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Showing posts with label hills. Show all posts
Showing posts with label hills. Show all posts

2015/09/14

Journal #12 - or, My Foray into Castings

Well, it has been a busy month... (yes, that's an understatement). But the Pedion Terrain adventure continues evolving! While getting ready to launch the Pledge Management interface later this month, I have been creating a number of molds to allow faster and accurate reproduction of tile features. So, in this post, I would like to share some of this procedure with you...

Molding Pedion

Much of the work done and presented so far on these pages is actually prototyping; terrain features and add-ons hand-produced and designed. However, to really enter a streamlined production of multiple boards, I needed to take these a step further. Therefore, I have had to create molds of the main features which are repeatedly found on the tiles, or are magnetically connected as add-ons.

This is not a simple process; that is, to select the best and cost-effective way to reproduce various features. One of the first parameters is that reproduction by casting can actually replace hand made articles, both in quality and in cost. You see, I really can sculpt hills, rocks, tree bases etc in a short time and from low-cost and extremely lightweight mediums. So the castings should be "worth" as much.

Also, the creation of molds is a big investment. The success of the Kickstarter campaign and the number of orders was such that provided the funds needed for such molds - but not on an industrial, tens-of-thousands copies level. So, I selected the more robust and small-industry solution of creating my own professional silicon molds for resin copies. For this I used the exceptional Dow Corning's 3481, for multiple resin copy production.

Then came the selection of casting materials. For the Sci-Fi crystals, I had to choose a clear resin that could be dyed, and have good UV resistances; My choice so far goes to polyester epoxies. As for creating copies of modular add-ons, I went with two-part epoxy resin, mixed with additional powder for lowering the specific weight of the final medium. Also, I started making the molds "hollow", so that the final castings would be lighter. On fixed features, sometimes I use gypsum instead of resin, due to ease of use. However, since the tiles must have high resistances, I use the special Giluform mix that acts like Hydrocal but with significantly increased hardiness.

But enough of talking; let me show you some pictures of the stuff I have been making!
Sci-Fi Crystal Formations in various colourings; you can estimate their size by comparing to the 28mm Space Wolf, the 20mm Sherwood Archer and the 15mm Alien terror
Especially for the Sci-Fi Crystal formations I did not sculpt the originals myself, but selected a more realistic approach: I used real Quartz Formations and Quartz "Needles" which I combined into several futuristic shapes; and boy, are these stones pricey. But I am extremely pleased with the result as now Pedion can sport a great variety of good looking and "realistic" Sci-Fi crystals, which of course have a magnet embedded into the polyester!

The Crystal molds

Check the dark blue and Cobalt blue colourings...



Two other pieces I will be needing great quantities of are tree bases and rocks for the broken terrain and forest tiles. In the pictures you can see the rocks made from Giluform, while the tree bases are made from resin (for durability) with embedded magnets.



Finally, I moved on to larger pieces. The first challenge I tackled was the add-on hill pieces, the ones you get when you order a hill tile. For those of you who do not remember, you can use this add-on piece either on the first hill to create a second level, or as a stand-alone hill someplace else on the battlefield. These pieces needed to be made from resin (to withstand lots of handling), to be hollow in order to be lightweight, and to be sturdy so they won't cave in when you put miniatures on them.

The hollow Hill molds

Resin copy of extra hill piece for Hill Tile #1
Resin copy of extra hill piece for Hill Tile #2
Underneath view of extra hill for Hill tile #2; hollow with 3 embedded magnets

And my molding efforts continue: the larger hill pieces, sidewalks for urban roads, large rocks for badland tiles, even whole tile sections for the coastlines. I hope to have more photos soon.


Good gaming,

George


2015/04/02

Journal #7 - or, Over the Hills and Far Away

For many people their terrain is defined by roads and/or rivers; for me, it is Hills. Differences in elevation have been the deciding factor in most open battles, therefore I think they should be the most important terrain feature (ok, they also make the otherwise flat terrain look more interesting :) ).

In Pedion™ elevations will be representing by "hills", that is, distinct rises in fixed intervals, following the logic of contours in maps. I have some ideas for more elevation change options, but for the time being, I will present to you the Pedion Hill tiles.

The Empire descending a hill on Kashyyk - miniatures from WotC, included for scale only

As with all other Pedion™ tiles, the hills will actually be part of the tile, rising seamlessly from the surrounding ground. However, keeping up with my modularity requirements, the hills consist of two pieces: the main hill tile, where the first elevation level rises, and a second, smaller "hill", which represents a second elevation level, that can be placed over the first one. So the players can either place a 2-level hill or two 1-level hills on their battlefield. The second level snaps magnetically over the main hill, staying in place. Each hill elevation rise is about 3cm (1.18").

A two-part Hill tile

The smaller, second level snaps over the main hill tile, creating a 2-level hill if so the player wishes

...or the players keep the larger, main tile with a 1-level elevation hill...

...and they can use the smaller, 2nd level hill as stand-alone on a Plain tile.

Hill Tile Properties and Variations

  • For the time being there are three (3) discreet Hill tile designs: A full tile hill with an extra level piece, a 4/5 tile hill with an extra hill piece, and a 3/4 tile hill without extra levels.
  • The three main hills are designed so that they can be fitted side-by-side, creating longer hill pieces, or they can be placed alone in different places across the battlefield.
  • The hilltops include metal hardpoints. These can be used for the second-level pieces to snap onto, or for other magnetic terrain pieces from Pedion tiles, like trees, walls etc.
  • The hills include both steep and gentle sides. Thus the players can declare sides which are unapproachable, pose a penalty to climb or have no effect on movement.


 See what I mean about these hill tile properties in the photos below:


The three different hill tile kinds can be placed next to each other to form a long hill piece. You can see the 3:1 ramps on all hill types, as well as the steep rock faces.

The "central", Full-tile Hill, with its extra, 2nd level hill piece

The "left-side", 4/5 of the tile Hill, with its own 2nd level hill piece

The "right-side", 3/4 of a tile Hill, without a second level.

In true Pedion™ spirit, the hilltops are ready for magnetized walls, creating a fortified position...

...or some tree stands, to provided aesthetic variety and cover.

 In case you are wondering how are those Hill tiles made (come 'on, I know you are!), check my progress in the following photos:













Yep, they were fun to make, but it does take a lot of effort. I also discovered I can always find a job frosting cakes, after all this practice. If anything, I am considering making the Hill tiles simpler and less realistic. They look awesome but will take too much time to mass produce...

Hope you liked my Hill tiles. Please do comment on your opinions and ideas, I am anxious to hear them. Also, rest assured that I am implementing the Pedion Kickstarter Campaign as you are reading this - so you will be able to preorder your Pedion very soon.

Good gaming all!