Flocked-p91072763" target="_blank">The new Hedge fences</a> - flocked vs. painted comparison</td></tr>
</tbody></table>
However, in an Urban environment, hedges don't usually grow unchecked. So I also designed an "Urban Based" Hedge fence, which includes a large grey stone planter underneath.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/--1iZVBMbWJc/Wa2UK9vi3CI/AAAAAAAAa8c/562x_46N7voxPabCtks1vq3TvX8l7YSrwCEwYBhgL/s1600/UrbanHedge2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="844" data-original-width="1500" height="360" src="https://1.bp.blogspot.com/--1iZVBMbWJc/Wa2UK9vi3CI/AAAAAAAAa8c/562x_46N7voxPabCtks1vq3TvX8l7YSrwCEwYBhgL/s640/UrbanHedge2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://pedion.ecwid.com/Urban-Hedge-Fence-Painted-or-Flocked-p91072932" target="_blank">Urban Based Hedge Fence</a></td></tr>
</tbody></table>
The flower box is cast in quality resin, the fence is 14cm long, 3cm wide and reaches up to 4cm in height.<br />
<br />
Last but not least, I would be remiss if I did not included an option for the modern and futuristic battlefield: here comes the Wirefence, a completely new addition in our line.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-2fChRJGn5Ek/Wa2UTbvrXQI/AAAAAAAAa8c/tO2sUfZSRfE1QHnaVMSUUNgu0VD5xOKIgCEwYBhgL/s1600/wirefence3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="526" data-original-width="1500" height="224" src="https://4.bp.blogspot.com/-2fChRJGn5Ek/Wa2UTbvrXQI/AAAAAAAAa8c/tO2sUfZSRfE1QHnaVMSUUNgu0VD5xOKIgCEwYBhgL/s640/wirefence3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://pedion.ecwid.com/Wirefence-p91088046" target="_blank">Wirefences </a>can be stabilised by snapping on steel disks on their end poles</td></tr>
</tbody></table>
<br />
The fence is basically made from high quality aluminum mesh, and each of the two end posts is attached to a small but strong neodymium magnet. Along with the fence, we include two small slim steel disks to act as bases. You can use the disks to stabilise your fence, or alternatively, bend the fence at any post to create wirefence corners. The aluminum mesh can be bent and restored for as many times as you wish.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-C7zndGqHlUU/Wa2UR_pLkeI/AAAAAAAAa8c/NzXI-HnB9MYm8X_HosEFBRfmwBeIN2yMgCEwYBhgL/s1600/wirefence1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="464" data-original-width="1500" height="98" src="https://3.bp.blogspot.com/-C7zndGqHlUU/Wa2UR_pLkeI/AAAAAAAAa8c/NzXI-HnB9MYm8X_HosEFBRfmwBeIN2yMgCEwYBhgL/s320/wirefence1.jpg" width="320" /></a></div>
<br />
<a href="http://made%20from%20high%20quality%20aluminum%20mesh%2C%20this%20set%20includes%20one%20%281%29%20linear%20realistic%20wirefence%20for%20your%20modern%20and%20scifi%20wargames%21%20the%20fence%20enhances%20your%20outdoors%20or%20urban%20tiles%3B%20or%20can%20used%20with%20gaming%20surfaces%20you%20already%20own.%20%20the%20pedion%20wirefence%20can%20be%20used%20in%20any%20modern%20or%20science%20fiction%20environs%2C%20and%20in%20scales%20from%2025mm%20to%2032mm.%20%20each%20of%20the%20two%20fence%20end%20posts%20is%20attached%20to%20a%20small%20but%20strong%20neodymium%20magnet%2C%20and%20the%20set%20included%20to%20small%20slim%20steel%20disks%20to%20act%20as%20bases.%20you%20can%20use%20the%20disks%20to%20stabilise%20your%20fence%2C%20or%20alternatively%2C%20bend%20the%20fence%20at%20any%20post%20to%20create%20wirefence%20corners.%20the%20aluminum%20mesh%20can%20be%20bent%20and%20restored%20for%20as%20many%20times%20as%20you%20wish.%20%20each%20set%20includes%201%20wirefence%20section%20of%2025%20cm%20length%2C%20and%204.5cm%20high./" target="_blank">Each Set</a> includes 1 wirefence section of 25 cm length, and 4.5cm high, along with two slim steel disks (2cm diameter).<br />
<br />
<br />
I sincerely hope you like these new scenic designs. They are already under production, so while they were designed to enhance the new Urban sets, you can get them beforehand in their new <a href="https://pedion.ecwid.com/Bridges-Walls-&-Fences-c13721029" target="_blank">eshop page</a>.<br />
<br />
Good gaming,<br />
<br />
George<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-46932442621075007682017-03-30T13:55:00.001+03:002017-03-30T13:55:35.552+03:00Urban Battlefields Kickstarter closing with beautiful Unlocks!<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-wHAkFrFN-Zk/WNzfadV2kjI/AAAAAAAAY7g/udT7ZMnHF1Atq5_s4KVORx3y8dpSOiJrwCLcB/s1600/harburmedievalstepped2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="294" src="https://4.bp.blogspot.com/-wHAkFrFN-Zk/WNzfadV2kjI/AAAAAAAAY7g/udT7ZMnHF1Atq5_s4KVORx3y8dpSOiJrwCLcB/s640/harburmedievalstepped2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Didn't you always wished for a Harbour in your City? We just unlocked them!</td></tr>
</tbody></table>
<br />
Only a few days are left before our Urban Tiles Kickstarter ends - so this is <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-urban-handpainted-terrain-tiles-for-wargame" target="_blank">your last chance to join, and claim some of the most extraordinary urban terrain you will ever see!</a><br />
<br />
The Kickstarter Urban Terrain Campaign has unlocked a series of new designs as Stretch Goals,all even more innovative and good-looking. We want to show you some prototype pictures of these new urban tiles, so you can judge for yourself.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">City Harbour Tiles</span></h3>
I'll start with the most impressive unlock, the ability to recreate a city harbour. The Stretch Goal actually unlocked two (2) specific Harbour Tile designs. Both represent linear harbour pieces: the first is a regular <b>Pier </b>and the other a <b>"Stepped" Pier</b>. They are raised pieces, the "urban" side of the tile at a full height of 4cm. The dock side occupies half the tile, and midway (at 15cm) it drops to water level (1mm). Since our regular urban tile's height is at 1cm, there is a 3cm height difference meant to emphasise the vertical docks. You can "join" the harbour tiles with your regular tiles just by adding some of our resin stairs. However, more raised tiles and/or sloped roads (by making use of the Urban Elevation System) will produce more interesting layouts. Harbour tiles can be joined in a row to form a full harbour.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-D9fIxseO-Rg/WNzfaXwGtjI/AAAAAAAAY7Y/52r8_kHzyM4nTTeykfhNSp-ytTGvm92FwCEw/s1600/harburmedievalpier1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="256" src="https://4.bp.blogspot.com/-D9fIxseO-Rg/WNzfaXwGtjI/AAAAAAAAY7Y/52r8_kHzyM4nTTeykfhNSp-ytTGvm92FwCEw/s640/harburmedievalpier1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pier harbour design, Medieval theme</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-ZeugXYthF6Q/WNzfaXVldII/AAAAAAAAY7c/-BcHOsNw2SYB_df5dHfdBVmcRIlWV1JDACEw/s1600/harburmedievalstepped1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://2.bp.blogspot.com/-ZeugXYthF6Q/WNzfaXVldII/AAAAAAAAY7c/-BcHOsNw2SYB_df5dHfdBVmcRIlWV1JDACEw/s640/harburmedievalstepped1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stepped Pier harbour design, Medieval theme</td></tr>
</tbody></table>
<h3 style="text-align: left;">
<span style="color: #660000;"><br /></span></h3>
<h3 style="text-align: left;">
<span style="color: #660000;">Going round-round-round...</span></h3>
The second Stretch Goal is a new Tile Design, and a beautiful one at that. You can now choose the Roundabout design for your extra tiles, instead of a more conventional "X"-intersection.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-obgMMUJ6fKk/WNziVsOf5jI/AAAAAAAAY7k/KkVldn5ZdiYKdP9RoT8dbK80qFu3XI5ogCLcB/s1600/Urbanroundabout1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="486" src="https://1.bp.blogspot.com/-obgMMUJ6fKk/WNziVsOf5jI/AAAAAAAAY7k/KkVldn5ZdiYKdP9RoT8dbK80qFu3XI5ogCLcB/s640/Urbanroundabout1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Roundabout junction, "Medieval" Theme</td></tr>
</tbody></table>
<br />
<h3 style="text-align: left;">
<span style="color: #660000;"><br /></span></h3>
<h3 style="text-align: left;">
<span style="color: #660000;">Explosion Damage & Craters</span></h3>
This unlock does not offer you a new tile design per se, but lets you alter the appearance of any (or all) of the tiles you have selected. After the campaign Backers will specify for each tile (or number of tiles in the reward set) whether they want them to "suffer" from battle damage and explosions! The tile will "acquire" 2 different sized artillery craters and debris.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-CgB1r6TQ7Jc/WNzi4wtUalI/AAAAAAAAY7o/EU-PYxbF3YUAbv8wg8jv1eLJlZg7ITIPQCLcB/s1600/urbancraters2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="482" src="https://1.bp.blogspot.com/-CgB1r6TQ7Jc/WNzi4wtUalI/AAAAAAAAY7o/EU-PYxbF3YUAbv8wg8jv1eLJlZg7ITIPQCLcB/s640/urbancraters2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Battle damaged look on a Straight road, "Modern" themed, 7cm street</td></tr>
</tbody></table>
<br />
And there are even more Stretch Goals unlocked, too many to detail here: parking lot tiles, open ground tiles, and -most complex of them all- a full <b>City Canal system</b>!<br />
<br />
What are you waiting for? you have only hours left! <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-urban-handpainted-terrain-tiles-for-wargame" target="_blank">Join us!</a><br />
<br />
George<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-2782752989524745262017-03-21T11:51:00.001+02:002017-03-21T12:07:09.181+02:00Introducing the Urban Elevation System<div dir="ltr" style="text-align: left;" trbidi="on">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-oledohu6J5Y/WND0l1xT-RI/AAAAAAAAYvs/CLdkpiJqlOIrn0pgmzcisX46Wuon9Vp5gCLcB/s1600/UrbanStair2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-oledohu6J5Y/WND0l1xT-RI/AAAAAAAAYvs/CLdkpiJqlOIrn0pgmzcisX46Wuon9Vp5gCLcB/s640/UrbanStair2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Taking your Urban Tiles to the next level (pun intended!)</td></tr>
</tbody></table>
<br />
The Pedion <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-urban-handpainted-terrain-tiles-for-wargame" target="_blank">Urban Battlefields Kickstarter</a> has been the breeding ground of a great many Urban Terrain innovations so far! One of the most recent and original is the ability to have an urban landscape with multiple elevations - <b>and without needing any new tiles for your terrain board</b>!<br />
<br />
This is a personal favourite of mine; having grown-up in cities with uneven roads, full of hills and sloped streets, I always considered a "flat" urban environment a bit unnatural. I know this is far from the truth, but there are still many cities out there, especially older ones, that are built on hillsides and spread out on different levels.<br />
<br />
This System is Pedion's way of trying and emulate these differences in elevations. You can now create uphill/downhill streets, or different height levels for your city blocks. It certainly is not omnipotent, and we still have to cope with the realities of wargaming. But it truly enhances the cityscape, going above and beyond what a simple cloth mat board could do.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-5oK7rFLxZjM/WND1IPwyh4I/AAAAAAAAYv0/3wIVjKah1AUf8LiqTnjOVMhfuwKFou8hwCLcB/s1600/UrbanRiseSlopeMedieval1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="340" src="https://1.bp.blogspot.com/-5oK7rFLxZjM/WND1IPwyh4I/AAAAAAAAYv0/3wIVjKah1AUf8LiqTnjOVMhfuwKFou8hwCLcB/s640/UrbanRiseSlopeMedieval1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Urban "Medieval" themed tiles in 3D!</td></tr>
</tbody></table>
<br />
<br />
The elevation system utilises three (3) special addons to work. The main idea is that you will NOT need extra tiles to emulate slopes and rises; you can use your urban tiles from your Set rewards, and arrange the addons differently each time.<br />
<br />
The first addon is the <b>Urban Slope Support.</b> It is a ramp, designed to be placed underneath your tiles and tilt them. One tile edge is raised by 3cm, to a total height of 4cm. This creates a 10% slope, which can be used to emulate uphill streets and it is gentle enough so that miniatures and other terrain will not slide off. The addon's sides display a stone texture, to show that they are artificial structures. The sloped tiles will hold your models and vehicles with ease. They will also hold extra scenics like trees, fences, and even buildings will not slide off. However houses may look a bit tilted, although this can be amended with a reverse wedge underneath them.<br />
<br />
The second addon you need are the <b>Urban Rise Supports</b>. These are also designed to go underneath your urban tiles, and raise them uniformly by 3cm, to a total height of 4cm. Thus they emulate different levels in the same city. Their sides have the same stone texture, to give the impression of built up, artificial structures supporting the building over them. The height of 3cm keeps them slim enough to store easily away.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Fgy8GgeSbyI/WND1uPytacI/AAAAAAAAYv8/ZPHeMR7qsa8fu9-Jm_2gsd6E2O6Kko2dACLcB/s1600/UrbanRiseSlope1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="288" src="https://1.bp.blogspot.com/-Fgy8GgeSbyI/WND1uPytacI/AAAAAAAAYv8/ZPHeMR7qsa8fu9-Jm_2gsd6E2O6Kko2dACLcB/s640/UrbanRiseSlope1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Urban Slope and Rise Supports joined together</td></tr>
</tbody></table>
<br />
The final addition are a set of stairs! When using the Urban Rise Support to raise your whole tiles by 3cm and create different levels, then it is imperative (at least for gaming reasons) to create access points to and from this higher rise. The main transit method to the higher level are sloped, uphill roads which you can form with the Urban Slope support - this is actually the only way for vehicles to climb up to the Rise. However, as it is common in many cities, rises are also connect by stairs.<br />
<br />
The addon is a small <b>Stone Stairs</b>, made from resin and handpainted, and it is intended to be used in combination with the Urban Rise Supports in all three Themes. Its height is 3cm, exactly like the height difference between a standard tile and a raised one. The stairs are 7cm wide (so they can be even placed at "end" of a cobblestone road) and each step is 1cm high and 1.5cm deep.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-0qkUtGI_BEE/WND2ezUNUhI/AAAAAAAAYwE/BrI_U28vzhsgwTEe0D5k_DANNz51fJj5ACLcB/s1600/UrbanStair1a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="281" src="https://4.bp.blogspot.com/-0qkUtGI_BEE/WND2ezUNUhI/AAAAAAAAYwE/BrI_U28vzhsgwTEe0D5k_DANNz51fJj5ACLcB/s320/UrbanStair1a.jpg" width="320" /></a></div>
<br />
<br />
<br />
<h3 style="text-align: left;">
What's Next with Stretch Goals?</h3>
As we are coming closer -and hopefully will reach- the final entry of the Stretch Goals table (the "battle damaged" tile upgrade, more on future blog entries), I'd like to present to you what we have in store for the future. This list of concepts is ordered the same way they will most probably be set as Stretch Goals. That said, we are running this Kickstarter so that you can take part in this process and help us create stuff that you really like and need. So, neither this order nor the ideas are set in stone, you are welcome to <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-urban-handpainted-terrain-tiles-for-wargame" target="_blank">join the Kickstarter</a> and propose stuff for us to consider. The list of subsequent Stretch Goals includes:<br />
<br />
<br />
<ul style="text-align: left;">
<li>New Tile Type Design: Open space/Parking lot (only for Modern Theme)</li>
<li>New Tile Type: City Harbour tiles</li>
<li>New Tile Type Design: Roundabout (4-street) intersection (all Themes)</li>
<li>New Tile Type: City Canals </li>
<li>New Tile Type Design: Open Market area (4-street intersection, Rustic and Medieval themes only)</li>
</ul>
<br />
Good gaming!<br />
George<br />
<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-7184812815208004792017-03-14T18:19:00.002+02:002017-03-14T18:19:45.455+02:00Urban Battlefields Kickstarter Funded and going strong!<div dir="ltr" style="text-align: left;" trbidi="on">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-sjBbH0ezqUM/WMgTt4MCnWI/AAAAAAAAYbg/s4eUm6BMPhcwR3A54Eic9ebR_ibmjtMYACLcB/s1600/UrbanOutskirts3x32.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="374" src="https://4.bp.blogspot.com/-sjBbH0ezqUM/WMgTt4MCnWI/AAAAAAAAYbg/s4eUm6BMPhcwR3A54Eic9ebR_ibmjtMYACLcB/s640/UrbanOutskirts3x32.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One of our most impressive Addons, an Outskirts Extension to complement our Urban Sets</td></tr>
</tbody></table>
<br />
Wow! our Battlefields Kickstarter was funded in just 40 hours! Now we are moving forward, unlocking innovative Stretch Goals. <b><a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-urban-handpainted-terrain-tiles-for-wargame">Support us on the Kickstarter, get your own Pedion Urban Battlefield, and help us further enhance your urban tiles</a></b>!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-yYTcTbKzgqk/WMgUpWIXFFI/AAAAAAAAYbo/bSKuSqyF77UNFG-VmI_pMIGTS-zXKl5HACLcB/s1600/CampaignPic1ANIMFUNDED.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://2.bp.blogspot.com/-yYTcTbKzgqk/WMgUpWIXFFI/AAAAAAAAYbo/bSKuSqyF77UNFG-VmI_pMIGTS-zXKl5HACLcB/s640/CampaignPic1ANIMFUNDED.gif" width="640" /></a></div>
<br />
Among the first Stretch Goals we unlocked were the <b><span style="color: #660000;">"Transition Tiles"</span></b>. Their purpose is to combine two different textures and/or Urban Themes on the same tile, so that they can join differently themed tiles. They can be used in a variety of purposes - some of them are:<br />
<br />
<ul style="text-align: left;">
<li>You can join together two differently themed Urban Sets, so that you can ensure a smooth transition between them!</li>
<li>You can join your new Urban Themed set with our standard Pedion Modular Battlefields tiles. You may have a board already, to be waiting for one, or thinking of getting one; now you can combine it with any Urban set you get.</li>
<li>You can extend your Urban Set with slightly differently themed tiles, thus giving it the look of having some town outskirts or some open grass areas.</li>
<li>The transition tile type "Open Ground" can be useful even to people who are not going to get Urban Sets but have a standard Pedion Set already. It can be used to join two differently themed sets, e.g. Green Spring with Desert.</li>
</ul>
<br />
...and I'm sure you will find other uses for them! We have already put them in good use by introducing the <b><i>Outskirts Extension sets</i></b> in the Addons, to add a whiff of the outdoors to the urban environment!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-JyfUVyfDae8/WMgVc32GJ3I/AAAAAAAAYbs/cxvukchpGFkMct4IFX4KXn2a37feWXiWwCLcB/s1600/UrbanOutskirts4x2_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="386" src="https://2.bp.blogspot.com/-JyfUVyfDae8/WMgVc32GJ3I/AAAAAAAAYbs/cxvukchpGFkMct4IFX4KXn2a37feWXiWwCLcB/s640/UrbanOutskirts4x2_1.jpg" width="640" /></a></div>
<br />
<br />
Another interesting addon is the option to add <b>Transparent 1" Square Grid Sheets</b> on top of your tiles. You can lay these sheets over the tiles you want to measure based on a grid, play your favorite RPGs, Frostgrave or Deadzone, and then remove them just as easily.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-hByuOzu9LsI/WMgXiT1hlRI/AAAAAAAAYb4/4TGGVbdxAVgeA9eq0Xko7TMnC1uHqs_uACLcB/s1600/UrbanGrid11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="366" src="https://2.bp.blogspot.com/-hByuOzu9LsI/WMgXiT1hlRI/AAAAAAAAYb4/4TGGVbdxAVgeA9eq0Xko7TMnC1uHqs_uACLcB/s640/UrbanGrid11.jpg" width="640" /></a></div>
<br />
<br />
We hope we will check out the <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-urban-handpainted-terrain-tiles-for-wargame" target="_blank">Kickstarter</a>, and of course, share it with your gamer friends on the internet!<br />
<br />
Good gaming!<br />
<br />
<br />
<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-19351986194698146382017-03-04T22:11:00.000+02:002017-03-04T22:40:03.312+02:00Pedion Urban Battlefields Kickstarter Launched!<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-lMUTn2PS0MM/WLsetwurYRI/AAAAAAAAYMk/Bvf1oj2SYiQY3yGaiaOyKTxNBewwb8UXwCLcB/s1600/CampaignPic2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://3.bp.blogspot.com/-lMUTn2PS0MM/WLsetwurYRI/AAAAAAAAYMk/Bvf1oj2SYiQY3yGaiaOyKTxNBewwb8UXwCLcB/s640/CampaignPic2.jpg" width="640" /></a></div>
<br />
<br />
<div style="text-align: center;">
<b>Pedion URBAN handpainted Terrain Tiles for Wargames & RPGs<br />Kickstarter campaign is now LIVE! <br /><a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-urban-handpainted-terrain-tiles-for-wargame">Support us and take advantage of our Early Bird offers</a>!</b></div>
</div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-60955074841214646402017-03-01T13:42:00.002+02:002017-03-01T13:45:50.816+02:00Journal #16 - Getting closer to the Urban Tiles Kickstarter!<div dir="ltr" style="text-align: left;" trbidi="on">
We are getting closer to the Launch of the second PEDION Kickstarter campaign, the one on <b><span style="color: #660000;">Urban Battlefields</span></b>. We have presented lots of information on the designs and themes of the Urban expansion in our latest post, and we have now brought it all together in a short video presentation:<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/SYs2l8dDL9o/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/SYs2l8dDL9o?feature=player_embedded" width="320"></iframe></div>
<br />
<br />
If you are interested in supporting Pedion in this Kickstarter (we hope you are!) and want <i>to get a timely invite so you can grab some early bird stuff, you can always join with your email</i><b> <a href="http://prefundia.com/projects/view/pedion-modular-prepainted-urban-terrain-system/12055/" target="_blank">our "heads-up" page</a></b>. There you will find a short description of the intended campaign, as well as more elaborate info on how we think of running this project.<br />
<br />
We are adding the final touches to the campaign and crunching some numbers, so the campaign will probably launch on these first days of March. Right now we are preparing prototypes for our many Stretch Goals, since we want to really enhance the Urban Battlefields with exciting ideas that will take your urban terrain to a whole new, not-seen-before level.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-eboxk19DhkY/WLawuasARNI/AAAAAAAAYIE/NXZAHEEXjbYhm_GrNTkpmnwKSm1cZueoQCLcB/s1600/Transitiontiles1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="348" src="https://1.bp.blogspot.com/-eboxk19DhkY/WLawuasARNI/AAAAAAAAYIE/NXZAHEEXjbYhm_GrNTkpmnwKSm1cZueoQCLcB/s640/Transitiontiles1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Transition tiles in action: joining a Green Spring Pedion board with the new "Medieval" themed Urban Set</td></tr>
</tbody></table>
<br />
<br />
Among the concepts we are working on are:<br />
<br />
<ul style="text-align: left;">
<li>"Transition" tiles, that is, tiles which will allow you to join our different textured boards together, or your existing tiles with the newer urban sets</li>
<li>Addons to create "dead-ends" on our roads, in order to increase the modularity and possible combinations of a given set</li>
<li>"Damaged" urban tiles, by adding impressive weapon effect craters on the tiles</li>
<li>An Elevation System, so you can create slopes, uphill roads, rises and different levels in your city for a more realistic effect</li>
<li>Variant Road Width to better suit the 28mm scale</li>
<li>More urban designs, like car parks, roundabouts or open plazas</li>
<li>City harbour tiles, to represent seaside/riverside settlements, with the use of our beautiful liquid glass water effects.</li>
<li>...and many more...</li>
</ul>
<br />
<br />
Do these sound exciting? we certainly think so, and founding the KS will be only the beginning. We hope to see you all there!<br />
<br />
Good gaming,<br />
George<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-34066155389644703812017-02-09T17:35:00.000+02:002017-02-12T15:45:21.332+02:00Journal #15 - Going Urban!<div dir="ltr" style="text-align: left;" trbidi="on">
Welcome to our first major 2017 Blog update, presenting the details of our next project, the <b><span style="color: #660000;">Pedion Urban Battlefields</span></b>!<br />
<br />
For those of you already keeping in touch with this page, this is something you must have been expecting, as it was announced in the previous blog post and all over social media. The Urban Battlefields are to be the first major expansion of our Modular Battlefields line, a comprehensive selection of options to stage village/town/city encounters and battles. It includes enough textures, ideas and designs, to go beyond another "unlock" of our existing line, and qualify for a full campaign on Kickstarter of its own.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-RT19wJMQv6Q/WJhlxHUYRtI/AAAAAAAAXms/cvnKjVfuBZAssHkplOaByjtZV1Kc9AzBACLcB/s1600/UrbanCobbleDemo1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-RT19wJMQv6Q/WJhlxHUYRtI/AAAAAAAAXms/cvnKjVfuBZAssHkplOaByjtZV1Kc9AzBACLcB/s640/UrbanCobbleDemo1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Ready for some Pedion street fights?</i></td></tr>
</tbody></table>
<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">What will the new tiles do?</span></h3>
I will start by stating the design principles behind the Urban Battlefields; the tiles should:<br />
<br />
<ol style="text-align: left;">
<li>allow the gamer to quickly recreate street networks and the chaotic fabric of an urban environment in multiple configurations, different for each game.</li>
<li>look beautiful and authentic, but at the same time be practical for gaming.</li>
<li>work with other Pedion Battlefields tiles.</li>
<li>enable the placement of buildings, fences and terrain scenic details in general from any manufacturer, without stealing the spotlight. </li>
<li>adhere to all Pedion design parameters: full molecularity, simple connectivity, thin, low weight, durability, easy storage. </li>
</ol>
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Have you thought about Buildings, Scale, Textures?</span></h3>
There are several issues that one must take into account when producing the layout of urban tiles, which were not so acute in our open space tiles:<br />
<br />
<ul style="text-align: left;">
<li>Their textures and styles immediately limit the historical/fantastical eras they can be used for (e.g. an asphalt road rules out any non 20th+ century era gaming). </li>
<li>Their width restricts their playability in different miniatures scales. This becomes quite more pronounced when there are road lines, which should be in scale.</li>
<li>They look a bit drab without any actual urban features upon them, i.e. they look out of place without buildings, since till that time all you see is an unexplained open space crisscrossed with roads.</li>
</ul>
<br />
Regarding those last 3 issues, I've gone along and made some basic decisions.<br />
<br />
Starting from the third one, this expansion <b>will not have anything to do with man made structures.</b> There are many manufacturers of beautiful houses and buildings out there, and I hope they will not mind using their gorgeous products for some photoshoots in order to show off how the tiles would look on your table. Pedion is all about bringing to you stuff that it's not already on the market, and the market has lots of buildings. We have ideas on fully modular constructs, but this will be a specialised, later effort.<br />
<br />
On the issue of <b>scale</b>, we will continue with our previous selection of 7cm (2.75 inches) for the roads' width. This particular width has been successfully tested on the Modular Battlefields so far, and it "plays" fine, from 15mm to 28mm scales. For the mathematically oriented, these 7cm represent a 7 meter wide road in 15mm (2 lane road) or a 4 meter wide road (1 lane) in 28mm. And there is nothing stopping you using a 7cm road as a highway in 10mm urban gaming (e.g. Dropzone). Finally, the new tiles could this way be connected with minimum fuss with roads on our current line. Therefore, we will be going with 7cm width for a universal effect, and perhaps unlock wider roads if there is respective demand during the campaign.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-Zi2xhrMa5fY/WJhvgQjlGSI/AAAAAAAAXnE/-qbCSzFNlLwNUPkqOKdYfm9iDsROdLndQCLcB/s1600/UrbanDirtDemo2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-Zi2xhrMa5fY/WJhvgQjlGSI/AAAAAAAAXnE/-qbCSzFNlLwNUPkqOKdYfm9iDsROdLndQCLcB/s640/UrbanDirtDemo2.jpg" width="390" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Road scale - Does my Tank fit?</i></td></tr>
</tbody></table>
<br />
My only issue are the road lines and markings on modern, asphalt urban environs. Especially dividing lines, which automatically designate road lanes and therefore vehicle size (and thus, gaming scale). This is something we cannot easily avoid, so it will be up to the backer to decide if he/she wants lines to show on the asphalt and what scale to be implied. Designing the road lines will be an added service, to be done in the way each customer wants it.<br />
<br />
Finally, the selected Themes. Trying to encompass the look and feel of every urban corner in every era and genre can be quite impossible. Even more, Pedion is intended for gaming, not for dioramas (however good it may look). So, from all the options, I concluded on <b>three (3) generalised urban terrain Styles</b>, feeling that they could cover multiple periods and that the buildings placed on them would do the job of specialising the board's historical/geographical/genre purpose.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #990000;">The Rustic Style: Dirt/Cobblestone combination</span></h3>
The first Style available will combine classic cobblestone roads with a "dirt"/soil texture on non-paved areas, i.e. the spaces reserved for buildings. The soil texture is broken with patches of green vegetation, and there are extensive grass tufts on the road sides, where the water usually collects. The dirt coloration is a not one used in our tiles before, but completely new, intended to be more neutral for any geographic location.<br />
<br />
The style works quite well on on Urban/suburban environment where the people may have used cobbles to pave some of their streets. It fits Rustic settlements, rural areas, villages, small Towns, even ancient cities if the residing civilization used stone on roads. By leaving open spaces in-between the houses, one can create smaller alleys and dirt paths branching away from the main cobblestone roads. There are no signs of a drainage system, so that the Style can be used in areas and eras where an underground one would not exist.<br />
<br />
In the following photos you can see the Style used on a 3'x3' configuration of 9 tiles, with and without buildings and miniatures.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-0oByCkH2048/WJh0LgK4aOI/AAAAAAAAXn4/_oyiQHjWKS0JLVbIup4rI_ECYwvg9WjQQCLcB/s1600/UrbanDirt3x3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="404" src="https://1.bp.blogspot.com/-0oByCkH2048/WJh0LgK4aOI/AAAAAAAAXn4/_oyiQHjWKS0JLVbIup4rI_ECYwvg9WjQQCLcB/s640/UrbanDirt3x3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The intended 3'x3' Pedion Urban Set, <b>Rustic </b>Version</i></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-4gw7ch2C-dk/WJh0ZxEQUAI/AAAAAAAAXn8/etUYTplgDX0weccUqlR2hLve2r1hXbZ4wCLcB/s1600/UrbanDirtDemo3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-4gw7ch2C-dk/WJh0ZxEQUAI/AAAAAAAAXn8/etUYTplgDX0weccUqlR2hLve2r1hXbZ4wCLcB/s640/UrbanDirtDemo3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The exact same board, now populated with buildings, miniatures, scenery and vehicles, <br />turned into a European Village during WWII for a game of Bolt Action</i></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-hhdaP9PBL4s/WJh6K5U0XXI/AAAAAAAAXog/U0iSASOOMkQbAnC4CmK0Q4HcO1--9RA3gCLcB/s1600/UrbanDirtDemo1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="310" src="https://1.bp.blogspot.com/-hhdaP9PBL4s/WJh6K5U0XXI/AAAAAAAAXog/U0iSASOOMkQbAnC4CmK0Q4HcO1--9RA3gCLcB/s640/UrbanDirtDemo1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Or... how about a fantasy Village, with some Goblin Raiders?</i></td></tr>
</tbody></table>
<br />
<h3 style="text-align: left;">
<span style="color: #990000;">The Medieval Style: Cobblestone combination</span></h3>
Perhaps the more robust Style, as it can be used in many a Wargame or RPG scenario. The style uses two different cobblestone patterns, a smaller, recessed one for the roads, and a larger, embossed one for the building spaces. There is an irregularly shaped string of stones on roadsides to act as a primitive sidewalk, and there are drainage grates implying the existence of basic sewers.<br />
<br />
The Style can be used to represent the basis of multiple urban environments, especially medieval areas, fantasy settlements, and many European City Centres up to the present day!<br />
<br />
The following snapshots give an example of the Medieval Style, with and without extra stuff on it.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-fe9zWqD91lY/WJh34yYTbgI/AAAAAAAAXoM/_B-Vv4XvEA8BEXhPAd8FyT7rFyIW0n8sACLcB/s1600/UrbanCobble3x3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="410" src="https://4.bp.blogspot.com/-fe9zWqD91lY/WJh34yYTbgI/AAAAAAAAXoM/_B-Vv4XvEA8BEXhPAd8FyT7rFyIW0n8sACLcB/s640/UrbanCobble3x3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The contents of a 3'x3' Pedion Urban Set, <b>Medieval </b>version</i></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-1XPEetRk7LA/WJh4PcASNYI/AAAAAAAAXoQ/mF_TNXagc8oZ14-Od98X-BK-e-U0T-9cACLcB/s1600/UrbanCobbleDemo2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-1XPEetRk7LA/WJh4PcASNYI/AAAAAAAAXoQ/mF_TNXagc8oZ14-Od98X-BK-e-U0T-9cACLcB/s640/UrbanCobbleDemo2.jpg" width="476" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The same board, now with greenery, buildings, fences and entrenched German troops!</i></td></tr>
</tbody></table>
<br />
<br />
and a view under the hood: how the Medieval styled tiles look before painting:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-1FMa1VxgL_s/WKBm6GuTCkI/AAAAAAAAXx0/22p_Ufa1YjMNI5UGdez77kHDIte9Ad4BACLcB/s1600/20161229_214341.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://4.bp.blogspot.com/-1FMa1VxgL_s/WKBm6GuTCkI/AAAAAAAAXx0/22p_Ufa1YjMNI5UGdez77kHDIte9Ad4BACLcB/s400/20161229_214341.jpg" width="400" /></a></div>
<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">The Modern Style: Paved stone/Asphalt combination</span></h3>
For those gaming in the modern (or futuristic) era, I've designed a Style where the road surface is asphalt, the open areas are paved with large geometric stones, and there are proper pedestrian sidewalks. There are again drainage facilities, like manhole covers. The sidewalks protrude 1mm from road level and they are 2.5cm (1") wide.<br />
As mentioned above, road lines are possible but may limit the option of playing in different scales. Greater road width will probably be an option during the Kickstarter.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-bYLl_5phQtg/WJyLnRCNHmI/AAAAAAAAXvU/O4WCBnACSegmOJaFzXSKzZpuRE8tLyMqgCLcB/s1600/UrbanAsphalt2x2_2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://1.bp.blogspot.com/-bYLl_5phQtg/WJyLnRCNHmI/AAAAAAAAXvU/O4WCBnACSegmOJaFzXSKzZpuRE8tLyMqgCLcB/s640/UrbanAsphalt2x2_2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i style="font-size: 12.8px;">The contents of a 2'x2' Pedion Urban Set, <b>Modern </b>Version</i></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ofPKrTD_KWs/WJxgaRqKGNI/AAAAAAAAXvA/aTUygX-4OaoMNxDOZ8_ADDkNsNOKv_0EACLcB/s1600/UrbanAsphalt2x2_demo1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-ofPKrTD_KWs/WJxgaRqKGNI/AAAAAAAAXvA/aTUygX-4OaoMNxDOZ8_ADDkNsNOKv_0EACLcB/s640/UrbanAsphalt2x2_demo1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>A Street fight on the board above</i></td></tr>
</tbody></table>
<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Why the Kickstarter?</span></h3>
The main reason for a running a KS campaign for this expansion is actually the same as for our previous one: we want to gauge if people like the idea behind those tiles, so that we can iron out all the details and schedule up a full production. By running a KS campaign we will be able to find out toward what designs do gamers lean, and flesh out specific ideas and new designs with our supporters. This will not be a simple "preorder" phase, but a chance to bring people to our drawing board, months before we start actual production.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">What about the Kickstarter which is still fulfilled?</span></h3>
The newer campaign will by no means affect or influence the current production and fulfillment of the much more complex previous Modular Battlefields campaign. The new KS will pertain to a production which will start months later, with a different design, and under its own production team and personnel. Even more, the Urban tiles will be designed to be more straightforward production-wise, to act as a separate, streamlined line.<br />
<h3 style="text-align: left;">
<span style="color: #660000;"><br />When will the KS Campaign start?</span></h3>
Quite soon! The plan is to have the campaign ready and be able to launch before the end of this month, February 2017. The sooner we start the sooner we will be able to go full throttle after finishing all current fulfillment. There will be one more Blog post to give more details on the Campaign, as well as to discuss various ideas and expansions on the 3 basic Urban Styles. There you will find out more on add-ons, unlocks, stretch goals and how the Urban tiles will work with the current .Pedion Sets. But you can keep in touch and learn about any news if you follow us on <a href="https://www.facebook.com/pedionterrain" target="_blank">our facebook page</a> and/or <a href="https://twitter.com/Pedionterrain" target="_blank">our twitter account</a>!<br />
<br />
<br />
Hope you enjoyed reading all about our new stuff! Get ready for the Kickstarter!<br />
<br />
George<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-40202260245335848712016-11-21T14:51:00.000+02:002016-11-21T16:44:25.107+02:00Journal #14 - Reviewing and Moving on!<div dir="ltr" style="text-align: left;" trbidi="on">
<blockquote class="tr_bq" style="text-align: left;">
<i>"Really impressive work ! Great packaging !"</i> (P., Hong Kong)<br />
"<i>Top notch product - I'll be ordering more!</i>" (N.A., USA)<br />
"<i>The opening of Awesome</i>" (M.S., USA)<br />
"<i>The tiles are exactly what I had hoped for</i>" (G.Q., UK)<br />
"<i>The pieces are fabulous and better than I could have hoped. Well worth the money and then some!</i>" (A.L., USA)<br />
"<i>I am in absolute rapture with it. [...] It is worth the wait</i>" (B.W., USA)<br />
"<i>Is the Pedion Battlefield system the best thing to ever come out of the Hellenic Republic? Probably yes</i>" (B.W., UK)<br />
"<i>F@@@ing Awesome!</i>" (S.N., NOR)</blockquote>
<br />
Wow, it has been a long time since an update in this Blog. I am constantly working, creating more and more Terrain for the Kickstarter backers and the rest of Pedion clients. And what a response! However, I wanted to take a short break and share some thoughts on how Pedion has fared, as well as about the things that are in the works.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-eWS-gbsB7Ks/WDLmzXNdB3I/AAAAAAAAV7Q/QpMXZbL6IvUFECUVTDV5-2JGLCNt8-ivgCLcB/s1600/Urban3x3Dirt3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="374" src="https://2.bp.blogspot.com/-eWS-gbsB7Ks/WDLmzXNdB3I/AAAAAAAAV7Q/QpMXZbL6IvUFECUVTDV5-2JGLCNt8-ivgCLcB/s640/Urban3x3Dirt3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Like what you see? read on..</td></tr>
</tbody></table>
<br />
<br />
<h4 style="text-align: left;">
<span style="color: #660000;">The -very- Good</span></h4>
All in all, I do count the whole venture as a success. After less than a year and a half from running the Kickstarter, <b>Pedion </b>has been established as an terrain and scenics provider in the world of tabletop gaming. The final product meets and even exceeds expectations, as it is evident by the comments of people receiving it - some of which I included above. I think it says a lot when people get their stuff and place orders for more, even if they know they have to wait. But the real success lies in how happy this whole effort has made me, been in contact with so many folks who really enjoy my hard work, many of whom I have ended up to call friends!<br />
<br />
I feel that Pedion is earning its place at the niche of the gaming industry, as a high-end terrain product, a modular solution for when you want something looking good without affecting gameplay, robust, modular and easily stored away - and you don't have the time and/or aptitude for making it yourself. In terms of affordability, I strongly believe that while the prices are not very low, they are more than fair. The amount of work involved and the attention to detail and quality we try to pay to each handcrafted set is excessive, and may not be fully reflected in the price.<br />
<br />
<h4 style="text-align: left;">
<span style="color: #660000;">The -not so- Bad</span></h4>
While things are going well, it does not mean they run smoothly or as we had planned. The greatest issue are the delays in delivering orders, which actually derive from initial optimistic calculations on production times and costs. And yes, there is also the serious issue of extreme cash devaluation due to Brexit, but disasters happen, and I'll not throw the towel for something like this. What matters is make things even better.<br />
<br />
Do not get me wrong; we started delivering before the promised deadline, and not many Kickstarters have almost finished with pledges 1.5 year later. But we are still delivering, we work overtime, costs pile up. The main lesson (production-wise) I have had to digest was that our terrain is still a hand-crafted, detail oriented product, and thus it needs extra time. It is not a mass produced book sent to a printer, or a series of miniatures cast overseas; the whole process is run in-house. And I want to keep it this way, for I have yet to find a better way to keep the quality and service at the high standards we have achieved.<br />
<br />
The silver lining is that we have improved our techniques, based on our experiences so far. We strive to hit the sweet spot where we apply standardized methods (construction, casting, assembly, base painting) to achieve uniform quality and faster production, while still having to work by hand and treat each tile uniquely, like a small work of art. I believe that now we are finally achieving this, and so can make more solid future plans.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">What is Coming!</span></h3>
I feel that we have -at last- reached a spot where Pedion can expand even more. While the production of all previous orders continues full throttle, we plan for a series of new products, complementing our existing line. As I have stated before, it is not the intention of Pedion terrain to try and compete with established terrain companies by offering similar products, if only pre-painted. On the contrary, we will implement designs which will literary bring something new to your table.<br />
<br />
The new lines will uphold the main Pedion principles, as stated about two years ago <a href="http://pedionterrain.blogspot.gr/2015/01/journal-1-or-what-i-need-from-modular.html" target="_blank">in the very first article here</a>: <b style="font-style: italic;">full modularity, multiple different configurations, assembled /disassembled in seconds, beautifully handpainted, stored in minimum spaces, lightweight </b>and <b style="font-style: italic;">durable.</b> Also, they will "work" with present and future products.<br />
<br />
Taking into account the lessons learned by our first Kickstarter, production will now be handled in a more focused way. There will not be a huge Kickstarter like the one before, where lots of themes, styles, designs and options were unlocked and made available (driving us crazy trying to handle all requests). On the contrary, there will be multiple, focused campaigns, each for a specific series of products. This way we will be able to focus production on certain items, deliver and move on.<br />
<br />
So, what's to come?<br />
<br />
<h4 style="text-align: left;">
<span style="color: #783f04;">1. First Expansion - the Pedion Urban Range</span></h4>
We will start with expanding and standardizing our existing product line of "Urban" Tiles. While people can already order tiles with road configurations unlocked during the Kickstarter, our next project will take this a step further.<br />
We want to present full 2'x3', 3'x3' and 4'x4 Sets of tiles where you can configure your roads in any way and use them as a beautiful background for Buildings. People can already "create" such sets by combining road and tile textures of our Modular Battlefields. However, these have a more "outdoors" look and feel, so we will introduce four (4) specific Themes for Urban environments:<br />
<br />
<ul style="text-align: left;">
<li><b><i>Cobblestone Roads with Dirt Open Spaces </i></b></li>
<li><b><i>Cobblestone Roads with Cobbled Open Spaces (a mostly Fantasy/Medieval/European theme)</i></b></li>
<li><b><i>Asphalt Roads with Pavements and Cobbled Open Spaces (a Modern theme)</i></b></li>
<li><b><i>Hex Roads with Hex Open Spaces (a Sci-Fi theme)</i></b></li>
</ul>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-4pd70Ajr9og/WDLjta-11fI/AAAAAAAAV68/x6r_BBhxdJUcOVaiEVcOev4FS1KENn11QCLcB/s1600/Urban3x3Dirt1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="378" src="https://3.bp.blogspot.com/-4pd70Ajr9og/WDLjta-11fI/AAAAAAAAV68/x6r_BBhxdJUcOVaiEVcOev4FS1KENn11QCLcB/s640/Urban3x3Dirt1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Example of the intended Cobblestone Roads/Dirt Spaces Urban design (3'x3' Set, W.I.P.)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-AYQtYagEulI/WDLlte1oovI/AAAAAAAAV7I/MjnCI7Y6XzQeBOok07y9Oyeb-TV8-FffwCLcB/s1600/Urban3x3Dirt2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="438" src="https://2.bp.blogspot.com/-AYQtYagEulI/WDLlte1oovI/AAAAAAAAV7I/MjnCI7Y6XzQeBOok07y9Oyeb-TV8-FffwCLcB/s640/Urban3x3Dirt2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Same 3'x3' Set, with added scenics to give context; a beautiful rural town materializing<br />
(Paper buildings from the Fat Dragon and Dave Graham ranges, Miniatures painted by Anne Yeomans)</td></tr>
</tbody></table>
<br />
<br />
During the campaign, we hope to unlock variant urban designs like town squares, road roundabouts and parking places. Another unlock would be different elevation options, with slopes, uphill roads, steps... and there are even some thoughts on town docks... Finally, we want to introduce as part of this campaign, special "transition" tiles, which will allow you to combine two different themes n the same table, or pair your older Sets with the Urban ones.<br />
<br />
This will be the first new Kickstarter campaign,and it will be sooner than you think - we aim for early January 2017 so stay tuned!<br />
<br />
<h4 style="text-align: left;">
<span style="color: #783f04;">2. Second Expansion - the Pedion Indoors Range</span></h4>
This will be Pedion's approach to a Dungeon System. Do we need another one? In my mind yes, if it is not copying the excellent Dwarven Forge designs but strives to cover different needs. Keeping this in mind, we designed a system of interconnecting walls and floors in true Pedion spirit.<br />
<br />
Our usual tiles will be the floors, textured and hand painted, at 30cm x 30cm squares. And your walls will allow any kind of design you like.<br />
This Range will follow (and enrich the Urban range) and it is past the design phase, as we have created a number of moulds already.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-ycZUNrcFo2g/WDLo7H-YRJI/AAAAAAAAV7c/blXf9RDa384r_lq3V2amS5mJv6wbFV5YACLcB/s1600/20160801_222521.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="398" src="https://3.bp.blogspot.com/-ycZUNrcFo2g/WDLo7H-YRJI/AAAAAAAAV7c/blXf9RDa384r_lq3V2amS5mJv6wbFV5YACLcB/s640/20160801_222521.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An early prototype for the basic Set</td></tr>
</tbody></table>
<br />
<br />
<h4 style="text-align: left;">
<span style="color: #783f04;">3. Third Expansion - the Beach Landings Range</span></h4>
This is a more "boutique" expansion for our current Battlefields range. It aims to introduce a full trenches and fortification series of tiles, along with full solutions of Sets recreating WWI and WWII landing sites. The range is intended to combine existing designs (our excellent coastlines) with new ones (high rises, earthworks) for people who want to represent Normandy or Pacific Island engagements.<br />
This Range is still in design phase, although I have begun setting up the first D-Day prototypes!<br />
<br />
<br />
This is all for now. I hope that I have (re)kindled your interest and that you will accompany me and Pedion in the great things to come!<br />
<br />
Good gaming,<br />
George<br />
<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-4960221861847452152016-07-01T15:09:00.000+03:002016-07-01T15:10:46.462+03:00Making even better River and Swamp tiles!<div dir="ltr" style="text-align: left;" trbidi="on">
It has been a long time between blog posts, but it is for a good cause: fulfilling orders! In this update I wanted to share our beautiful Swamp add-on, as well as our improved method on River tiles.<br />
<br />
<h2 style="text-align: left;">
New 6'x4' Sets avaialble for preorder in the eshop</h2>
While you are visiting the <a href="http://pedion.ecwid.com/" target="_blank">eshop</a>, check out the new, more affordable 6'x4' Sets we introduced!<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Xd7_ZPT_oxI/V3Zc3M90omI/AAAAAAAASSA/pFEOpHuTmAY6nW02x-HKfnY-K1CHDnhhACLcB/s1600/6x4river.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="332" src="https://4.bp.blogspot.com/-Xd7_ZPT_oxI/V3Zc3M90omI/AAAAAAAASSA/pFEOpHuTmAY6nW02x-HKfnY-K1CHDnhhACLcB/s640/6x4river.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><em style="background-color: #ec008c; color: white; font-family: Georgia; font-size: 16px; line-height: 30px;">The new, impressive 6'x4' River Crossing table! </em></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-HO_tyeJKRbo/V3ZdEy-mNBI/AAAAAAAASSE/_jy6r08w4O4IVRadGyKQTL-4whdZKrocQCLcB/s1600/6x4standard.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="339" src="https://1.bp.blogspot.com/-HO_tyeJKRbo/V3ZdEy-mNBI/AAAAAAAASSE/_jy6r08w4O4IVRadGyKQTL-4whdZKrocQCLcB/s640/6x4standard.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><em style="background-color: #00aeef; color: white; font-family: Georgia; font-size: 16px; line-height: 30px;">All you need in a 6'x4' table: 5 Hills, 2 forests, 2 crops, a long road -<br />and at what a price! The new Standard 6x4 set</em></td></tr>
</tbody></table>
<br />
<h2 style="text-align: left;">
Swamp Power!</h2>
Check a finished version Pedion's resin Swamp add-on for the Pond tile, although it can easily be used as stand alone! I'm really happy with the liquid mud result.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-KXeqCnGhFf0/V3ZbagWNa2I/AAAAAAAASRg/iTSWYjVZXWMT-2B3dCy2oi0N20c3RW1wQCLcB/s1600/20160618_160841.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-KXeqCnGhFf0/V3ZbagWNa2I/AAAAAAAASRg/iTSWYjVZXWMT-2B3dCy2oi0N20c3RW1wQCLcB/s640/20160618_160841.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The resin prepainted Swamp add-on for the full pond tile</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-hdLwDqSlWZo/V3ZblsGU8wI/AAAAAAAASRk/1FcSkdYtbwk8qf1wRf8UT2MOyAxcQK9xwCLcB/s1600/swampaddon1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="464" src="https://1.bp.blogspot.com/-hdLwDqSlWZo/V3ZblsGU8wI/AAAAAAAASRk/1FcSkdYtbwk8qf1wRf8UT2MOyAxcQK9xwCLcB/s640/swampaddon1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Changing the look of your Pond</td></tr>
</tbody></table>
<br />
<br />
<h2 style="text-align: left;">
Production Improvements</h2>
It took some time, and some delay on river tile sets, but I think we nailed it in greatly improving the production method of river tiles. We designed precision molds where we cast only the river side parts of the river in resin. Then the rest of the tile is composed by regular tile parts, ie polystyrene, and it is based on PVC bases. The challenge was on creating 0.5mm precise resin parts and also deciding on a valid compound material to attach resin and polystyrene while preserving elasticity. After much trial and error, our first v2.0 river tiles are on their way :) The new method requires less resin, allowing for 3x faster casting time, and as a side effect it produces more lightweight and less fragile tiles. So, we will now be producing sets even faster!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-RgBKw--dscg/V3Zb2a27CNI/AAAAAAAASRo/bjkVPFoJ5JIrN8-IEYpD8KXZikqfW5i9gCLcB/s1600/prep.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-RgBKw--dscg/V3Zb2a27CNI/AAAAAAAASRo/bjkVPFoJ5JIrN8-IEYpD8KXZikqfW5i9gCLcB/s640/prep.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">the new, multi-part method for river tiles</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-oqt1rJAAKxM/V3Zb9iuu_oI/AAAAAAAASRs/bBhvmMD6-PEzz5YToS9vf9scO2Y4goNuQCLcB/s1600/tiles.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-oqt1rJAAKxM/V3Zb9iuu_oI/AAAAAAAASRs/bBhvmMD6-PEzz5YToS9vf9scO2Y4goNuQCLcB/s640/tiles.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It allows for a huge number of river tiles produces in 3 or 4 castings</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-uSEPe2Wx5Z4/V3ZcDv169AI/AAAAAAAASRw/pzpbSMYmG4Y76naLPbemTLQVFJXJKRhwACLcB/s1600/cornerfinal.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="414" src="https://4.bp.blogspot.com/-uSEPe2Wx5Z4/V3ZcDv169AI/AAAAAAAASRw/pzpbSMYmG4Y76naLPbemTLQVFJXJKRhwACLcB/s640/cornerfinal.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The final product is identical to our resin tiles</td></tr>
</tbody></table>
<br />
This was not our only improvement; I was not 100% happy with the behavior of PVC glue and the grass mat covering of tiles in the face of extreme humidity. People were noticing a wrapping effect on tile edges (although it was easily mended by putting on some weight). After trying and rejecting a myriad of solutions, we finally nailed it by selecting a gluing agent devoid of water: low expansion polyurethane. This is a demanding procedure, which does not "forgive" misplacement like regular glues do, but now you will be getting even better Green Spring tiles.<br />
<h2 style="text-align: left;">
<br />E-shop open for business - take advantage of the low British Pound rates!</h2>
Although we are very close on creating a stock of basic 3x3 and 4x4 core sets to sell on retail, we will also take preorders as usual with a 2-month waiting time to deliver.<br />
<br />
<b>This is a great chance for everyone of you interested in expanding your collection in our regular prices. And, for non-UK residents, it is a great time to take advantage of the extremely low GBP conversion rates and save 20% or more.</b><br />
<br />
It has been an ...interesting June.<br />
<br />
Good gaming all!<br />
<br />
George<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-83631001324694094552015-10-13T15:13:00.001+03:002015-10-13T15:13:19.247+03:00Journal #13 - oh, those beautiful new tiles!<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
Much is happening in Pedion-verse, which I would really like to share! But what I really want to do with this blog post is to show off -without a shred of shame- the newly created beautiful pictures of Tile Types unlocked as Stretch Goals during the Kickstarter. But some business first...<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-gM9cXMoHBgs/VhzuChPY2AI/AAAAAAAANpw/-iYUgx2nPqE/s1600/20151001_220846.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://3.bp.blogspot.com/-gM9cXMoHBgs/VhzuChPY2AI/AAAAAAAANpw/-iYUgx2nPqE/s640/20151001_220846.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">No, this is not a real Greek beach, is Pedion Coastline tile... more below ;)</td></tr>
</tbody></table>
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Pledge Manager (and extra pre-orders) are Live; lock your stuff!</span></h3>
You will pleased to know that the pledge management system is up and running, and all backers have received an invite to lock their pledges. Almost half of them have actually gone and finalized their rewards already, so we are moving on! The Pledge Manager is set-up as part of <a href="http://pedion.ecwid.com/" rel="nofollow" target="_blank">the Pedion e-shop</a>. This has another advantage: <b>not only can backers add more last minute stuff to their pledges, but people who missed the Kickstarter have their (last) chance to pre-order Pedion Battlefield Sets!</b> The Pledge manager will be open up to the end of the month, so not much time left to take advantage of Kickstarter prices and shipping.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">New, Unlocked versions of Tile Types</span></h3>
As many may know, we unlocked an awful large number of new themes, tile types and combinations during the Kickstarter Campaign. Because of the hectic rhythm of those days, we managed to create prototypes for only a few of them -those of the first Stretch Goals reached- like Green Grass Ponds, Craters etc. However, there were a LOT more stuff made available, mostly as extra options to the existing tile types, which we did not manage to show during the campaign but only to describe it.<br />
<br />
While we were mass-preparing tiles for the backers' orders, we also made sure that these unlocked options were implemented. We wanted to have a picture of at least some of the new options available for the Pledge Manager, so the backers could have a better idea and base their choice in what they saw and not what they read.<br />
<br />
Another cool fact about the tiles/add-ons you will see below is that they are not mock-ups or prototypes - they are backer stuff. So, here are some images to see for yourselves, and we are very proud of how they are turning out!<br />
<br />
<b><span style="color: #660000;">Frozen option for the "Pond" tile</span></b>: a special liquid glass option for the Winter themed boards with a pond included. The pond is complete cast in epoxy resin.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-8f_CuHFHZAM/VhzqWj1Q-uI/AAAAAAAANoc/LNoJyWlc0jw/s1600/frozen_pond1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="416" src="http://3.bp.blogspot.com/-8f_CuHFHZAM/VhzqWj1Q-uI/AAAAAAAANoc/LNoJyWlc0jw/s640/frozen_pond1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption">The Frozen Pond tile (winter theme, liquid glass)</td></tr>
</tbody></table>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-KeZPJkcSOeI/VhzqXizXtYI/AAAAAAAANoo/oYRxPVtsNLg/s1600/frozen_pond2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="http://1.bp.blogspot.com/-KeZPJkcSOeI/VhzqXizXtYI/AAAAAAAANoo/oYRxPVtsNLg/s640/frozen_pond2.jpg" width="640" /></a></div>
<br />
<b><span style="color: #660000;">River with floating ice pieces</span></b>: Staying in the Winter theme, another option of displaying the river surface was to add floating ice pieces. The idea is not to have a completely frozen river, but to show how cold it is, and perhaps assign some wargame attribute to the ice pieces (perhaps making the river passable?). Notice the darker blue/black of the winter water.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-jcwGp9iiRmQ/Vhzri0TvEeI/AAAAAAAANow/V_MYVh19YAg/s1600/icechunks1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="426" src="http://3.bp.blogspot.com/-jcwGp9iiRmQ/Vhzri0TvEeI/AAAAAAAANow/V_MYVh19YAg/s640/icechunks1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The ice floating pieces are cast in white/blue transparent resin</td></tr>
</tbody></table>
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/--jJTEyF4kg0/VhzrlBiQfhI/AAAAAAAANo8/dUIkM2gUYJI/s1600/icechunks_join.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="552" src="http://4.bp.blogspot.com/--jJTEyF4kg0/VhzrlBiQfhI/AAAAAAAANo8/dUIkM2gUYJI/s640/icechunks_join.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Two river tiles joined. The upper tile represents a "Ford" tile, with a winter dirt road reaching the riversides. The "square" shapes showing on the river banks are magnetic hardoints for trees, walls, bridges, buildings etc</td></tr>
</tbody></table>
<br />
Now, to our pride and joy, the <b><span style="color: #660000;">Coastline tile types</span></b>. Coastline/Riversides were requested by the backers and unlocked close to the end. The Straight, Concave and Convex tiles will be of two types (2 different molds). The delta and the open water of one type (molds in progress). The tiles you see below are cast in resin or resin and liquid glass for the respective version. Also, the "water" tile sides also connect magnetically (we did not want to have to apply constant pressure on the tile corner by clipping velcro). Also, ALL the sloped beach part is Magnetic, so players can snap walls, bunkers, artillery or anything else on them.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-v_D0Otw1Ok4/VhztcP-G-7I/AAAAAAAANpg/p1YSYHum8zk/s1600/Coast1_Straight.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="386" src="http://3.bp.blogspot.com/-v_D0Otw1Ok4/VhztcP-G-7I/AAAAAAAANpg/p1YSYHum8zk/s640/Coast1_Straight.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption"><br />Coast tile, Straight beach, type I, Green theme, Painted Version</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-LJCP2yWwwJ4/Vhztag__mAI/AAAAAAAANpY/Mr05b8dRtKs/s1600/Coast1_Concave.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="412" src="http://3.bp.blogspot.com/-LJCP2yWwwJ4/Vhztag__mAI/AAAAAAAANpY/Mr05b8dRtKs/s640/Coast1_Concave.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption">Coast tile, Concave beach, type I, Green theme, Painted Version</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-SJ2w8rr3VhU/VhztVcS9xzI/AAAAAAAANpI/p-RPc0ugydg/s1600/Coast1_Join.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="192" src="http://4.bp.blogspot.com/-SJ2w8rr3VhU/VhztVcS9xzI/AAAAAAAANpI/p-RPc0ugydg/s640/Coast1_Join.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption">The straight and concave tiles connected</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-7wCeDO1PT3o/VhztaDBn9NI/AAAAAAAANpU/UuZzc32jcB4/s1600/Coast1_glass_Convex.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="366" src="http://4.bp.blogspot.com/-7wCeDO1PT3o/VhztaDBn9NI/AAAAAAAANpU/UuZzc32jcB4/s640/Coast1_glass_Convex.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption">Coast tile, Convex beach, type II, Green theme, Liquid Glass Version</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-JyF5RXGoAQU/VhztieQzFlI/AAAAAAAANpo/HT05OvbIEqo/s1600/Coast2_glass_Convex.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="388" src="http://2.bp.blogspot.com/-JyF5RXGoAQU/VhztieQzFlI/AAAAAAAANpo/HT05OvbIEqo/s640/Coast2_glass_Convex.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption">another view of the beautiful liquid glass version</td></tr>
</tbody></table>
<br />
<br />
<br />
<b><span style="color: #660000;">Urban Road Tiles</span></b>: about midway during the campaign, a stretch goal unlocked which is a personal favorite. Now you can get a series of tiles to create a board of an urban environment, ready for man-made structures like buildings, ruins, factories, sandbags etc. Skirmish games become more and more popular and with urban tile options you could get the basis for a neighborhood, be it a fantasy village, a modern town or a futuristic off-planet settlement. Backers had already seen our cobblestone/dirt road version, now we present two variations of the many available: a scifi straight road tile, and a 28mm modern crossroads tile.<br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-S5M5fGNucOg/VhzuQCgN5oI/AAAAAAAANp8/vEfhuK7y0NU/s1600/urban_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="448" src="http://3.bp.blogspot.com/-S5M5fGNucOg/VhzuQCgN5oI/AAAAAAAANp8/vEfhuK7y0NU/s640/urban_1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption">Urban Straight road tile: 7cm, light blue "plastisteel" surface, Caution line sides, light grey "plastisteel" tile texture, FULLY magnetic</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-hWXBWSuRaaU/VhzuOlr1ZcI/AAAAAAAANp0/iSoR8ODmIdM/s1600/urban_2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="490" src="http://3.bp.blogspot.com/-hWXBWSuRaaU/VhzuOlr1ZcI/AAAAAAAANp0/iSoR8ODmIdM/s640/urban_2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption">X Crossroads Urban tile, 14cm road, Asphalt, 28mm scale pedestrian stripes, Magnetic sidewalks, Sandstone tile texture</td></tr>
</tbody></table>
<br />
<b><span style="color: #660000;">Variant River Flows</span></b>: Along with the more exotic, scifi themes for our boards, unlocked two new "river" flows, lava and green toxic... stuff! These fillings can also be applied to fill craters, ponds or even "seas"/"lakes". Check them on Grey waste and Red planet tiles. The Red planet tile has a more alien look with special minerals. Again, the square shapes are actual magnetic hardpoints.<br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-1x483Ge32iY/VhzuVSv37GI/AAAAAAAANqE/emgkoHosRrE/s1600/Lavaflow1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="410" src="http://1.bp.blogspot.com/-1x483Ge32iY/VhzuVSv37GI/AAAAAAAANqE/emgkoHosRrE/s640/Lavaflow1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption">Lava flow on regular Grey Wastes theme, painted version</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-dZSYVauD-GQ/VhzuYLXYq5I/AAAAAAAANqM/Q2gW6-Km20c/s1600/toxicflow.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="406" src="http://4.bp.blogspot.com/-dZSYVauD-GQ/VhzuYLXYq5I/AAAAAAAANqM/Q2gW6-Km20c/s640/toxicflow.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption">Green toxic river, painted version</td></tr>
</tbody></table>
<br />
<b><span style="color: #660000;">Sci-Fi Crystal Formations</span></b>: even better than minerals, backers can now order MAGNETIC crystals which give a very scifi look on their boards. If they look realistic, it's because they are fully based on real Jade formations. They are cast in transparent coloured resin, at various shapes.<br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-wv16cl_QtT0/Vhzui-6yqvI/AAAAAAAANqU/wXMPiaaQk_I/s1600/20150922_165513.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="http://4.bp.blogspot.com/-wv16cl_QtT0/Vhzui-6yqvI/AAAAAAAANqU/wXMPiaaQk_I/s400/20150922_165513.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">purple crystal</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-FiecSAwdIw8/Vhzu9BHQWjI/AAAAAAAANq0/nui0OB5c-zY/s1600/20150922_165723.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="http://4.bp.blogspot.com/-FiecSAwdIw8/Vhzu9BHQWjI/AAAAAAAANq0/nui0OB5c-zY/s400/20150922_165723.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">green crystal</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-xrG4k7T45Is/Vhzuramu0SI/AAAAAAAANqc/FEx6ENKdYCo/s1600/20150922_170205.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="http://2.bp.blogspot.com/-xrG4k7T45Is/Vhzuramu0SI/AAAAAAAANqc/FEx6ENKdYCo/s400/20150922_170205.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"clear" crystal</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-oqmz8PVaCfU/Vhzut2EKcMI/AAAAAAAANqk/k1JUL-BFRfk/s1600/20151008_181343.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="218" src="http://2.bp.blogspot.com/-oqmz8PVaCfU/Vhzut2EKcMI/AAAAAAAANqk/k1JUL-BFRfk/s400/20151008_181343.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">cobalt blue crystal</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
I have even more stuff to show you, especially the new <b><i>Elevation change System</i></b> we developed; but it will have to wait till my next blog post. If you liked the new stuff and the images, please share the word with people interested and -of course- get yourselves some in the <a href="http://pedion.ecwid.com/" target="_blank">eshop</a>!<br />
<br />
Good gaming all,<br />
<br />
George<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-73802599502179749402015-09-14T14:24:00.001+03:002015-09-14T16:54:49.585+03:00Journal #12 - or, My Foray into Castings<div dir="ltr" style="text-align: left;" trbidi="on">
Well, it has been a busy month... (yes, that's an understatement). But the Pedion Terrain adventure continues evolving! While getting ready to launch the Pledge Management interface later this month, I have been creating a number of molds to allow faster and accurate reproduction of tile features. So, in this post, I would like to share some of this procedure with you...<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Molding Pedion</span></h3>
Much of the work done and presented so far on these pages is actually prototyping; terrain features and add-ons hand-produced and designed. However, to really enter a streamlined production of multiple boards, I needed to take these a step further. Therefore, I have had to create molds of the main features which are repeatedly found on the tiles, or are magnetically connected as add-ons.<br />
<br />
This is not a simple process; that is, to select the best and cost-effective way to reproduce various features. One of the first parameters is that reproduction by casting can actually replace hand made articles, both in quality and in cost. You see, I really can sculpt hills, rocks, tree bases etc in a short time and from low-cost and extremely lightweight mediums. So the castings should be "worth" as much.<br />
<br />
Also, the creation of molds is a big investment. The success of the Kickstarter campaign and the number of orders was such that provided the funds needed for such molds - but not on an industrial, tens-of-thousands copies level. So, I selected the more robust and small-industry solution of creating my own professional silicon molds for resin copies. For this I used the exceptional Dow Corning's 3481, for multiple resin copy production.<br />
<br />
Then came the selection of casting materials. For the Sci-Fi crystals, I had to choose a clear resin that could be dyed, and have good UV resistances; My choice so far goes to polyester epoxies. As for creating copies of modular add-ons, I went with two-part epoxy resin, mixed with additional powder for lowering the specific weight of the final medium. Also, I started making the molds "hollow", so that the final castings would be lighter. On fixed features, sometimes I use gypsum instead of resin, due to ease of use. However, since the tiles must have high resistances, I use the special Giluform mix that acts like Hydrocal but with significantly increased hardiness.<br />
<br />
But enough of talking; let me show you some pictures of the stuff I have been making!<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-YT2NMY45cjc/VfbQoiQWwQI/AAAAAAAAMr0/OxgsW2PViv8/s1600/20150913_205549.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://2.bp.blogspot.com/-YT2NMY45cjc/VfbQoiQWwQI/AAAAAAAAMr0/OxgsW2PViv8/s640/20150913_205549.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Sci-Fi Crystal Formations in various colourings; you can estimate their size by comparing to the 28mm Space Wolf, the 20mm Sherwood Archer and the 15mm Alien terror</span></td></tr>
</tbody></table>
Especially for the Sci-Fi Crystal formations I did not sculpt the originals myself, but selected a more realistic approach: I used real Quartz Formations and Quartz "Needles" which I combined into several futuristic shapes; and boy, are these stones pricey. But I am extremely pleased with the result as now Pedion can sport a great variety of good looking and "realistic" Sci-Fi crystals, which of course have a magnet embedded into the polyester!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-NnAaZHFVWFI/VfbQmaI140I/AAAAAAAAMqw/ftMIEyHMtjk/s1600/20150908_191152.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://1.bp.blogspot.com/-NnAaZHFVWFI/VfbQmaI140I/AAAAAAAAMqw/ftMIEyHMtjk/s640/20150908_191152.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">The Crystal molds</span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-Owj2w4zC5ck/VfbQnqpOFGI/AAAAAAAAMr8/JTIiVpGyAoY/s1600/20150910_215323.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://2.bp.blogspot.com/-Owj2w4zC5ck/VfbQnqpOFGI/AAAAAAAAMr8/JTIiVpGyAoY/s640/20150910_215323.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Check the dark blue and Cobalt blue colourings...</span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-jQ5nPwLkkjo/VfbQpY93LzI/AAAAAAAAMrw/ssS6rUxbouE/s1600/20150913_205700.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://3.bp.blogspot.com/-jQ5nPwLkkjo/VfbQpY93LzI/AAAAAAAAMrw/ssS6rUxbouE/s640/20150913_205700.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
Two other pieces I will be needing great quantities of are tree bases and rocks for the broken terrain and forest tiles. In the pictures you can see the rocks made from Giluform, while the tree bases are made from resin (for durability) with embedded magnets.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-itYGvdIMTxg/VfbQqJVxi-I/AAAAAAAAMr4/5GnAKak2mz8/s1600/castings1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="460" src="http://1.bp.blogspot.com/-itYGvdIMTxg/VfbQqJVxi-I/AAAAAAAAMr4/5GnAKak2mz8/s640/castings1.jpg" width="640" /></a></div>
<br />
<br />
Finally, I moved on to larger pieces. The first challenge I tackled was the add-on hill pieces, the ones you get when you order a hill tile. For those of you who do not remember, you can use this add-on piece either on the first hill to create a second level, or as a stand-alone hill someplace else on the battlefield. These pieces needed to be made from resin (to withstand lots of handling), to be hollow in order to be lightweight, and to be sturdy so they won't cave in when you put miniatures on them.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-OGbi2qz_5xk/VfbQnEm9NdI/AAAAAAAAMrA/cmeTy6Vd7eA/s1600/20150910_215228.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://1.bp.blogspot.com/-OGbi2qz_5xk/VfbQnEm9NdI/AAAAAAAAMrA/cmeTy6Vd7eA/s640/20150910_215228.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">The hollow Hill molds</span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-jN3rNnP6qjY/VfbQnyqL9AI/AAAAAAAAMrI/Jg8T4tO4JnE/s1600/20150913_190348.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://4.bp.blogspot.com/-jN3rNnP6qjY/VfbQnyqL9AI/AAAAAAAAMrI/Jg8T4tO4JnE/s640/20150913_190348.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Resin copy of extra hill piece for Hill Tile #1</span></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-9J-p0cUUdMw/VfbQoMr5wDI/AAAAAAAAMrY/Pijjeh6SG8A/s1600/20150913_190400.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://1.bp.blogspot.com/-9J-p0cUUdMw/VfbQoMr5wDI/AAAAAAAAMrY/Pijjeh6SG8A/s640/20150913_190400.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Resin copy of extra hill piece for Hill Tile #2</span></td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-jOGTJwOVD9E/VfbQoaXxzXI/AAAAAAAAMrQ/VlccTItnLc8/s1600/20150913_190413.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://1.bp.blogspot.com/-jOGTJwOVD9E/VfbQoaXxzXI/AAAAAAAAMrQ/VlccTItnLc8/s640/20150913_190413.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Underneath view of extra hill for Hill tile #2; hollow with 3 embedded magnets</span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
And my molding efforts continue: the larger hill pieces, sidewalks for urban roads, large rocks for badland tiles, even whole tile sections for the coastlines. I hope to have more photos soon.<br />
<br />
<br />
Good gaming,<br />
<br />
George<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-18313137775179816672015-08-19T20:33:00.000+03:002015-08-19T20:41:23.950+03:00Journal #11 - Last chance to pre-order Pedion!<div dir="ltr" style="text-align: left;" trbidi="on">
Hello All! I tried to take a couple of days off amidst the Greek summer heat. But now it's time for some Pedion Terrain news!<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Only TWO DAYS LEFT to Pre-Order!</span></h3>
<div>
<span style="color: #660000;"><br /></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-b-qQPAqUwyE/VdS4NT78xBI/AAAAAAAAMDI/XNjMJVBNGfE/s1600/PreOrder2_72dpi.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="http://2.bp.blogspot.com/-b-qQPAqUwyE/VdS4NT78xBI/AAAAAAAAMDI/XNjMJVBNGfE/s640/PreOrder2_72dpi.jpg" width="586" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Get your terrain at <a href="http://pedion.ecwid.com/">http://pedion.ecwid.com/</a></td></tr>
</tbody></table>
<br />
I have to start with the more urgent business: in case you are already a backer and wanted to add some more things on your pledge right now, or you like Pedion Battlefields and missed the Kickstarter, <b>there are only two days left on the pre-order extension through the <a href="http://pedion.ecwid.com/" target="_blank">eshop</a></b>.<br />
<br />
After the 21st of August 2015, I'll bring the pre-orders down and focus on producing the orders I have gathered so far (lots of backers have send their spreadsheets). Also, I have to prepare the final Pledge Management, which will probably go live on mid-September, and for which I was thinking of using the eshop interface instead of solution like Backerkit.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">...and the Production is On!</span></h3>
<div>
<span style="color: #660000;"><br /></span></div>
Most materials are already in house and we have started preparing, gluing and painting the tile bases in mass quantities.<br />
<br />
Lots of people asked about the narrow seam showing between the tiles, which is mostly created from the protruding 1mm magnets. So I improved the base tile design by creating depression into the tile sides to socket the magnets.<br />
<br />
The small alcoves are created en mass and then the whole column of 200 tiles is spray painted with the base side tile colour depending on the theme: deep green for Spring grass, sand yellow for desert, light grey for snow etc.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-6sdSl4bK384/VdS4pGsLWTI/AAAAAAAAMDw/DnmQ4dXGiow/s1600/20150818_143909.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="http://4.bp.blogspot.com/-6sdSl4bK384/VdS4pGsLWTI/AAAAAAAAMDw/DnmQ4dXGiow/s640/20150818_143909.jpg" width="346" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: white; color: #828587; font-family: 'Helvetica Neue', Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif; font-size: 14px; font-style: italic; line-height: 20px;">About a hundred Spring Green tiles mass painted on the sides; notice the small alcoves for inserting the magnets</span></td></tr>
</tbody></table>
<br />
The only hiccup so far is a small delay on magnet delivery. Magnets are the only part that we import, from the UK; but the latest batch was designated as unfit for air mail by the UK customs (?!) and is transferred by ground mail, so I expect them to arrive during this week.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Check the impressive SciFi Modular Pedion PrintTiles</span></h3>
<br />
Though it does not regard the Modular Battlefields per se, this is Pedion related and we are very proud of it!<br />
<br />
<b>Pedion PrintTiles</b>, our innovative modular gaming mat system, was used to form 4'x4' tables to exhibit the new <b>HALO Fleet Battles </b>game at <b>Claymore 2015</b>. The base 3x3 board was expanded with extra planet- and nebula-themed tiles (something you could not have done with traditional mats).<br />
On top you will see the beautiful 3D terrain pieces like Asteroids and Gas Clouds from Dave and Anne Yeomans, and of course the new Halo miniatures!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-ovIH-pCCggs/VdS4bP20auI/AAAAAAAAMDk/-2IGLRfqh4w/s1600/IMG_1198.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="426" src="http://3.bp.blogspot.com/-ovIH-pCCggs/VdS4bP20auI/AAAAAAAAMDk/-2IGLRfqh4w/s640/IMG_1198.JPG" width="640" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-6noSfepo4f0/VdS4avo-wvI/AAAAAAAAMDg/RW9ZVr9yWuE/s1600/IMG_1195.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="426" src="http://2.bp.blogspot.com/-6noSfepo4f0/VdS4avo-wvI/AAAAAAAAMDg/RW9ZVr9yWuE/s640/IMG_1195.JPG" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-cjxbdY_xEek/VdS4Z5RYiXI/AAAAAAAAMDU/JxPF8AvkaXk/s1600/IMG_1197.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="426" src="http://4.bp.blogspot.com/-cjxbdY_xEek/VdS4Z5RYiXI/AAAAAAAAMDU/JxPF8AvkaXk/s640/IMG_1197.JPG" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-10xp0swv4Us/VdS4pGBf6EI/AAAAAAAAMD0/TGxT_BhogPk/s1600/IMG_1199.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://4.bp.blogspot.com/-10xp0swv4Us/VdS4pGBf6EI/AAAAAAAAMD0/TGxT_BhogPk/s640/IMG_1199.JPG" width="426" /></a></div>
<br />
<br />
Also, for the RPG buffs among you, check our modular Stone Floor 1" square grid PrintTiles in 4x4 layout:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-0DV_aIMu65w/VdS4tAfpzII/AAAAAAAAMD8/bPH4R0z8B3k/s1600/20150719_234933_Richtone%2528HDR%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://3.bp.blogspot.com/-0DV_aIMu65w/VdS4tAfpzII/AAAAAAAAMD8/bPH4R0z8B3k/s640/20150719_234933_Richtone%2528HDR%2529.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/T8OOw_ovkKqK6-nrodGuuz5IJjgiXBI8NMbGeTUEVDo=w950-h535-no" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="358" src="https://3.bp.blogspot.com/T8OOw_ovkKqK6-nrodGuuz5IJjgiXBI8NMbGeTUEVDo=w950-h535-no" width="640" /></a></div>
<br />
Don't forget that you can already order the PrintTiles from our <a href="https://pedion.ecwid.com/#!/Pedion-PrintTiles/c/13054089/offset=0&sort=normal" target="_blank">eshop</a>!<br />
<br />
So, enjoy the rest of your summer, tell your friends to pre-order, and -of course- good gaming!<br />
George<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-32456484986731302272015-07-26T20:59:00.000+03:002015-07-26T21:01:28.449+03:00Journal #10 - the post-Kickstarter Effect, and how you can still pre-order!<div dir="ltr" style="text-align: left;" trbidi="on">
Wow. What An Adventure!<br />
It took me some time to return to this blog - and this was due to the many things to be done after the end of Kickstarter . Also, I guess that you may have already seen that the Kickstarter Campaign was a huge <u>success</u>: 267% Funded, 185 Backers, all Stretch Goals unlocked! However, I would like to express some of the things I felt, and give you a glimpse in what is happening in Pedion-verse.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">A dream come true</span></h3>
<br />
Pedion was never an "arts and crafts" project; from the first moment I dared to hope that lots of people may be interested in trying my idea for a battlefield terrain system. I commenced the Kickstarter campaign with a relatively modest goal, representing a production level of multiple terrain boards. The original goal would allow me to be sure that there was something worth going after. But the final sum, over 35K British pounds, is a different level all-together. It represents a dream I did not dare speak aloud: that <b>Pedion can actually enter the market and stay for a long while</b>. And I cannot express my gratitude and joy that people are giving me this chance.<br />
My wonderful backers helped make true a dream, and I feel humbled from their trust and support, as well as from the responsibility this entails.<br />
<br />
Also, people may have notices that I was (and am) a very active Kickstarter backer. But the thrill and the community feeling when you are the creator has stunned me; I feel I have made friendships that will last the rest of my natural life, and all because of this...<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Missed the Kickstarter? You can still pre-order through PayPal till the 21st of August</span></h3>
<br />
Lots of people got to our campaign late, or not in time at all, and have asked for a chance to pre-order a Pedion set. Though the ability to add things will be available on the final Pledge Management system, I took the time and installed a full pre-order service running on our <a href="http://pedion.ecwid.com/" target="_blank">e-shop</a>. Not every option you have had during Kickstarter is there yet, but I'll try and include as many as possible.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-1hCQ4TzMfdc/VbUamgfx_3I/AAAAAAAALrc/yTABjgbcypU/s1600/PreOrder_72dpi.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="http://2.bp.blogspot.com/-1hCQ4TzMfdc/VbUamgfx_3I/AAAAAAAALrc/yTABjgbcypU/s640/PreOrder_72dpi.jpg" width="586" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can still be a Kickstarter backer, through PayPal or Wire Transfer, at <a href="http://pedion.ecwid.com/">http://pedion.ecwid.com</a></td></tr>
</tbody></table>
<br />
There you can choose rewards, add-ons and upgrades in the same prices and spirit as if the Kickstarter campaign was still on, and you just add them to your order, paying by PayPal. <b>This will be available only for a limited time, only until the 21st of August 2015</b>, since we must close all orders and start final production. Therefore, in case you want to add something or upgrade your rewards, try <a href="http://pedion.ecwid.com/">http://pedion.ecwid.com/</a><br />
<br />
The pre-order system is not meant to substitute the Kickstarter; its purpose is for any last minute add-ons, or for people who missed the Kickstarter for a few days. There is also another purpose for it: the recent troubles of capital controls in Greece did not allow any of our Greek backers to pay (their credit cards were locked for buying abroad). But things are looking good now, and <b>I wanted to give people in Greece the chance to finally pledge by wire tranfer</b>. However, I have to be fair to the original backers, so it is less than a month left for pre-orders to stop.<br />
<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">And the real work starts</span></h3>
<div>
<span style="color: #660000;"><br /></span></div>
We did not take any days off after the Kickstarter ended, so the project is already underway. Right now we are transferring materials and equipment to the production site. New equipment is being ordered and employees' selection is finalized. The last two weeks we are conducting a full renovation on the 75 sq.m. (750 sq.ft.) space that will act as our main production workshop - flooring, wall selves, work benches, tools, appliances are now in place. On the same time, the first materials are pouring in, like polystyrene, magnets and model trees. Though not very complimenting, here are two snapshots of two of the rooms with workbenches:<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-PTA8sHupr8c/VbUaeW-yGZI/AAAAAAAALrU/XEkjCQQOv98/s1600/workshop1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="409" src="http://1.bp.blogspot.com/-PTA8sHupr8c/VbUaeW-yGZI/AAAAAAAALrU/XEkjCQQOv98/s640/workshop1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can you see those bags of model trees on the high self?</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-q_KSGaeImpI/VbUaeRB_wfI/AAAAAAAALrY/AyActQifPVE/s1600/workshop2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="404" src="http://4.bp.blogspot.com/-q_KSGaeImpI/VbUaeRB_wfI/AAAAAAAALrY/AyActQifPVE/s640/workshop2.jpg" width="640" /></a></div>
<br />
<br />
We also installed a professional air-pump for two-person simultaneous spray painting. For the modelers among you, think "airbrush" but for mass production. So I had to carry the monster below for two floors to faster and better basecoat the tiles :)<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/MrSwarUhN3SiFqWaunNz-I_-8nJb5V-GV7j2wQkpBSk=w547-h971-no" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/MrSwarUhN3SiFqWaunNz-I_-8nJb5V-GV7j2wQkpBSk=w547-h971-no" width="358" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wouldn't you love such an airbrush?</td></tr>
</tbody></table>
On the same time, I am setting-up the production procedures. In reference to the preliminary order spreadsheets I am getting from the backers, I'll check the feasibility of mold methods again, and start designing them.<br />
<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Pedion at Claymore 2015</span></h3>
<br />
For those of you planning to visit Scotland's premier wargaming event in Edinburgh next weekend, there will be some Pedion presence! There will not be an actual booth; I am too busy setting up things here. However, we have the pleasure of providing a <b>huge </b>(12'x4') <b>Space Gaming Mat </b>(modular of course!) to no other space fleet battle than the one demonstrating the latest SciFi Wargame, <b>HALO</b>! Yes, the new, exciting game from Spartan in the Halo Universe, called <b>HALO Fleet Battles</b>, will be exhibited in Claymore, and we will be providing the scifi PrintTiles for the epic board.<br />
<br />
Check it out, and have a chat with <a class="g-profile" href="https://plus.google.com/101290802241293189533" target="_blank">+David Yeomans</a>, who will be providing the excellent terrain like asteroids and Gas clouds. In case you have not seen out PrintTiles, you can check them out here: <a href="https://pedion.ecwid.com/#!/Pedion-PrintTiles/c/13054089/offset=0&sort=normal">https://pedion.ecwid.com/#!/Pedion-PrintTiles/c/13054089/offset=0&sort=normal</a><br />
<br />
As you can see, everything is moving along! So have a great summer, and a wonderful GenCon (for those attending it!). Good gaming all!<br />
<br />
George</div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-67520149843019719172015-06-30T20:38:00.000+03:002015-06-30T20:40:15.834+03:00Less than 20 hours left, and even more Free stuff and Tile types available!<div dir="ltr" style="text-align: left;" trbidi="on">
WOW - We have entered<b> <span style="color: #990000;">the last 19 hours</span></b>, and Pedion has unlocked <b>THREE </b>more Stretch Goals<br />
Now its free Wall pieces for everyone, Urban and Sea/Coastline Tiles!<br />
<br />
This Kickstarter keeps surprising me, humbling me and my family over the support of the backers. Just a few hours after the previous blog post, the next Stretch Goal was reached!<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">So you may now add Urban/SciFi/Modern tiles for your buildings and city fights, with magnetic tile surfaces!</span></h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-MoJj43E9lXc/VZE9l0WMXGI/AAAAAAAALOY/_N2Ek1W-XiU/s1600/Aluminum_illum_draft.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="444" src="http://1.bp.blogspot.com/-MoJj43E9lXc/VZE9l0WMXGI/AAAAAAAALOY/_N2Ek1W-XiU/s640/Aluminum_illum_draft.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Straight 7cm Urban Road Tile, with Aluminum Hoverway road, Illuminated roadsides and Plastisteel grid texture (fully magnetic) </td></tr>
</tbody></table>
<br />
<br />
The new tile types are more suited to an Urban environment: either SciFi, Modern or Gothic, perfect for wargaming in in such an environment. The Urban tiles are mostly re-designs of the main Road tiles, with added texture and road options. Specifically: <br />
<br />
<ul style="text-align: left;">
<li>To the existing 7cm Road width there <b>will be another width added, 14cm</b>; Such a wide road can easily be considered <u>a double-lane road at 28-32mm</u> or a 4-lane highway in 15mm. </li>
<li>To the existing Road surfaces (cobbled, dirt, asphalt) two new, futuristic surfaces will be added: <b>Aluminum Hoverway</b> (a bright, aluminum textured surface, that can denote hovercraft or spacecraft lanes and landing strips) and <b>Plastisteel </b>(Square or Hex grid in light grey or blue coloring) </li>
<li>Roadsides are expanded; apart from dirt (magnetic), now three more types will be available: <b>raised 1" sidewalks</b> (magnetic), <b>sloped 1/2" black/yellow caution hatch</b> (magnetic) and the impressive 1/3" <b>LED illuminated roadsides</b> (non-magnetic). </li>
<li>Tile textures are expanded with an urban range. So far, road tiles included the texture of their greater set (eg Green grass for Spring Green theme). Now, many more more Urban-appropriate textures can be selected for your urban tiles: <b>Grey cement</b> (all magnetic), <b>Irregular cobblestone</b> (all magnetic), <b>Stone pattern</b> (Granite or Sandstone, plasticard, magnetic hardpoints), <b>Brick Pattern</b> (plasticard, magnetic hardpoints), <b>Futuristic Plastisteel Grid</b> (Square or Hex, all magnetic) </li>
</ul>
<br />
Backers can choose whatever combination of surface, roadside and tile texture for their Urban Sets. They can even choose some tile to be "transition" tiles from the rest of their Set; that means that tile on one side of the road can have an Urban texture and on the other the regular tile texture, like Grass. The Urban tiles are available as add-ons in sets, of 2, 4, 6 and 9 pieces:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-xE7MxiLpvTA/VZLQJknrdPI/AAAAAAAALPM/CELFx5ur_BE/s1600/URBANaddonsUpgradesUNLOCK.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://4.bp.blogspot.com/-xE7MxiLpvTA/VZLQJknrdPI/AAAAAAAALPM/CELFx5ur_BE/s640/URBANaddonsUpgradesUNLOCK.jpg" width="524" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Expand your Battlefield with Coastline and Open water tiles</span></h3>
Everyone has a little Admiral inside... so how about some naval battles or coast landings? You can expand your battlefield with coastline tiles or open water ones. You can use them to create big lakes, or sea gulfs and coastlines. There is even a river delta tile, to connect your rivers to the open water.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Ur0TnBaYCyU/VZLQLOWpzfI/AAAAAAAALPY/5Vz73I3REjI/s1600/SEAaddonsUpgrades.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-Ur0TnBaYCyU/VZLQLOWpzfI/AAAAAAAALPY/5Vz73I3REjI/s640/SEAaddonsUpgrades.jpg" width="516" /></a></div>
<br />
<br />
<br />
<b>Details and features of the Sea/Coastline tiles:</b><br />
<br />
<ul style="text-align: left;">
<li>There are <b>Open Sea</b> (water) tiles, <b>Coastline Tiles</b> and <b>River delta</b> tile (actually a specific kind of Coastline tile)</li>
<li>The Coastline tiles are further divided into 3 kinds: <b>Straight</b> beach, <b>Concave </b>coast (inwards turn), <b>Convex </b>Coast (outwards turn). They can be combined to recreate any coastline you want.</li>
<li>The Coastline tiles have a zone of 10cm of beach, and the rest of the tile is open sea. That means that the Straigh beach tile is 33.3% land and 66.6% "water"</li>
<li>The Coastline tiles are not Flat. The "water" will be at 0cm (river water level), painted atop the 1mm plastic tile base. The land part will be mostly slope, starting at sea level and sloping gently upwards for the next 7cm of the tile, to reach the full 1cm height of regular tiles (the 7:1 grade is more than enough to keep miniatures from sliding). Then, the last 3 cm till the tile edge will be flat, and painted to the texture of the rest of the Set, to achieve transition. </li>
<li>The sloped beach will be mostly textured as sand and will be FULLY magnetic. There will be rocks, pebbles and other textures for aesthetic reasons. The texture flat 3cm zone on the landwards tile edge will include metal hardpoints</li>
<li>The River Delta acts as a straight beach tile, with the gap of a river mouth. There will be some texture (mud banks) at the point the river joins the open water.</li>
<li>The open sea tiles will be completely flat, at 0cm (1mm). The sea will have small breaking waves, but nothing too protruding to allow miniature sliding.</li>
<li>The flat part of the tiles probably won't connect magnetically. So, Open Sea tiles and Water part of coastline tiles will connect with anti-slide PressLok connectors from Velcro, which <a href="http://pedion.ecwid.com/#!/Space-Modular-Gaming-Board-3x3/p/50160726/category=13054089" target="_blank">we use on the Pedion gaming mats</a></li>
<li>There is a liquid glass option for the Water parts, although it will be more rugged than the river tiles, and it requires much more effort and resin. Also there is the option to upgrade to liquid glass only the River part of the Delta tile, and to create a smooth transition (through mud banks or pebbles) to the painted open sea.</li>
<li>The "Water" can be exchanged for Lava or Green Toxic liquids.</li>
</ul>
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Wall pieces for everyone!</span></h3>
Since we surpassed the 165 backer limit, everyone who will receive a physical reward will get some extra, free pieces of the Wall system. In particular:<br />
<br />
<ul style="text-align: left;">
<li>For every backer who gets 1 to 6 tiles (through Sets and add-ons), he or she will receive 1 Hedge Fences Set (that's 2x 12cm or 4x 5.2cm Hedge walls, see add-ons)</li>
<li>For every backer who gets 7 to 16 tiles (through Sets and add-ons), he or she will receive 1 Stone Walls Set (that's 2x 12cm or 4x 5.2cm Stone walls, see add-ons)</li>
<li>For every backer who gets 17 or more tiles (through Sets and add-ons), he or she will receive 1 Magnetic Columns Set (that's 2x single connectors and 1 T-connector columns, see add-ons)</li>
<li>All Wall System Starter Sets get ONE MORE Stone Wall piece.</li>
</ul>
<br />
Enjoy your free Walls!<br />
<br />
Now let's see if we can reach the 180 backer limit and free tiles! <b><span style="color: #cc0000;">only a few hours left for you to pledge!</span></b><br />
https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs<br />
<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-43545233128442431622015-06-29T14:53:00.001+03:002015-06-29T21:56:52.989+03:00Last 48hrs - and SciFi PEDION Modular Terrain available!<div dir="ltr" style="text-align: left;" trbidi="on">
It is quite a thing to see your Campaign's counter reaching the "hour" format. You know that a journey is almost over, and you start planing what really matters: the implementation of your dream.<br />
"<i>Almost</i>" being the keyword here; a bit less than 2 whole days can be a long enough time for good, innovative things to happen!<br />
<br />
The clock is ticking. Pedion will be around, but this is your chance to get terrain in great prices and help us design even better stuff: <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs" target="_blank"><b>support Pedion on Kickstarter, get the last terrain you will ever need!</b></a><br />
<br />
Why now? Because Pedion has gotten better than ever: <span style="color: #660000;"><b>SciFi themed ground variations have been unlocked, Urban tiles and free stuff are just a breath away, and a new, "get'em all" pledge reward level is available!</b></span><br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">
How about some Science Fiction Battlefields?</span></h3>
By surpassing the £25000 Stretch Goal, backers may order their Set and Add-on tiles in two new variations, suitable to a more futuristic/apocalyptic setting: the "Red Planet" and the "Grey Wastes". The new paint/texture variations can be applied to all existing tile types, and they Unlock two new tiles: the Impact Crater and the Artillery Craters types.<br />
The impact Crater tile includes one big crater, with the smooth style of craters cause by large asteroid impacts. The artillery craters are smaller, with the jagged edges of exploding ground. The Craters are an add-on, or you can Upgrade your Plain/Broken Ground tiles into them!<br />
You can even "fill" them with some liquid, like water or lava... !<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-IkUUVfA0fkM/VY1iy74b2WI/AAAAAAAALKE/0VYSsljYm9U/s1600/Crater2_Grey2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="438" src="http://3.bp.blogspot.com/-IkUUVfA0fkM/VY1iy74b2WI/AAAAAAAALKE/0VYSsljYm9U/s640/Crater2_Grey2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Grey Wastes, Artillery craters tile</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-cxBmZfFVIrY/VY1ixc-1-HI/AAAAAAAALKI/2YBhn4r8lNc/s1600/Crater1_Red.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="504" src="http://3.bp.blogspot.com/-cxBmZfFVIrY/VY1ixc-1-HI/AAAAAAAALKI/2YBhn4r8lNc/s640/Crater1_Red.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Red Planet, Impact crater tile</td></tr>
</tbody></table>
<br />
Finally, another "upgrade" option unlocked for SciFi battlegrounds is the exchange of "normal" water on River and Pond Tiles, to <u>Lava or Green toxic flows!</u><br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">The New EPIC, Kickstarter only, Pledge!</span></h3>
Since we have unlocked a lot of new features (and probably will unlock more), we introduced a brand new pledge level, a great "get-them-all" reward for the 15 first among you! So, as a Kickstarter only Set, you may now get a huge 8'x4' Battlefield Set at £500, and it includes 32 Pedion tiles:<br />
<br />
<ul style="text-align: left;">
<li>5 Plain Grass tiles, </li>
<li>4 Broken Ground tiles, </li>
<li>2 Forest tiles + 12 magnetic trees, </li>
<li>1 Badlands tile + 4 magnetic Rock Formations, </li>
<li>4 Road tiles (2 straight, 2 turns), </li>
<li>8 Painted River tiles (1 turn, 1 Widening turn, 6 straight),</li>
<li>1 River Ford tile, </li>
<li>3+2 Hill tiles, </li>
<li>2 Crops/Orchard Tiles + 8 magnetic Fruit trees, </li>
<li>1 Pond tile, </li>
<li>1 Swamp upgrade + 1 magnetic Willow, 1 River marshland upgrade, </li>
<li>1 Artillery craters tile, </li>
<li>2x sets of Crop tile Fences. </li>
</ul>
<br />
To this you may add 3 extra free trees and 1 free rock formation, as well any other SG freebies. So. do you have the space? For this is the wargaming board that includes EVERYTHING up to the £28K Stretch Goals! Full of features, either for 8'x4' epic battles or for multiple smaller configurations. Do not expect a photo of this monster, I do not have such a big table :)<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Those SciFi/Urban tiles</span></h3>
The next Stretch Goal is tantalizingly close! At £30000 backer will be able to add a number of tile types more suited to an Urban environment: either SciFi, Modern or Gothic, perfect for wargaming in in such an enviroment.<br />
<br />
The Urban tiles are mostly re-designs of the main Road tiles, with added texture and road options. Specifically:<br />
<br />
<ol style="text-align: left;">
<li>To the existing 7cm Road width there will be another width added, 14cm; Such a wide road can easily be considered a double-lane road at 28-32mm or a highway in 15mm. </li>
<li>To the existing Road surfaces (cobbled, dirt, asphalt) two new, futuristic surfaces will be added: Aluminum Hoverway (a bright, aluminum textured surface, that can denote hovercraft or spacecraft lanes and landing strips) and Plastisteel (Square or Hex grid in light grey or blue coloring)</li>
<li>Roadsides are expanded; apart from dirt (magnetic), now three more types will be available: raised 1" sidewalks (magnetic), sloped 1/2" black/yellow caution hatch (magnetic) and the impressive 1/3" LED illuminated roadsides (non-magnetic) - read more below*.</li>
<li>Tile textures are expanded with an urban range. So far, road tiles included the texture of their greater set (eg Green grass for Spring Green theme). Now, many more more Urban-appropriate textures can be selected for your urban tiles: Grey cement (all magnetic), Irregular cobblestone (all magnetic), Stone pattern (Granite or Sandstone, plasticard, magnetic hardpoints), Brick Pattern (plasticard, magnetic hardpoints), Futuristic Plastisteel Grid (Square or Hex, all magnetic)</li>
</ol>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-MoJj43E9lXc/VZE9l0WMXGI/AAAAAAAALOU/Y5YF1Rml2oQ/s1600/Aluminum_illum_draft.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="444" src="http://4.bp.blogspot.com/-MoJj43E9lXc/VZE9l0WMXGI/AAAAAAAALOU/Y5YF1Rml2oQ/s640/Aluminum_illum_draft.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">WIP: Urban tile, with Aluminum Hoverway road, Illuminated roadsides* and Plastisteel grid texture (fully magnetic)</td></tr>
</tbody></table>
<div>
<br /></div>
<div>
Backers can choose whatever combination of surface, roadside and tile texture for their Urban Sets. They can even choose some tile to be "transition" tiles from the rest of their Set; that means that tile on one side of the road can have an Urban texture and on the other the regular tile texture, like Grass.</div>
<div>
<br /></div>
<div>
The Urban tiles will be available as add-ons in sets, of 2, 4, 6 and 9 pieces.</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Un1eQS3k3Po/VY1oantGQhI/AAAAAAAALKo/lemuwiUIzZw/s1600/IMG_5500.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="480" src="http://3.bp.blogspot.com/-Un1eQS3k3Po/VY1oantGQhI/AAAAAAAALKo/lemuwiUIzZw/s640/IMG_5500.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Prototype of Illuminated Roadsides - LED strips clip to one another and transfer power*</td></tr>
</tbody></table>
<div>
<i>*The Illuminated option roadside add-on is based on high quality, extremely low-voltage LED strips. One of the tiles is connected to a 12V power source (battery) and then the tiles snap one into another, so all LEDs can switch on and off. LED Strips will be silicon protected on final product. Manufacture and installation of lighting elements will be contacted by <b><span style="color: #990000;">MP Illumination</span></b>, the leader in technical lighting solutions in Greece.</i>(<a href="http://www.mpillumination.com/">www.mpillumination.com</a>)</div>
<div>
<br /></div>
<h3 style="text-align: left;">
<span style="color: #660000;">Who wants some Coastline?</span></h3>
<div>
And there is a new Stretch Goal as well! Many people love the idea of playing Sea battles or making D-Day scenarios come through. Pedion will deliver, if we reach £32000: we will unlock Tile designs for:</div>
<div>
<ol style="text-align: left;">
<li>Sea/Water Tiles</li>
<li>Straight Coastline/Lakeside </li>
<li>Curved Coastline/Lakeside</li>
<li>River Delta</li>
</ol>
</div>
<div>
<br /></div>
<div>
What are you waiting for? <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs" target="_blank">Come and help us make everything true</a>!</div>
<div>
<br /></div>
<div>
Good gaming,</div>
<div>
<br /></div>
<div>
George</div>
<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-19976938002370366682015-06-26T17:48:00.000+03:002015-06-26T20:03:25.935+03:00Last Four Days to get your PEDION Modular Terrain!<div dir="ltr" style="text-align: left;" trbidi="on">
It seems that after hitting the infamous "mid-campaign" sluggishness, <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs" target="_blank">the Pedion Kickstarter campaign</a> managed to reach the <span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;">£25000 pledge sum, unlocking the Pond/OxbowLake/Marsh Tiles.</span><br />
<span style="background-color: #fff9ee; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><span style="color: #222222;">Now, </span><b><span style="color: #990000;">it is the last four (4) days of the campaign</span></b><span style="color: #222222;"> - for Pedion's to become even better and for you to get an even greater variety of battlefields. </span><b><span style="color: #990000;">So, if you were planing on pledging, now is the time!</span></b></span><br />
<span style="background-color: #fff9ee;"><span style="color: #222222; font-family: Georgia, Utopia, Palatino Linotype, Palatino, serif;"><span style="font-size: 15.3999996185303px; line-height: 21.5599994659424px;">While Pedion will be available through our e-shop after the Kickstarter is fulfilled (this is the project's aim after all), backers will</span></span></span><br />
<br />
<ol style="text-align: left;">
<li><span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><i>pay less that the retail prices, both for tile sets and for the subscription service</i></span></li>
<li><span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><i>get free stuff like trees, walls etc</i></span></li>
<li><span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><i>receive their sets much sooner</i></span></li>
<li><span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><i>help Pedion become even better.</i></span></li>
</ol>
<br />
<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;">Even if you think about getting lots of terrain afterwards, a pledge now can mean wonders for Pedion's future. And speaking of future, let's take a look at those Stretch Goals!</span><br />
<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><br /></span>
<br />
<h3 style="text-align: left;">
<span style="background-color: #fff9ee; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><span style="color: #660000;">Pond and Widening River Tile, with Marsh Upgrade</span></span></h3>
<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;">The </span><span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;">£25000 Stretch Goal unlocked a series of tiles and upgrades, which actually are based on the same base design, and their production will use the same mold. The two tile types are the <b>Pond (small lake) Tile</b> and the <b>Widening River Tile</b>; both tiles can be converted to include marshland!</span><br />
<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><br /></span>
<span style="color: #222222; font-family: Georgia, Utopia, Palatino Linotype, Palatino, serif;"><span style="font-size: 15.3999996185303px; line-height: 21.5599994659424px;">The River Widening is a special river tile (a river Turn, joining to the rest of your river tiles) which meanders and the water is<b><i> in the process of creating an oxbow lake</i></b>.</span></span><br />
<span style="color: #222222; font-family: Georgia, Utopia, Palatino Linotype, Palatino, serif;"><span style="font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><br /></span></span>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-umnIoM7s1WA/VY1b1cp5_NI/AAAAAAAALJE/2HjObEoieoo/s1600/Widening1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="420" src="http://4.bp.blogspot.com/-umnIoM7s1WA/VY1b1cp5_NI/AAAAAAAALJE/2HjObEoieoo/s640/Widening1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Widening turn river tile (forming an Oxbow lake), painted version</td></tr>
</tbody></table>
<span style="color: #222222; font-family: Georgia, Utopia, Palatino Linotype, Palatino, serif;"><span style="font-size: 15.3999996185303px; line-height: 21.5599994659424px;">The Pond tile is actually a stand-alone small lake, using exactly the same design without the river connections (thus saving some £ on mold design)</span></span><br />
<span style="color: #222222; font-family: Georgia, Utopia, Palatino Linotype, Palatino, serif;"><span style="font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><br /></span></span>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-FWerCYdQ7gU/VY1b1DLdhLI/AAAAAAAALJc/OGOdChXIB2c/s1600/pond1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="464" src="http://4.bp.blogspot.com/-FWerCYdQ7gU/VY1b1DLdhLI/AAAAAAAALJc/OGOdChXIB2c/s640/pond1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pond Tile, painted version</td></tr>
</tbody></table>
<span style="color: #222222; font-family: Georgia, Utopia, Palatino Linotype, Palatino, serif;"><span style="font-size: 15.3999996185303px; line-height: 21.5599994659424px;">What really makes the difference though, is that you can at anytime convert those two tiles into marshland! With the corresponding add-on, you can clip on and off swamp surface, creating either a partial marshland on a river side, or a full marsh on top of your lake:</span></span><br />
<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><br /></span>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-oUixQRw2rxc/VY1b1aNw6NI/AAAAAAAALJU/F52yo6YU0aU/s1600/Widening_Marsh.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="422" src="http://4.bp.blogspot.com/-oUixQRw2rxc/VY1b1aNw6NI/AAAAAAAALJU/F52yo6YU0aU/s640/Widening_Marsh.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Widening turn with prototype* Marshland add-on clipped on, turning the tile into a riverside marshland**</td></tr>
</tbody></table>
<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><br /></span>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-DEIQzcGIFaA/VY1b2Iw-7bI/AAAAAAAALJg/3SjMvgWhrDU/s1600/pond1_marsh.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="428" src="http://3.bp.blogspot.com/-DEIQzcGIFaA/VY1b2Iw-7bI/AAAAAAAALJg/3SjMvgWhrDU/s640/pond1_marsh.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pont tile with a Marshland prototype* add-on, turned into a full Swamp</td></tr>
</tbody></table>
<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;"><br /></span>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-RUtO8okMObc/VY1c8c3xZwI/AAAAAAAALJk/zq53q9w-5bs/s1600/marshclose.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="220" src="http://4.bp.blogspot.com/-RUtO8okMObc/VY1c8c3xZwI/AAAAAAAALJk/zq53q9w-5bs/s640/marshclose.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Close view on the riverside marshland</td></tr>
</tbody></table>
<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;">*<i>Expect the final Marshland add-ons to be made from much thinner resin, in order to fit more seamlessly on the river/lake sides, to reduce slopes and to keep the whole marsh on a lower elevation.</i></span><br />
<i>**The marshland motif has been drawn from Luisiana marshland images. The riverside marshland is formed at the wider side of the river. This is not common, since water flows faster outside, but it made for a bigger marsh; so let's assume that the outer curve would be the place with lots of alluvial which would help to create a marsh if the water would again erode the closer turn... </i><br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Next Stretch Goal: SciFi Themes and Crater Tile types</span></h3>
<div>
Although we are nearing the end, there is a number of Stretch Goals that we may unlock yet! </div>
<div>
The closest one, on terms of pledge total, is the availability of two new ground variations when we reach <span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;">£28000</span>, both more suitable to a Science Fiction setting: the<span style="color: #990000;"> "Red Planet"</span> and the <span style="color: #76a5af;">"Grey Wastes"</span>. These new variations will also unlock a new type of Tile: the Crater tile.</div>
<div>
Actually, there are going to be two different kinds of crater tiles. The first is going to show a big, regular crater, usually the result of planetary Impact. The other will depict overlapping smaller craters, with ground devastated from artillery. Take a first glimpse of both the new themes and the crater tiles on the photos below:</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-cxBmZfFVIrY/VY1ixc-1-HI/AAAAAAAALJ4/uYg3dkOBO6I/s1600/Crater1_Red.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="504" src="http://3.bp.blogspot.com/-cxBmZfFVIrY/VY1ixc-1-HI/AAAAAAAALJ4/uYg3dkOBO6I/s640/Crater1_Red.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Impact Crater Tile, Red Planet Theme</td></tr>
</tbody></table>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-7GllO9eJuFI/VY1ixYajhEI/AAAAAAAALKU/GqGuN6vJBPg/s1600/Crater1_Red2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://2.bp.blogspot.com/-7GllO9eJuFI/VY1ixYajhEI/AAAAAAAALKU/GqGuN6vJBPg/s640/Crater1_Red2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Impact Crater Tile, Red Planet Theme with 15mm SciFi minis</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-aeAL5-kttiE/VY1ixO1IKhI/AAAAAAAALJ0/p2KF_NXHYMY/s1600/Crater2_Grey.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="410" src="http://1.bp.blogspot.com/-aeAL5-kttiE/VY1ixO1IKhI/AAAAAAAALJ0/p2KF_NXHYMY/s640/Crater2_Grey.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Artillery Crater Tile, Grey Wastes Theme</td></tr>
</tbody></table>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-IkUUVfA0fkM/VY1iy74b2WI/AAAAAAAALJ8/wdRHgMp20J8/s1600/Crater2_Grey2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="438" src="http://1.bp.blogspot.com/-IkUUVfA0fkM/VY1iy74b2WI/AAAAAAAALJ8/wdRHgMp20J8/s640/Crater2_Grey2.jpg" width="640" /></a></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-fJpDzO1npac/VY1i0PYt-ZI/AAAAAAAALKA/911VMTXN8nQ/s1600/Crater2_Grey3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://2.bp.blogspot.com/-fJpDzO1npac/VY1i0PYt-ZI/AAAAAAAALKA/911VMTXN8nQ/s640/Crater2_Grey3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Artillery Crater Tile, Grey Wastes Theme, 15mm SciFi minis</td></tr>
</tbody></table>
<div>
<h3 style="text-align: left;">
<span style="color: #660000;">Next Social Stretch Goal: FREE Walls for everyone if we reach 165 Backers</span></h3>
<div>
Since the number of 180 backers may seem a bit far-fetched, I do not want to end without another freebie :) So, let us reach 165 Backers first, and everyone with a physical reward will also receive some free walls! Specifically:</div>
<div>
<ul style="text-align: left;">
<li>For every backer who gets 1 to 6 tiles (through Sets and add-ons), he or she will receive 1 Hedge Fences Set (that's 2x 12cm or 4x 5.2cm Hedge walls, see add-ons)</li>
<li>For every backer who gets 7 to 16 tiles (through Sets and add-ons), he or she will receive 1 Stone Walls Set (that's 2x 12cm or 4x 5.2cm Stone walls, see add-ons)</li>
<li>For every backer who gets 17 or more tiles (through Sets and add-ons), he or she will receive 1 Magnetic Columns Set (that's 2x single connectors and 1 T-connector columns, see add-ons)</li>
<li>All Wall System Starter Sets get ONE MORE Stone Wall piece</li>
</ul>
</div>
</div>
<div>
<h3 style="text-align: left;">
<span style="color: #990000;">Future stuff...</span></h3>
We may never reach it, at least on this Kickstarter, but I wanted to give you a glimpse of what I had in stock for the SciFi/Urban Stretch Goal: a road tile upgrade with luminated roadsides... Check the early prototype - LED lighting on 12V Battery<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-Un1eQS3k3Po/VY1oantGQhI/AAAAAAAALKk/lPtauXE4snM/s1600/IMG_5500.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://4.bp.blogspot.com/-Un1eQS3k3Po/VY1oantGQhI/AAAAAAAALKk/lPtauXE4snM/s640/IMG_5500.JPG" width="640" /></a></div>
<br />
<br />
<br /></div>
<div>
So what are you waiting for? The time is now - <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs" target="_blank">pledge</a>, spread the word, bring your friends in and get the last terrain you will ever need!<br />
<br />
Good gaming,<br />
<br />
George</div>
<div>
<br /></div>
<div>
<br /></div>
</div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-75546640078190463432015-06-16T14:09:00.003+03:002015-06-16T14:38:11.547+03:00Enhance your Battlefield! PEDION Wall System unlocked<div dir="ltr" style="text-align: left;" trbidi="on">
Our backers did it again - yes, another Stretch Goal is down, one that really enhances our range: the <b><span style="color: #660000;">Pedion Wall System</span></b>.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-e7FKgGFdEO0/VYAC9S5Y_II/AAAAAAAAK0E/w9Jk0EC4_Tc/s1600/9.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://4.bp.blogspot.com/-e7FKgGFdEO0/VYAC9S5Y_II/AAAAAAAAK0E/w9Jk0EC4_Tc/s640/9.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The newly unlocked Pedion Bridge - modular, affordable, perfect for your River Tiles!</td></tr>
</tbody></table>
<h3 style="text-align: left;">
<span style="color: #660000;">Raise those Walls Soldier!</span></h3>
The Wall System started as a small side-project, designed to take advantage of the connectivity of the Tiles and add man-made features on them, which can be removed easily and stored away – <i>Pedion </i>style. The Stretch Goal unlocks the basics of the Wall-system, allowing players to get a series of stone fences and hedges to enhance their terrain and their games. The main requirements behind the Wall System are:<br />
a) to avoid the placing of walls on bases for stability,<br />
b) to allow flexibility in wall placement and unit movement,<br />
c) to take advantage of magnetized areas on the tiles, and<br />
d) to be simple and affordable.<br />
<br />
Creating wargame walls without bases improves the aesthetics of the battlefield (the walls touch the ground realistically ) and allows unit placement next to them without having to balance the unit on the raised base. But what substitutes bases or unnatural wall thickness? The Pedion <b>Columns </b>of course.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/--2N38NYkU18/VYAExR9Vh2I/AAAAAAAAK0Q/EPsCVv-cO1I/s1600/8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="276" src="http://2.bp.blogspot.com/--2N38NYkU18/VYAExR9Vh2I/AAAAAAAAK0Q/EPsCVv-cO1I/s640/8.jpg" width="640" /></a></div>
<br />
<br />
The main principle of the System is this: there are “stone” columns (1x1x3cm) which act as the anchors of the walls/fences. These posts have magnetic bases to clip on the tiles, and magnets on 2 or 3 of their sides for the wall parts to clip onto them. So, you first place the columns, and then easily snap any wall part you want on and off. The Columns act as stabilizers and connectors for a network of fences.<br />
<br />
You can better understand see the simple way the System works (and the easy that walls are dismantled and stores away in the following video, especially after 0:34)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/yJCuy39Bovk/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/yJCuy39Bovk?feature=player_embedded" width="320"></iframe></div>
<br />
<br />
The prototypes you see on the photos and video are made from foamboard and plasticard. The Stretch Goal represents the design of molds to create resin parts of walls and columns, to be painted afterwards. For the hedges I have used pan scourer – and I am not sure if I’ll switch to something else, if it is going to keep the cost low for backers.<br />
<br />
Speaking of cost, there are new options in the Add-ons section, for backers to enhance their sets. Expect for these to grow, as I will add more wall lengths and options. And perhaps grab that “Crops Tile” Hedge Set, as the price is a Kickstarter special!<br />
<br />
The wall parts will be 12cm (4.7”) long, 3mm thick and their height will vary depending on scale and purpose. Specifically, I was planning to make available different heights for players to choose: “15mm low” (H=10mm), “15mm high/20-28mm low” (H=20mm), “20-28mm high” (H=30mm). For Stone fences, there will be grey stone, sand stone and brick variations.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Build those Bridges</span></h3>
Along with the "Wall System", another favorite of mine unlocked: the <b>Pedion Bridge</b>. In the spirit of Pedion, the Bridge is a 3-part flat stone modular construct, designed for the depth and with of the River Tiles. The arches go 1 cm deep to touch water surface and the bridge is 7 cm wide and 14 cm long.<br />
It assembles (magnetically) into one piece or you can dismantle it and store it away without taking any space. If you are getting any River tiles, this is a must have add-on, especially at the £9 price tag.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Desert and Winter Variation photos</span></h3>
Many backers asked for them, so take a look at the first photos from Desert/Winter prototype tiles. The beautiful 15mm and 6mm miniatures of Anne and <a class="g-profile" href="https://plus.google.com/101290802241293189533" target="_blank">+David Yeomans</a> bring the photographs to life.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-vxAsB7mbLqg/VYAJOQI-bPI/AAAAAAAAK0k/91YO36CTNIo/s1600/Desert1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://2.bp.blogspot.com/-vxAsB7mbLqg/VYAJOQI-bPI/AAAAAAAAK0k/91YO36CTNIo/s640/Desert1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Desert theme with Asphalt Road - 15mm FoW minis</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-QHlZ_TzW1GM/VYAJOBJQILI/AAAAAAAAK0g/kQRSoduSrlo/s1600/Desert2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="328" src="http://3.bp.blogspot.com/-QHlZ_TzW1GM/VYAJOBJQILI/AAAAAAAAK0g/kQRSoduSrlo/s640/Desert2.jpg" width="640" /></a></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-pAWUAueCXJY/VYAJN1bXA-I/AAAAAAAAK0c/OuN00NnF9sk/s1600/Desert3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="258" src="http://2.bp.blogspot.com/-pAWUAueCXJY/VYAJN1bXA-I/AAAAAAAAK0c/OuN00NnF9sk/s640/Desert3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">6mm Ancients on Desert tiles</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-RJYb9TUcS8A/VYAJOgwFfOI/AAAAAAAAK0o/Nzzg-1Wt9OY/s1600/Desert4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://2.bp.blogspot.com/-RJYb9TUcS8A/VYAJOgwFfOI/AAAAAAAAK0o/Nzzg-1Wt9OY/s640/Desert4.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The elephant is coming!</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-Cxi73doicv4/VYAJO4AzRBI/AAAAAAAAK0w/0KyZCUnHfeM/s1600/Desert5dunes.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://4.bp.blogspot.com/-Cxi73doicv4/VYAJO4AzRBI/AAAAAAAAK0w/0KyZCUnHfeM/s640/Desert5dunes.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Special kind of "broken ground" tile type I am thinking for Desert and Snow: raised dunes/drifts. It increases tile weight and vertical size, but looks nice.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-PzD413T07V4/VYAJPNSxC2I/AAAAAAAAK00/JrnAE9J_lcU/s1600/Winter1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="394" src="http://2.bp.blogspot.com/-PzD413T07V4/VYAJPNSxC2I/AAAAAAAAK00/JrnAE9J_lcU/s640/Winter1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">German 88mm at the Eastern Front - Winter tiles with Dirt road and 15mm FoW minis</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-2il2GNslVrI/VYAJPeRClpI/AAAAAAAAK04/EnWMFERz9d0/s1600/Winter2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://3.bp.blogspot.com/-2il2GNslVrI/VYAJPeRClpI/AAAAAAAAK04/EnWMFERz9d0/s640/Winter2.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-w-eq5bQ3moU/VYAJPpdi8qI/AAAAAAAAK08/WpihQajiCRE/s1600/Winter3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://2.bp.blogspot.com/-w-eq5bQ3moU/VYAJPpdi8qI/AAAAAAAAK08/WpihQajiCRE/s640/Winter3.jpg" width="640" /></a></div>
<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Next Stretch Goal</span></h3>
We still have a little bit over 2 weeks left in the Kickstarter campaign - how about some more Stretch Goals? The next one, upon £28000, will unlock some "Science Fiction" looks for the Tiles. But this is not only it; this SG unlocks the two types of Crater Tiles (asteroid and bombardment crater) as well as different, more exotic "liquids" for your River tiles: Lava flow and Green toxic stream...<br />
Hooked? Spread the word, bring your friends and we will reach it!<br />
<br />
Good gaming,<br />
<br />
George</div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-635630429552228262015-06-10T22:19:00.002+03:002015-06-10T22:29:09.177+03:00PEDION Battlefields just got better: another Stretch Goal achieved!<div dir="ltr" style="text-align: left;" trbidi="on">
Bring out your farmers! Another Stretch Goal reached: Crops Tile is available! And this comes in addition to the 1st Stretch Goal, unlocking the Desert and Winter themes for the Battlefield Sets!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-QZ088X470vg/VXhumbAPuPI/AAAAAAAAKcg/9Fhft14R26k/s1600/farmers1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="344" src="http://4.bp.blogspot.com/-QZ088X470vg/VXhumbAPuPI/AAAAAAAAKcg/9Fhft14R26k/s640/farmers1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The fabulous farmers of <a class="g-profile" href="https://plus.google.com/101290802241293189533" target="_blank">+David Yeomans</a> and Anne Yeomans attacked on a Crops/Orchard Tile</td></tr>
</tbody></table>
Oh man, this Kickstarter brings forth feelings and emotions which are definitely not the norm for a 40-year old. So, let me give you some insight on what has happened during the last week (going backwards to the previous blog post):<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">2nd Stretch Goal was reached, unlocking the Crops Pedion Tile</span></h3>
<br />
Yesterday our pledge total reached and surpassed £20000, making feasible the design and production of a <b>Crops Pedion Tile</b>. Crops, orchards and other types of fields are quite common in rural areas, especially in temperate climates. They tend to cover most of the gently sloped areas which are suitable for farming; the exact same areas that commanders historically have repeatedly chosen to give their battles. So, I thought it would make a valid addition to Pedion, to be able to expand and enhance your battlefields with the representation of farmed lands.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-d2rIhhJzuk4/VXh14FR7LaI/AAAAAAAAKeY/iq_r8ypffP8/s1600/Cropstile1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="438" src="http://1.bp.blogspot.com/-d2rIhhJzuk4/VXh14FR7LaI/AAAAAAAAKeY/iq_r8ypffP8/s640/Cropstile1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The basic Crops Tile: a Sown area and a Crops field </td></tr>
</tbody></table>
<br />
The tile is designed having the base scale range of Pedion (15-28mm) in mind. It consists of two distinctive areas that the players may declare as they please: a sown area, planted with low vegetation, and a dirt field. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-BCqfFYXRfoE/VXh3dPdCrWI/AAAAAAAAKek/h6AurbfpwJQ/s1600/Cropstile2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="448" src="http://4.bp.blogspot.com/-BCqfFYXRfoE/VXh3dPdCrWI/AAAAAAAAKek/h6AurbfpwJQ/s640/Cropstile2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The "dirt" field; actually a magnetized area for add-on terrain depending on your whims </td></tr>
</tbody></table>
<br />
<b><span style="color: #660000;">Characteristics</span></b>:<br />
<br />
<ul style="text-align: left;">
<li>The tile displays two actual fields, in sizes compatible with 15-28mm scales.</li>
<li>The dirt area is actually magnetized, so it can be used to clip magnetic features onto it. </li>
<li>The tile comes with Crops "rows" and some Orchard fruit trees. Players can use the dirt field as flat ground, or connect the provided features any way they want. They can create a full crops field, an orchard, or a combination.</li>
<li>When miniatures move through the terrain, the magnetized features can be removed temporarily, to allow placement of units without any fuss (no more soldiers staying on top of your crops!).</li>
<li>As Pedion is further developed, more features will become available to clip onto the field: other types of orchards, vines, even whole farmhouses.</li>
<li>The tile includes magnetic hard-points all around its edges and across its centerline; their purpose is to attach columns of the Pedion Wall System, the next Stretch Goal of the Kickstarter Campaign.</li>
</ul>
Check out some of these features in the photos:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-MBpAM2-PDf8/VXh8xO0TZ6I/AAAAAAAAKe4/e0cDWa-H5A4/s1600/Cropstile3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="386" src="http://4.bp.blogspot.com/-MBpAM2-PDf8/VXh8xO0TZ6I/AAAAAAAAKe4/e0cDWa-H5A4/s640/Cropstile3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Magnetized Crops "rows" clip on and off to allow miniature placement and movement</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-2jG-MXpwYNg/VXh8xq8i4PI/AAAAAAAAKe8/NTwupFAv-uk/s1600/Cropstile4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="514" src="http://1.bp.blogspot.com/-2jG-MXpwYNg/VXh8xq8i4PI/AAAAAAAAKe8/NTwupFAv-uk/s640/Cropstile4.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Field can be used as orchard (final product will include 4 fruit trees)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-y4STu1iZJ5I/VXh8yEjE-dI/AAAAAAAAKfE/inzPkWzOMYs/s1600/Cropstile5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="468" src="http://4.bp.blogspot.com/-y4STu1iZJ5I/VXh8yEjE-dI/AAAAAAAAKfE/inzPkWzOMYs/s640/Cropstile5.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Combination of crops and tree line</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-pOa_VQd5BKo/VXh8123KPaI/AAAAAAAAKfQ/P_UQZhwGT-w/s1600/Cropstile6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://3.bp.blogspot.com/-pOa_VQd5BKo/VXh8123KPaI/AAAAAAAAKfQ/P_UQZhwGT-w/s640/Cropstile6.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The magnetic hard-points on the tile edges...</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-4z0GsIkkDs8/VXh83NqKGaI/AAAAAAAAKfY/JhN1RM-0Y4I/s1600/Cropstile7.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="http://2.bp.blogspot.com/-4z0GsIkkDs8/VXh83NqKGaI/AAAAAAAAKfY/JhN1RM-0Y4I/s640/Cropstile7.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">...used for hedges (Wall System)</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-bmTLoRO-kvo/VXh83nXkbqI/AAAAAAAAKfc/4uFcGRuuOHE/s1600/Cropstile8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="522" src="http://1.bp.blogspot.com/-bmTLoRO-kvo/VXh83nXkbqI/AAAAAAAAKfc/4uFcGRuuOHE/s640/Cropstile8.jpg" width="640" /></a></div>
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Cannot get enough of Pedion? Introducing the PedionAMMO subscription</span></h3>
For some time now, I was trying to find a way for Pedion owners to easily expand their Sets. You see, Pedion is not only modular, but its main design advantage is its ability to constantly expand. So, a week ago I have had that light-bulb moment about a subscription based service; the response in the project's comments section was overwhelmingly positive. So now we have our own "Loot Crate", and it's called <b><span style="color: #660000;">PedionAMMO</span></b> (yes, like ammunition).<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-I287rucoBuI/VXh-7CS0wZI/AAAAAAAAKfs/cbhy25RIQ0c/s1600/subservice1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="426" src="http://4.bp.blogspot.com/-I287rucoBuI/VXh-7CS0wZI/AAAAAAAAKfs/cbhy25RIQ0c/s640/subservice1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">No, I won't send you an actual ammo crate, this is a mock-up</td></tr>
</tbody></table>
<br />
The <b>PedionAMMO</b> Subscription Service is a way for you to receive monthly Pedion goodness and expand your boards, or even start new Sets. This monthly service will include lightweight, compact additions. Subscribers can expect to receive (non-exhaustive list):<br />
<br />
<ul style="text-align: left;">
<li>Tiles (plain, broken ground, forest floors, roads, and if possible even rivers). The tiles may be of types unlocked during this campaign, or new themes that I design for Pedion in a later date. I was thinking of running an annual poll for each year's theme (eg Green, desert, scifi etc). </li>
<li>Sets of trees (magnetic)</li>
<li>Rock formations (magnetic)</li>
<li>Wall system parts</li>
<li>Grids</li>
<li>Hill parts </li>
<li>Pedion Blank Tiles</li>
<li>Other promotional stuff, like Pedion PrintTiles (gaming mat tiles), FoamGrass etc</li>
</ul>
<br />
You can subscribe either for 1 month, or save some money by going for the 6-month and 12-month subscription packages, which offer a discount of -10% and -20% respectively for Kickstarter backers! There are two ongoing rates, only due to differences on shipping costs:<br />
<br />
<ol style="text-align: left;">
<li>The base monthly cost for residents of Europe is £10, and</li>
<li>The base monthly cost for residents of USA, Canada, Australia and the rest of the World is £11.5 (~$17.5 US)</li>
</ol>
<br />
The above costs include shipping; and it goes without saying, the retail values of the included items will cover/exceed this rate. The Subscription service will commence after the Project's fulfillment, namely December 2015.<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Before the 2nd, there was the 1st: Desert and Winter ground variations were Unlocked!</span></h3>
Five days ago our Pledge Total surpassed the £18000 limit, thus unlocking for all current and future backers out first Campaign Stretch Goal: the availability of Desert and Winter (Snow) ground types for your modular battlefields. What will this mean? As a free Upgrade, all physical rewards with terrain tiles can now be of three variants: the original "<b>Green Spring</b>" theme, the <b>Desert </b>theme and the <b>Winter </b>theme.<br />
<br />
When "locking" their rewards after the campaign, backers can choose the Ground Type of any or all Tiles in their Sets/add-ons to become Snow/Winter or Desert.<br />
Though the new Ground variations do not introduce completely new tile types, they do bring some exciting variations in existing tiles. Specifically:<br />
<br />
<ul style="text-align: left;">
<li>Forest tiles in Desert boards will include palm trees instead of temperate forest trees. But you can upgrade your palm-tree "forest" to become an Oasis with a small pond in the middle. Or you can completely forgo the vegetation option, and turn your "forest" tile into a "Badlands" tile, with magnetic rock formations (mesas) to clip on the tile.</li>
<li>The same option of snow-covered badlands can be used by backers of Winter terrain as well; you can upgrade your "forest" and substitute your trees for magnetic snow-covered rocks. The rock formations will be available as a stand-alone add-on as well.</li>
<li>The river tiles in Desert board will also have the painted option of "Dried creek". In Snow variations you can upgrade painted or liquid glass rivers to have small pieces of drifting ice in the "liquid glass" water (just for aesthetics or to actually help fording).</li>
</ul>
<br />
I am in the process of creating sample prototypes of tiles in the two new themes. While not all are finished yet, here is a glimpse of some tile types in the Desert theme. Please keep in mind that these are a <u>Work in Progress</u>, and although 95% ready, they still lack some details (like flocking and some extra sand effects).<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-PcQIJOHYJe8/VXiEGyr-YXI/AAAAAAAAKgE/ROlOVRRZfNs/s1600/desert_draft1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="418" src="http://2.bp.blogspot.com/-PcQIJOHYJe8/VXiEGyr-YXI/AAAAAAAAKgE/ROlOVRRZfNs/s640/desert_draft1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Desert Broken Land tile - includes a magnetic hard-point</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-pQZS5xUw5ZY/VXiEHQxyKCI/AAAAAAAAKgI/5OnhbL4_7Uw/s1600/desert_draft2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="484" src="http://3.bp.blogspot.com/-pQZS5xUw5ZY/VXiEHQxyKCI/AAAAAAAAKgI/5OnhbL4_7Uw/s640/desert_draft2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Same tile, with a desert rock formation clipped on; The rock is an example of the rocks you can get for creating "badlands" instead of "forests" in your Desert board</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-vwPTztXSQR4/VXiEHcJRs3I/AAAAAAAAKgM/VxReCpNDdJU/s1600/desert_draft3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="460" src="http://2.bp.blogspot.com/-vwPTztXSQR4/VXiEHcJRs3I/AAAAAAAAKgM/VxReCpNDdJU/s640/desert_draft3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Straight Road tile, in Desert theme, with Asphalt surface. Road markings add realism but limit the tile usage only to 15-20mm scales as they delineate traffic lanes</td></tr>
</tbody></table>
<br />
<br />
<br />
<h3 style="text-align: left;">
<span style="color: #660000;">Next Stretch Goals</span></h3>
But all these was only the beginning, believe it or not! Now two more Stretch Goals -one Social and one depending on Pledge Level- are within breathing distance. Actually, the "social" one may well be realized the moment your reading these lines, we are <u>that</u> close: when we reach the number of 130 backers, each one of our physical reward levels will get an extra, free Tree. Plus, in case your Set or/and add-ons include Forests, each Forest tiles get one free tree as well. Only 2 more backers are needed!<br />
<br />
The next pledge level Stretch Goal is also close, at £23000, and it will unlock a NEW kind of terrain add-on: the Pedion Wall System. You have seen examples in photos and videos, and the Stretch Goal will allow the creation of mold for realizing these designs. And we are less than £2500 away!<br />
<br />
Thank you for reading this far, and I hope you will get on the Pedion train, or even bring some hobbyists with you!<br />
<br />
Good gaming,<br />
George<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-29037995428231937612015-06-02T01:44:00.001+03:002015-06-02T14:26:33.152+03:00PEDION Battlefields has Funded in 55 hours! Now for Stretch Goals<div dir="ltr" style="text-align: left;" trbidi="on">
Wow! It took me a bit to regain my speech, and now it's time to say <b><i>THANK YOU</i></b>! Peopled flocked to Pedion Kickstarter, and it got funded in just 55 hours!<br />
<br />
Of course, the fun it's just starting! If you have followed this blog, you know that I love to design new things and expand on ideas; so, it's time for Stretch Goals. But for this to happen, we need more people to <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs/dashboard" target="_blank">support </a>us:<br />
<a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs">https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs</a><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-ta1j55-znjg/VWzRfgt2d8I/AAAAAAAAKSE/fFF-mkg1Fwo/s1600/river_indians.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="270" src="http://3.bp.blogspot.com/-ta1j55-znjg/VWzRfgt2d8I/AAAAAAAAKSE/fFF-mkg1Fwo/s640/river_indians.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8000001907349px;">The beautiful Indians of Dave and Anne Yeomans next to a Pedion River in UKGE2015</span></td></tr>
</tbody></table>
<br />
<span style="color: #990000;"><b>The first Stretch Goal is to produce different themes of the Pre-painted Tiles, and specifically a Winter theme and a Sand/Desert theme. We are less than £2800 away, so help us make it happen</b>!</span><br />
<br />
This Stretch goal will allow supporters to choose to have their Reward Set of Pedion tiles painted in a different theme than the original "Spring Green" presented in most pictures.<br />
The Tile types remain the same; but if the supporters choose so, they can have them covered in "heavy" snow, or in golden sand. This Upgrade will actually be without any extra cost (apart from upgrading any forest tiles to "Oasis" tiles, since they will also include a pond at a small extra cost).<br />
<br />
It is time to introduce our first "SOCIAL" Stretch Goals as well, which we are keeping as a surprise. So here it goes:<br />
<span style="color: #990000;">When the number of Backers reaches<b> 130 </b>(it's at 97 right now),<b> each and every backer of a physical reward pledge will get a FREE extra magnetic tree. </b></span><br />
<b><span style="color: #990000;">Also, you will get another FREE magnetic tree for every Forest Tile that your reward includes or you buy as an add-on; that makes the available trees for your Forest Tiles Seven (7), instead of six. </span><br /><i>This is a Kickstarter-only free upgrade</i>!</b><br />
<br />
Hope you like your free gifts, because more will come in later backer numbers!<br />
<br />
How do you get your gifts? <u>Share the Pedion campaign with more people</u>!<br />
You can share the campaign directly with the "Share" button at the top on your social networks. You can also follow us on <a href="https://www.facebook.com/pedionterrain" target="_blank">Facebook </a>and <a href="https://twitter.com/Pedionterrain" target="_blank">Twitter</a>, in order to "like", favor", and share our posts.<br />
But two other venues will help as well:<br />
a) be sure to visit daily or at least on alternating days the <a href="http://www.kicktraq.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs/" target="_blank">KickTraq page of the Project</a>, and then click back to the project page. This increases popularity within Kicktraq and moves the project up in the Kicktraq front page Hot List, where thousands of people may see it; and you will monitor the project's process on the same time :)<br />
b) visit and post/like at <a href="http://www.beastsofwar.com/pedion-modular-battlefield/prepainted-modular-terrain-tiles-pedion-kickstarter/" target="_blank">a preview article about Pedion on the very popular Beasts of War wargaming site</a> - they found the product worthy, so we could keep the article trending!<br />
<br />
<br />
<b><span style="color: #990000;">Pedion made an impression in UKGameExpo 2015</span></b><br />
<br />
As you may know, I traveled to Birmingham those last days to live the great gaming experience which is UKGameExpo show... I had a brilliant time, and I also maned a stand with Pedion tiles.<br />
<br />
The look on visitors' faces can be summarized in this word: amazed. They approached the stand in a slightly apprehensive way: "<i>look at this beautiful terrain, it must be heavy and cumbersome</i>", "<i>we will need a new house to put this</i>" etc (yes, people actually said this).<br />
They left awestruck: they discovered first hand how lightweight, durable, practical and 100% modular the whole system is, in addition to beautiful... We had comments like "excellent", "brilliant" coming from people like former GW sculptors, Mantic demonstrators and Hawk employees. Two of our Backers, Tom and Dave found their way to the stand, to see in person what they had backed. Their reviews are now <a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs/comments" target="_blank">in the Comments section of the Campaign</a>, for the world to see that Pedion is what it promises.<br />
<br />
So check out some moments from our UKGE stand! Do not forget to share!<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/yq3A0S3x8wY" width="480"></iframe>
<br />
Again, a huge thank you for getting Pedion so far; now let's make it even better!<br />
<br />
Good gaming,<br />
George<br />
<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-32955287553088428662015-05-27T15:15:00.001+03:002015-05-27T15:15:36.450+03:00PEDION Battlefields Kickstarter has Launched - Pledge NOW!<div dir="ltr" style="text-align: left;" trbidi="on">
This is the shortest of them blog posts, just to let you know to <b><span style="color: #990000;">go and get your own Pedion Modular Battlefield, at great prices and with Early Bird Specials</span></b>! The project will run only for 35 days, so you better hurry up - just follow the link below:<br />
<br />
<div style="text-align: center;">
<b><span style="font-size: large;"><a href="https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs" target="_blank">PEDION Modular Prepainted Terrain System for RPGs & Wargames</a></span></b></div>
<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Ro6_HRPjiQE/VWWt_FDnvDI/AAAAAAAAKF0/vR2SkSMfEkE/s1600/kickstarterlogo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://2.bp.blogspot.com/-Ro6_HRPjiQE/VWWt_FDnvDI/AAAAAAAAKF0/vR2SkSMfEkE/s640/kickstarterlogo.jpg" width="640" /></a></div>
<br />
<br />
At the Kickstarter you will find available a number of basic Battlefield Sets as rewards, corresponding to standard board sizes like 3'x3', 4'x4', 6'x4' etc. There are also special deals for the early birds among you, for Gaming Clubs, and for Retailers!<br />
<br />
The sets include Tile types among those presented in these pages during the last months. Should the Campaign prove successful, there are a series of Stretch Goals to create even more designs, ground types and other accessories - like Bridges and Buildings! So help as start and improve upon Pedion.<br />
<br />
Good gaming - on Pedion terrain!<br />
George</div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-57357043707545194012015-05-22T11:23:00.001+03:002015-05-22T11:23:32.943+03:00Journal #9 - or, Announcing the Kickstarter; Pedion is spreading its wings<div dir="ltr" style="text-align: left;" trbidi="on">
This will be a short post, written to mark the end of a phase; and to introduce a tentative start into Pedion's full potential. All the previous blog posts were about the design of a modular terrain, how I would like it to work, and on the prototypes to test my principles. Now, it is time for the next step, as many among you reading these pages have wondered "<i>They are nice - is there any way to get my own?</i>".<br />
<br />
So, without further ado, <b>I am proud to announce that I will attempt to crowdfund</b> <b>Pedion with a <span style="color: #274e13;">KickStarter </span>Campaign. The Campaign will start on <span style="color: #cc0000;">Wednesday, 27th of May 2015</span>, </b>if everything goes according to schedule. Yes, that's next week, only a few days away. So mark your calendars, as this is a chance to pre-order complete Pedion Battlefield Set at a reduced price.<br />
Do you want to learn about the campaign launch the moment it happens? <b><a href="http://prefundia.com/projects/view/pedion-modular-prepainted-terrain-system-for-rpgs-and-wargames/5352/" target="_blank">You can go to thie Prefundia page and enter your email to the field box at the top</a></b> - you will get an email when we launch, and you will have the chance to get some of those limited Early Bird packages available!<br />
Also, the <b>Prefundia </b>page gives a summary of the Campaign and its Rewards, in case you want to freshen up your Pedion info, or you want to <u>share </u>the project with your gamer buddies who may be interested.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-oGhybUQAaXE/VV5ogkdqm-I/AAAAAAAAJrM/VI1tBRQ497s/s1600/COMMINGSOON_72dpi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-oGhybUQAaXE/VV5ogkdqm-I/AAAAAAAAJrM/VI1tBRQ497s/s640/COMMINGSOON_72dpi.jpg" width="472" /></a></div>
<br />
<br />
<b>Why the Kickstarter?</b><br />
<br />
Pedion started as a homemade project, but I believe it has the potential to reach gamers worldwide – and that’s what the Kickstarter is for. This campaign is for mass producing and making Pedion Battlefield Sets commercially available.<br />
<br />
The modular system has already undergone extensive design and prototyping. However, the tiles are still mostly handmade, although much of the development process is standardized and the bases are machine-cut. By this Kickstarter campaign, I aim to:<br />
a) determine if there is actually a "market" for pre-painted modular, expandable terrain,<br />
b) to expand Pedion by designing more prototypes, ground covers and magnetic features, and<br />
c) -main reason- acquire an initial sum in order to invest into mass-production solutions, namely molds, resin and matrices.<br />
<br />
But crowdfunding is not the only adventure that Pedion will partake in...<br />
<br />
<h3 style="text-align: left;">
</h3>
<h3 style="text-align: left;">
Going to UK GAMES EXPO 2015!</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-73h8ix3gRjk/VV5m4I27tQI/AAAAAAAAJrA/crUrI37Dw4A/s1600/header.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="113" src="http://4.bp.blogspot.com/-73h8ix3gRjk/VV5m4I27tQI/AAAAAAAAJrA/crUrI37Dw4A/s640/header.jpg" width="640" /></a></div>
<br />
This is another big step - we are leaving the comfort zone of Greece to bring Pedion straight to the gamers! This years' UK Games Expo will be held in <b>Birmingham, UK, from the 29th to the 31st of May</b>. And <b><span style="color: #cc0000;">Pedion will have a small stand in Library Suite, number L17</span></b>, with many prototypes for all of you to see. Check more about the Exhibition and the Trade Hall plans <a href="http://www.ukgamesexpo.co.uk/halls.php" target="_blank">here</a>.<br />
<br />
The Exhibition will take place the same period with the Kickstarter. So if you are wondering whether Pedion is really as good as it looks, come by - and perhaps you will even get a small gift as a thank you! However, if you wait until the EXPO to make up your mind, those Early Birds may fly away...<br />
<br />
<h3 style="text-align: left;">
</h3>
<h3 style="text-align: left;">
And the Pedion Webstore is Live!</h3>
Last but not least, for those of you not interested in 3D terrain but would be fine with game mats, you will be happy to know that our webstore is live. Only a few products are available right away, but they all implement the Pedion principle of modular battlefields.<br />
So if you want to know more about our <b>PrintTiles</b>, the awesome (and affordable) Gaming Mats for Space Battles and RPGs, or the economy and realistic <b>FoamGrass</b> tiles, check the webstore through <a href="https://www.facebook.com/pedionterrain" target="_blank">Facebook </a>or straight at <a href="http://pedion.ecwid.com/">http://pedion.ecwid.com/</a><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-LaOO_swtB_A/VV5sZU79ScI/AAAAAAAAJrY/uumH1S0x-Bk/s1600/printiles.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://1.bp.blogspot.com/-LaOO_swtB_A/VV5sZU79ScI/AAAAAAAAJrY/uumH1S0x-Bk/s320/printiles.png" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-ogEXAjiBswc/VV5sf-yCKoI/AAAAAAAAJrg/nmG4OQOi680/s1600/20150315_222413.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://4.bp.blogspot.com/-ogEXAjiBswc/VV5sf-yCKoI/AAAAAAAAJrg/nmG4OQOi680/s320/20150315_222413.jpg" width="320" /></a></div>
<br />
As you can see this is a busy time for Pedion - all we ask is that you help us spread those wings.<br />
<br />
Good Gaming,<br />
George</div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0tag:blogger.com,1999:blog-5646280416205533626.post-90977719921186782762015-04-29T16:50:00.000+03:002015-04-29T17:06:24.927+03:00Journal #8 - or, On Rivers and Streams<div dir="ltr" style="text-align: left;" trbidi="on">
Took me long enough to get to this post, and I hope everyone is doing ok. Excuse my tardiness, but I was trying to get things moving to finally Kickstart Pedion. But enough small talk - let's take a look at one of my best accomplishments so far, the "River" tiles for Pedion<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;">™</span>.<br />
<br />
Many a wargamer won't consider a battlefield worth its name if it doesn't include a river. For me, I think that rivers play less part than hills (<a href="http://pedionterrain.blogspot.gr/2015/04/journal-7-or-over-hills-and-far-away.html" target="_blank">previous Journal</a>), but, my, do Rivers make a Battlefield stand out! So, Pedion will include a series of <b>River</b> <b>Tiles</b>, and beautiful ones if I may say so :)<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-1iEw_doqqOc/VUC79M0dpyI/AAAAAAAAJO4/RuwRc6xIDTs/s1600/River_pic1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-1iEw_doqqOc/VUC79M0dpyI/AAAAAAAAJO4/RuwRc6xIDTs/s1600/River_pic1.jpg" height="376" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ambushing a Water Elemental - miniatures included just for scale, from Reaper, Wizkids, painted by yours truly and <a class="g-profile" href="https://plus.google.com/114176995501545361076" target="_blank">+Tasos Leontarakis</a> </td></tr>
</tbody></table>
<br />
Following the Pedion system logic, part of the tile can be designated aw River or Stream. It depends on the players, the scenario and/or the rules to define what this means, if it is impassable, if it includes difficult ground crossings/fords, or if bridges are required.<br />
<br />
As with Road Tiles, River Tiles must be designed to connect to each other, forming a meander and crossing the table/battlefield from one side to another (not necessarily opposite ones). Due to the square shape of the tiles, the river part of each tile should start and end in specific places, in order for the tiles to be interchangeable. Again I followed the "roads" design philosophy, and the rivers start and end at the middle of tile sides. That means mostly 90 degrees turns of the water flow, but it seems realistic enough.<br />
<br />
I once more put my expertise into cartography and GIS into good use and digitized real-life data: <u>the river flow and turns are not made-up, but copy parts of the flow of the Columbia River in the USA</u>. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/DSe6xYILRx9f9aIT1UVMGCuByQRZCowcyZkgN3c2V3E=w1395-h821-no" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/DSe6xYILRx9f9aIT1UVMGCuByQRZCowcyZkgN3c2V3E=w1395-h821-no" height="376" width="640" /></a></div>
<br />
One of most basic requirements for Pedion<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;">™</span> (see my <a href="http://pedionterrain.blogspot.gr/2015/01/journal-1-or-what-i-need-from-modular.html" target="_blank">first ever post</a>) was for the terrain to seem realistic as real topography. in particular, I always had an issue (and I think many do), both aesthetic and practical, with river pieces placed over a terrain board - the river was protruding from the terrain, and the miniatures will have to... climb it ?!<br />
<br />
Pedion River Tiles have an actual depression across all the river parts, so the ground actually sinks when it reaches the river (as it should). The riversides are designed to either be steep or gentle sloping (1 to 3 ratio) to allow miniature placement. The depression is about 1cm deep (~0.4"). As a matter of fact, the main reason the rest of the Pedion Tiles are 1 cm deep is to accommodate for such a depression in the case of rivers.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/Na5LUpEYRu7tQotqk8pKiM4JJZJ_UUERess9nlVqiXs=w1514-h821-no" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/Na5LUpEYRu7tQotqk8pKiM4JJZJ_UUERess9nlVqiXs=w1514-h821-no" height="346" width="640" /></a></div>
<br />
<br />
<b><span style="color: #660000;">River Tile Properties and Variations</span></b><br />
<ul style="text-align: left;">
<li>Realistic-looking, <b>1 cm depressed</b> river tiles, with 1:3 slopes on river side for secure miniature positioning. </li>
<li>For the time being there are <b>six (6)</b> discreet <b>River tile designs</b>: Three "straight" designs (river crossed from opposite sides) with different kind of curving (one includes an islet), and two right "turns".</li>
<li><b>The River width is approx. 7 cm</b> on the tiles (that's about 2.75") although it varies across the tile. I selected this size as it corresponds to realistic river sizes for the whole 15mm to 28mm scale range Pedion is intended for. Therefore, the river can correspond to a 4m (13') stream in 28mm scale (1/56), up to a 7m wide river (23') in 15mm scale (1/100). </li>
<li>The Riversides <b>include metal hardpoints</b>. These can be used for magnetic terrain pieces from Pedion tiles, like trees, walls etc.to snap onto. </li>
<li>Although any tile could be designated as such, <b>there will be a specific design for a Ford Tile</b>, where both River and Road Pedion<span style="background-color: #fff9ee; color: #222222; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15.3999996185303px; line-height: 21.5599994659424px;">™</span> Tiles could snap. Also a lightweight, modular Bridge design is already underway.</li>
<li>River tiles are amongst the most demanding tiles to produce, both regarding the time and the material needed. To keep the overall cost under control, the players could acquire t<b>wo different versions of the River tiles</b>: the <u>Painted version</u> or the <u>Liquid Glass version</u> (more realistic but also considerably more expensive). The only difference between those versions is the addition of two-part resin on the river surface to emulate the water flow - check our the photos below to see what I mean. </li>
</ul>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/_WxqofNZKWm21eCcOSrIsXaQIW0jozWScgxXX1m7USQ=w1565-h683-no" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/_WxqofNZKWm21eCcOSrIsXaQIW0jozWScgxXX1m7USQ=w1565-h683-no" height="278" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The "Painted" Version (before applying Resin)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/AkwjrKmozJYuM8aWL7V4tB8fA46rkl9vqjdggS6B-gA=w1376-h821-no" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/AkwjrKmozJYuM8aWL7V4tB8fA46rkl9vqjdggS6B-gA=w1376-h821-no" height="380" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The "Liquid Glass" Version (Resin on top)</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/3v7NxxFsMnHj-r_vf-JiMs96tNbQEIZooqTiGyZM17Y=w1566-h813-no" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/3v7NxxFsMnHj-r_vf-JiMs96tNbQEIZooqTiGyZM17Y=w1566-h813-no" height="330" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A "Liquid" right bend, emulating a hairpin turn</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-rrUOLFarywc/VQLFzejrcnI/AAAAAAAAIpo/AywyNZT39BI/w1095-h821-no/P1130842.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-rrUOLFarywc/VQLFzejrcnI/AAAAAAAAIpo/AywyNZT39BI/w1095-h821-no/P1130842.JPG" height="478" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The six basic River Tile designs, "Liquid Glass" Version (notice the glare)</td></tr>
</tbody></table>
<br />
In case your are wondering, creating those River Tiles is neither easy nor fast. For instance, you have to wait three full days for the poured on resin to become solid - so it needs patience. As with previous posts, I'll give you a glimpse of the creation steps the tiles underwent in the photos below.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-nM13lXk9AVE/VOixm28YvxI/AAAAAAAAHv4/N0ODpQchl-o/w1459-h821-no/20150221_182551.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-nM13lXk9AVE/VOixm28YvxI/AAAAAAAAHv4/N0ODpQchl-o/w1459-h821-no/20150221_182551.jpg" height="180" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/cu53lsZ0CqFEW2EwNh7q4ZySI5NmVRdvtWBVnyd2RDc=w796-h821-no" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/cu53lsZ0CqFEW2EwNh7q4ZySI5NmVRdvtWBVnyd2RDc=w796-h821-no" height="320" width="309" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-AO8J7CfYdpc/VOkNfT_8KZI/AAAAAAAAHws/7FpW4bt4QnA/w1459-h821-no/20150222_005320.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-AO8J7CfYdpc/VOkNfT_8KZI/AAAAAAAAHws/7FpW4bt4QnA/w1459-h821-no/20150222_005320.jpg" height="180" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-q8cmVB17C6k/VOkOzaBvqzI/AAAAAAAAHw8/89mvw-ifqpk/w1459-h821-no/20150222_010330.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-q8cmVB17C6k/VOkOzaBvqzI/AAAAAAAAHw8/89mvw-ifqpk/w1459-h821-no/20150222_010330.jpg" height="180" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-B7rZqAVj9Ww/VOsOdM2zVAI/AAAAAAAAHxc/jr6gq61TpaY/w1459-h821-no/20150223_132520.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-B7rZqAVj9Ww/VOsOdM2zVAI/AAAAAAAAHxc/jr6gq61TpaY/w1459-h821-no/20150223_132520.jpg" height="180" width="320" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-Cloh4v1E7Xw/VO3RNYzNsDI/AAAAAAAAHxw/uOuMVoCwiwc/w1459-h821-no/20150225_154157.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-Cloh4v1E7Xw/VO3RNYzNsDI/AAAAAAAAHxw/uOuMVoCwiwc/w1459-h821-no/20150225_154157.jpg" height="180" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-FRhlAp4uL-o/VO3RVHTZDLI/AAAAAAAAHx8/mv1MOTHZSN4/w1459-h821-no/20150225_154211.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-FRhlAp4uL-o/VO3RVHTZDLI/AAAAAAAAHx8/mv1MOTHZSN4/w1459-h821-no/20150225_154211.jpg" height="180" width="320" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-t2u-RlDtVBk/VO4rPbdvnNI/AAAAAAAAHy0/aJj5K8Ce040/w1459-h821-no/20150225_220610.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-t2u-RlDtVBk/VO4rPbdvnNI/AAAAAAAAHy0/aJj5K8Ce040/w1459-h821-no/20150225_220610.jpg" height="180" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-ioJ1d0J2CYI/VO4rhJ34yII/AAAAAAAAHzk/y1vkmnk5g10/w1459-h821-no/20150225_220708.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-ioJ1d0J2CYI/VO4rhJ34yII/AAAAAAAAHzk/y1vkmnk5g10/w1459-h821-no/20150225_220708.jpg" height="180" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-elt1XMpbQcQ/VO4rkXc4CaI/AAAAAAAAJPY/ndYCdjBL1zQ/w1565-h740-no/20150225_220724.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-elt1XMpbQcQ/VO4rkXc4CaI/AAAAAAAAJPY/ndYCdjBL1zQ/w1565-h740-no/20150225_220724.jpg" height="151" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-c326jEyJGhI/VPLyjBHoHGI/AAAAAAAAH3A/K31hZVyOSnQ/w1459-h821-no/20150301_130516.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-c326jEyJGhI/VPLyjBHoHGI/AAAAAAAAH3A/K31hZVyOSnQ/w1459-h821-no/20150301_130516.jpg" height="180" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-DF3Ty4c-4LM/VPLyl9UucqI/AAAAAAAAH3M/5El3PHyeMPo/w1459-h821-no/20150301_130520.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-DF3Ty4c-4LM/VPLyl9UucqI/AAAAAAAAH3M/5El3PHyeMPo/w1459-h821-no/20150301_130520.jpg" height="180" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-siPKf0LlAwQ/VPL3YrY0k0I/AAAAAAAAH5U/XlYAZ5sX00o/w1565-h786-no/20150301_132542.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-siPKf0LlAwQ/VPL3YrY0k0I/AAAAAAAAH5U/XlYAZ5sX00o/w1565-h786-no/20150301_132542.jpg" height="160" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-f4_Eep2uJEk/VPL3b-av_YI/AAAAAAAAH5M/CzPo8yt7wx8/w1566-h783-no/20150301_132555.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-f4_Eep2uJEk/VPL3b-av_YI/AAAAAAAAH5M/CzPo8yt7wx8/w1566-h783-no/20150301_132555.jpg" height="159" width="320" /></a></div>
<br />
This is a picture of the finished, Liquid Glass River Tiles in a 4'x4' battlefield configuration. Would you game on that? :)<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/x_4pnWSAKjHaWmXS0fLBnzzgrfk7mYzfXffM6da3Ejs=w597-h406-no" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/x_4pnWSAKjHaWmXS0fLBnzzgrfk7mYzfXffM6da3Ejs=w597-h406-no" height="434" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Pedion River Valley</td></tr>
</tbody></table>
<br />
<b><span style="color: #660000;">In Conclusion</span></b><br />
<br />
With this Journal/Blog Post, I conclude the first series of extensively describing the various kinds of Pedion Tiles, their properties and set variants. God willing, the blog posts <b>will continue</b>, expanding the world of Pedion and my design advancements. Also, I will let you know of how the effort of crowdfunding Pedion is moving along, and when to get on board! Also I show off some minor Pedion System expansions and Add-ons: <u>Walls, Bridges, Buildings, and new Tile kinds</u>.<br />
<br />
So please stay tuned (do try our <a href="https://twitter.com/Pedionterrain" target="_blank">twitter </a>and <a href="https://www.facebook.com/pedionterrain" target="_blank">facebook</a> pages, will you?) and I'm anxious on your comments on River tiles and the Pedion Battlefields in general.<br />
<br />
Good gaming all!<br />
<br /></div>
pedionhttp://www.blogger.com/profile/18129865540108230136noreply@blogger.com0