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Painted City Canal and Harbour System Available!

Hello everyone!

Enjoy the possibilities of an awesome Urban board!

After long preparations, we are proud to present the final version of the Pedion City Canals, as well as the Harbours, which complement our extensive Urban tile battlefields! Read more on how you can get yours.

The Urban Kickstarter Pledge Manager is Live - and you can Late-Pledge!

The "Pledge Manager" is the tool for our Urban Kickstarter Backers to finalise their pledges, select their Urban battlefields Rewards and arrange their shipping details so they can get them on May 2018. But, on the same time, is a chance for people who were late, to jump on the Kickstarter train and pre-order Urban Battlefields with the same benefits and pricing (what we call "late-pledge"). The Pledge Manager works as an integral part of our Pedion eshop, and you can check the Urban options there!

What's new in the Eshop then?

As part of the Kickstarter "Pledge Manager", people gain access to pre-ordering many exciting new designs to enhance their Urban or Outdoors Pedion Sets. Specifically:


A full 3'x3' Urban setup with "Medieval" Harbours, Canals, roads and bridges!

During the Urban KS Campaign we had shown only the "Medieval" version of the Harbour quays, and have shown schematics of the Canal tiles. In the Pledge Manager City Canals and City Harbours are separate entries with almost all available separate designs and themes shown in the galleries so you can better understand the way they look.

City Canal "T" Junction, "Contemporary" theme
Straight and Stepped Quays Harbour Tiles in a row, "Contemporary" theme
Canal Harbour Exit Tile, "Medieval" Theme

The "City Canals" KS Special Offer set

I must stress that these are not simple prototypes but actual products with parts cast in resin from the moulds we have already made.


We had announced the additions of Bridges to cross the City Canals in a KS Update, and we have already shown you the "Medieval" Stone Bridge. You will find both the Stone and Asphalt bridge in the PM

Stone Bridge on "Road Overpass" canal tile, "Medieval" Theme
Asphalt road Bridge on "Road Overpass" canal tile, "Contemporary" Theme


We expanded the "Transition" tile designs with another featuring a straight road, which was requested by many: the "Transition Straight Road- Along". It allows to fully go over from one Pedion theme to another, be it Urban or Outdoors, or a combination of them. The same can be done (without the road) with the "Open Ground Transition"

TRANSITION Tile "Open Ground" Green Spring to Desert Theme


That's something completely new, not presented during the KS: we can engrave and paint a customised design on a "Open Space" tile.The idea is that by ordering an Open Space tile with Custom design, we can engrave a special mosaic to adorn your battlefields. It can be a motif which will make the urban set look the role for specific game universes or scenarios. And, you can always remove it and use a standard open space tile in its place when you play a different game or world (something not possible with other urban boards which have fixed designs).

The custom design will be engraved and detailed on the tile, and then hand painted to stand out. It can act as a building floor, a mosaic, a Scenario Objective area, or just an adornment. We have prepared three (3) different designs we can engrave in your tiles, but you can always ask for something else. You can see in the gallery and ordering options how we can implement an "Arcane Pentagram" (for your Fantasy Games), a Helipad/dropship pad (for modern and scifi scenarios) and even an Imperial Eagle (for scifi Cathedrals). You can order one of these 3 designs or you can send us your own.

Arcane Pentagram on Medieval Theme open space tile

Need a floor for that ruined Imperial 40K Cathedral?

Replacing a Set's "open space" tile with a "custom" one opens up all kind of scenario possibilities!

If you want us to implement a custom design of your own making, you can get an idea from the 3 we already have whether it is feasible or not. The design must be drawn in some detail (no oral descriptions qualify) and must fit an area of maximum 20cm in diameter.


Another thing we had talked about in the KS but had not shown: a series of accessories and scenics which could make use of "Magnetised" tiles. The idea is that they stand upright realistically, without using any bases, and they do not fall even if you flip the tile. In the "Urban Accessories (Magnetic Base option)" PM sub-section, you will find many of these, including our new walls, fences, urban trees, flower beds, city sculpts, traffic lights and street lamps.

Street lamps, traffic lights and Wirefence combined on a Magnetised tile. They need no bases and they don't fall over.

An "Old-fashioned" Street lamp - works great both on "Medieval" and "Modern" City terrain sets

Earthquake? not a problem! Your Street lamp stays in place


Last but not least: in case you were considering getting one of the outdoor sets from our first Kickstarter, here is your chance. While the Urban KS Pledge Manager is active, all the "Outdoors" Base Battlefield Sets (from 2'x3' to 6'x4') are at 10% OFF! Even single extra tiles like crops, craters, coastlines etc are at 5% OFF. We will combine shipping with your urban pledge, although each outdoors set will add a bit to the delivery time (check their descriptions).

I am quite proud of how the Urban line is growing and how great it looks! Just give us the chance to create the urban board you always wanted.



New Stone Bridge, full revamp of Walls and Fences!

We are proud to present a new, tabletop-ready stone bridge, and a full series of painted walls and more - check the eshop !

The new stone bridge: made from quality resin, assembled and painted, ready to adorn your tabletop

Hello all, and I hope you have enjoyed your Summer!
I have some exciting news to share: while full at work preparing even more Outdoors boards and getting ready to launch our Urban Battlefields Pledge Manager in September, we decided to re-design and re-launch our bridges and wall system line (there is no such thing as free time, it seems :) ).

The main motivation was the development of the Urban Sets and the Canal System for our KS2 backers. I wanted a series of interesting, beautiful and practical terrain pieces which could be combined with the new tiles, to enhance the new landscapes. So, first came the complete redesign of the old bridge, with something to span the new canals. And then we took it even further, creating a new line of walls and fences.

Everything presented below is intended to enhance mainly the coming series of Urban tiles. However, they are already into production, so you can grab yours sooner.

The new Stone Bridge 

When we unlocked the impressive city canals in the Urban tiles Kickstarter, I promised the backers of making available some bridge designs to span those openings and connect city areas. Since there will be two different themes for Quay designs (Medieval and Contemporary), I went ahead and designed two different bridge styles. The "modern" one is still in the works, and will have an asphalt surface. But the "Medieval" one is finished, moulded and cast in many copies already - so you can get yours now here!

"Medieval" Stone bridge; cast in high quality resin, fully painted, with a cobblestone pattern on the surface

The idea was to design a stone bridge which would not only work with the new canal tiles, but would be able to span the rivers of our original river tiles, especially at the "ford" river tile type (where road tiles can "connect" and cross "river" tiles). Therefore, the new bridge fully replaces the older (flat) design we had made available for river fords. The old design has been removed from the store, and all backers and clients with a bridge in their order will actually be getting an upgrade to the newer bridge, at no additional cost.

It works (and looks) great even on "Dirt" road ford tiles

The Bridge is cast in solid, durable high quality resin, and has a slight arch with a span of 14cm. Its width is 9cm, although the available surface for movement is 7cm wide. As everything we make, it is ready to be used straight on your tabletop!

Revamping the Walls' System

Walls and fences decorate almost every corner of the urban environs, and I wanted our backers to have some extra options for theirs. Our previous wall system, whilst ingenious, seemed to lack the practicality for everyday usage and gaming. Most people tried to use our walls and hedges without columns, or the columns were not working properly - it was time to revamp the design.

The new "Stone Walls" in a row with an Urban based Hedge

I wanted something simpler and more practical, but at the same time more sturdy and good looking! So I went ahead and re-designed a full range of walls and fences, which look great and cover most gaming needs. The new walls were expanded to include "Stone Walls", "Walls with Irregular Stones" and "Large Brick walls". All are cast in high quality resin, are extremely sturdy, they look stunning and they stay upright (although there is still the option to magnetise their bottoms). Their lengths vary from 10 to 12cm, their height is at 2.5 cm and they are 1-1.5 cm thick. They are sold in sets of twos, and you can find them in the eshop

Irregular Stone Walls
Stone Walls
Large Brick Walls
As with the bridges, any backers with walls included in their orders, will get the new designs as a free upgrade.

And we didn't stop there; our previous "hedges" were simple and affordable, but it was time to upgrade them to something closer to the quality of our Battlefields. The old idea was thrown away, and the new Hedges are now available: full irregular 3D creations, shaded in green - or flocked if you want to go the extra step.

Hedge fence, flocked variant

They are made from sturdy plastic sponge and pvc, and they stretch for 14cm with a thickness of ~2cm. Their tops and sides are hand-sculpted to be irregular, with a maximum height of 3cm. They come in sets of twos as well, with the option of getting them simply painted or realistically flocked.

The new Hedge fences - flocked vs. painted comparison
However, in an Urban environment, hedges don't usually grow unchecked. So I also designed an "Urban Based" Hedge fence, which includes a large grey stone planter underneath.

Urban Based Hedge Fence
The flower box is cast in quality resin, the fence is 14cm long, 3cm wide and reaches up to 4cm in height.

Last but not least, I would be remiss if I did not included an option for the modern and futuristic battlefield: here comes the Wirefence, a completely new addition in our line.

Wirefences can be stabilised by snapping on steel disks on their end poles

The fence is basically made from high quality aluminum mesh, and each of the two end posts is attached to a small but strong neodymium magnet. Along with the fence, we include two small slim steel disks to act as bases. You can use the disks to stabilise your fence, or alternatively, bend the fence at any post to create wirefence corners. The aluminum mesh can be bent and restored for as many times as you wish.

Each Set includes 1 wirefence section of 25 cm length, and 4.5cm high, along with two slim steel disks (2cm diameter).

I sincerely hope you like these new scenic designs. They are already under production, so while they were designed to enhance the new Urban sets, you can get them beforehand in their new eshop page.

Good gaming,



Urban Battlefields Kickstarter closing with beautiful Unlocks!

Didn't you always wished for a Harbour in your City? We just unlocked them!

Only a few days are left before our Urban Tiles Kickstarter ends - so this is your last chance to join, and claim some of the most extraordinary urban terrain you will ever see!

The Kickstarter Urban Terrain Campaign has unlocked a series of new designs as Stretch Goals,all even more innovative and good-looking. We want to show you some prototype pictures of these new urban tiles, so you can judge for yourself.

City Harbour Tiles

I'll start with the most impressive unlock, the ability to recreate a city harbour. The Stretch Goal actually unlocked two (2) specific Harbour Tile designs. Both represent linear harbour pieces: the first is a regular Pier and the other a "Stepped" Pier. They are raised pieces, the "urban" side of the tile at a full height of 4cm. The dock side occupies half the tile, and midway (at 15cm) it drops to water level (1mm). Since our regular urban tile's height is at 1cm, there is a 3cm height difference meant to emphasise the vertical docks. You can "join" the harbour tiles with your regular tiles just by adding some of our resin stairs. However, more raised tiles and/or sloped roads (by making use of the Urban Elevation System) will produce more interesting layouts. Harbour tiles can be joined in a row to form a full harbour.

Pier harbour design, Medieval theme
Stepped Pier harbour design, Medieval theme

Going round-round-round...

The second Stretch Goal is a new Tile Design, and a beautiful one at that. You can now choose the Roundabout design for your extra tiles, instead of a more conventional "X"-intersection.

Roundabout junction, "Medieval" Theme

Explosion Damage & Craters

This unlock does not offer you a new tile design per se, but lets you alter the appearance of any (or all) of the tiles you have selected. After the campaign Backers will specify for each tile (or number of tiles in the reward set) whether they want them to "suffer" from battle damage and explosions! The tile will "acquire" 2 different sized artillery craters and debris.

Battle damaged look on a Straight road, "Modern" themed, 7cm street

And there are even more Stretch Goals unlocked, too many to detail here: parking lot tiles, open ground tiles, and -most complex of them all- a full City Canal system!

What are you waiting for? you have only hours left! Join us!



Introducing the Urban Elevation System

Taking your Urban Tiles to the next level (pun intended!)

The Pedion Urban Battlefields Kickstarter has been the breeding ground of a great many Urban Terrain innovations so far! One of the most recent and original is the ability to have an urban landscape with multiple elevations - and without needing any new tiles for your terrain board!

This is a personal favourite of mine; having grown-up in cities with uneven roads, full of hills and sloped streets, I always considered a "flat" urban environment a bit unnatural. I know this is far from the truth, but there are still many cities out there, especially older ones, that are built on hillsides and spread out on different levels.

This System is Pedion's way of trying and emulate these differences in elevations. You can now create uphill/downhill streets, or different height levels for your city blocks. It certainly is not omnipotent, and we still have to cope with the realities of wargaming. But it truly enhances the cityscape, going above and beyond what a simple cloth mat board could do.

Urban "Medieval" themed tiles in 3D!

The elevation system utilises three (3) special addons to work. The main idea is that you will NOT need extra tiles to emulate slopes and rises; you can use your urban tiles from your Set rewards, and arrange the addons differently each time.

The first addon is the Urban Slope Support. It is a ramp, designed to be placed underneath your tiles and tilt them. One tile edge is raised by 3cm, to a total height of 4cm. This creates a 10% slope, which can be used to emulate uphill streets and it is gentle enough so that miniatures and other terrain will not slide off. The addon's sides display a stone texture, to show that they are artificial structures. The sloped tiles will hold your models and vehicles with ease. They will also hold extra scenics like trees, fences, and even buildings will not slide off. However houses may look a bit tilted, although this can be amended with a reverse wedge underneath them.

The second addon you need are the Urban Rise Supports. These are also designed to go underneath your urban tiles, and raise them uniformly by 3cm, to a total height of 4cm. Thus they emulate different levels in the same city. Their sides have the same stone texture, to give the impression of built up, artificial structures supporting the building over them. The height of 3cm keeps them slim enough to store easily away.

Urban Slope and Rise Supports joined together

The final addition are a set of stairs! When using the Urban Rise Support to raise your whole tiles by 3cm and create different levels, then it is imperative (at least for gaming reasons) to create access points to and from this higher rise. The main transit method to the higher level are sloped, uphill roads which you can form with the Urban Slope support - this is actually the only way for vehicles to climb up to the Rise. However, as it is common in many cities, rises are also connect by stairs.

The addon is a small Stone Stairs, made from resin and handpainted, and it is intended to be used in combination with the Urban Rise Supports in all three Themes. Its height is 3cm, exactly like the height difference between a standard tile and a raised one. The stairs are 7cm wide (so they can be even placed at "end" of a cobblestone road) and each step is 1cm high and 1.5cm deep.

What's Next with Stretch Goals?

As we are coming closer -and hopefully will reach- the final entry of the Stretch Goals table (the "battle damaged" tile upgrade, more on future blog entries), I'd like to present to you what we have in store for the future. This list of concepts is ordered the same way they will most probably be set as Stretch Goals. That said, we are running this Kickstarter so that you can take part in this process and help us create stuff that you really like and need. So, neither this order nor the ideas are set in stone, you are welcome to join the Kickstarter and propose stuff for us to consider. The list of subsequent Stretch Goals includes:

  • New Tile Type Design: Open space/Parking lot (only for Modern Theme)
  • New Tile Type: City Harbour tiles
  • New Tile Type Design: Roundabout (4-street) intersection (all Themes)
  • New Tile Type: City Canals 
  • New Tile Type Design: Open Market area (4-street intersection, Rustic and Medieval themes only)

Good gaming!


Urban Battlefields Kickstarter Funded and going strong!

One of our most impressive Addons, an Outskirts Extension to complement our Urban Sets

Wow! our Battlefields Kickstarter was funded in just 40 hours! Now we are moving forward, unlocking innovative Stretch Goals. Support us on the Kickstarter, get your own Pedion Urban Battlefield, and help us further enhance your urban tiles!

Among the first Stretch Goals we unlocked were the "Transition Tiles". Their purpose is to combine two different textures and/or Urban Themes on the same tile, so that they can join differently themed tiles. They can be used in a variety of purposes - some of them are:

  • You can join together two differently themed Urban Sets, so that you can ensure a smooth transition between them!
  • You can join your new Urban Themed set with our standard Pedion Modular Battlefields tiles. You may have a board already, to be waiting for one, or thinking of getting one; now you can combine it with any Urban set you get.
  • You can extend your Urban Set with slightly differently themed tiles, thus giving it the look of having some town outskirts or some open grass areas.
  • The transition tile type "Open Ground" can be useful even to people who are not going to get Urban Sets but have a standard Pedion Set already. It can be used  to join two differently themed sets, e.g. Green Spring with Desert.

...and I'm sure you will find other uses for them! We have already put them in good use by introducing the Outskirts Extension sets in the Addons, to add a whiff of the outdoors to the urban environment!

Another interesting addon is the option to add Transparent 1" Square Grid Sheets on top of your tiles. You can lay these sheets over the tiles you want to measure based on a grid, play your favorite RPGs, Frostgrave or Deadzone, and then remove them just as easily.

We hope we will check out the Kickstarter, and of course, share it with your gamer friends on the internet!

Good gaming!


Journal #16 - Getting closer to the Urban Tiles Kickstarter!

We are getting closer to the Launch of the second PEDION Kickstarter campaign, the one on Urban Battlefields. We have presented lots of information on the designs and themes of the Urban expansion in our latest post, and we have now brought it all together in a short video presentation:

If you are interested in supporting Pedion in this Kickstarter (we hope you are!) and want to get a timely invite so you can grab some early bird stuff, you can always join with your email our "heads-up" page. There you will find a short description of the intended campaign, as well as more elaborate info on how we think of running this project.

We are adding the final touches to the campaign and crunching some numbers, so the campaign will probably launch on these first days of March. Right now we are preparing prototypes for our many Stretch Goals, since we want to really enhance the Urban Battlefields with exciting ideas that will take your urban terrain to a whole new, not-seen-before level.

Transition tiles in action: joining a Green Spring Pedion board with the new "Medieval" themed Urban Set

Among the concepts we are working on are:

  • "Transition" tiles, that is, tiles which will allow you to join our different textured boards together, or your existing tiles with the newer urban sets
  • Addons to create "dead-ends" on our roads, in order to increase the modularity and possible combinations of a given set
  • "Damaged" urban tiles, by adding impressive weapon effect craters on the tiles
  • An Elevation System, so you can create slopes, uphill roads, rises and different levels in your city for a more realistic effect
  • Variant Road Width to better suit the 28mm scale
  • More urban designs, like car parks, roundabouts or open plazas
  • City harbour tiles, to represent seaside/riverside settlements, with the use of our beautiful liquid glass water effects.
  • ...and many more...

Do these sound exciting? we certainly think so, and founding the KS will be only the beginning. We hope to see you all there!

Good gaming,


Journal #15 - Going Urban!

Welcome to our first major 2017 Blog update, presenting the details of our next project, the Pedion Urban Battlefields!

For those of you already keeping in touch with this page, this is something you must have been expecting, as it was announced in the previous blog post and all over social media. The Urban Battlefields are to be the first major expansion of our Modular Battlefields line, a comprehensive selection of options to stage village/town/city encounters and battles. It includes enough textures, ideas and designs, to go beyond another "unlock" of our existing line, and qualify for a full campaign on Kickstarter of its own.

Ready for some Pedion street fights?

What will the new tiles do?

I will start by stating the design principles behind the Urban Battlefields; the tiles should:

  1. allow the gamer to quickly recreate street networks and the chaotic fabric of an urban environment in multiple configurations, different for each game.
  2. look beautiful and authentic, but at the same time be practical for gaming.
  3. work with other Pedion Battlefields tiles.
  4. enable the placement of buildings, fences and terrain scenic details in general from any manufacturer, without stealing the spotlight. 
  5. adhere to all Pedion design parameters: full molecularity, simple connectivity, thin, low weight, durability, easy storage. 

Have you thought about Buildings, Scale, Textures?

There are several issues that one must take into account when producing the layout of urban tiles, which were not so acute in our open space tiles:

  • Their textures and styles immediately limit the historical/fantastical eras they can be used for (e.g. an asphalt road rules out any non 20th+ century era gaming). 
  • Their width restricts their playability in different miniatures scales. This becomes quite more pronounced when there are road lines, which should be in scale.
  • They look a bit drab without any actual urban features upon them, i.e. they look out of place without buildings, since till that time all you see is an unexplained open space crisscrossed with roads.

Regarding those last 3 issues, I've gone along and made some basic decisions.

Starting from the third one, this expansion will not have anything to do with man made structures. There are many manufacturers of beautiful houses and buildings out there, and I hope they will not mind using their gorgeous products for some photoshoots in order to show off how the tiles would look on your table. Pedion is all about bringing to you stuff that it's not already on the market, and the market has lots of buildings. We have ideas on fully modular constructs, but this will be a specialised, later effort.

On the issue of scale, we will continue with our previous selection of 7cm (2.75 inches) for the roads' width. This particular width has been successfully tested on the Modular Battlefields so far, and it "plays" fine, from 15mm to 28mm scales. For the mathematically oriented, these 7cm represent a 7 meter wide road in 15mm (2 lane road) or a 4 meter wide road (1 lane) in 28mm. And there is nothing stopping you using a 7cm road as a highway in 10mm urban gaming (e.g. Dropzone). Finally, the new tiles could this way be connected with minimum fuss with roads on our current line. Therefore, we will be going with 7cm width for a universal effect, and perhaps unlock wider roads if there is respective demand during the campaign.

Road scale - Does my Tank fit?

My only issue are the road lines and markings on modern, asphalt urban environs. Especially dividing lines, which automatically designate road lanes and therefore vehicle size (and thus, gaming scale). This is something we cannot easily avoid, so it will be up to the backer to decide if he/she wants lines to show on the asphalt and what scale to be implied. Designing the road lines will be an added service, to be done in the way each customer wants it.

Finally, the selected Themes. Trying to encompass the look and feel of every urban corner in every era and genre can be quite impossible. Even more, Pedion is intended for gaming, not for dioramas (however good it may look). So, from all the options, I concluded on three (3) generalised urban terrain Styles, feeling that they could cover multiple periods and that the buildings placed on them would do the job of specialising the board's historical/geographical/genre purpose.

The Rustic Style: Dirt/Cobblestone combination

The first Style available will combine classic cobblestone roads with a "dirt"/soil texture on non-paved areas, i.e. the spaces reserved for buildings. The soil texture is broken with patches of green vegetation, and there are extensive grass tufts on the road sides, where the water usually collects. The dirt coloration is a not one used in our tiles before, but completely new, intended to be more neutral for any geographic location.

The style works quite well on on Urban/suburban environment where the people may have used cobbles to pave some of their streets. It fits Rustic settlements, rural areas, villages, small Towns, even ancient cities if the residing civilization used stone on roads. By leaving open spaces in-between the houses, one can create smaller alleys and dirt paths branching away from the main cobblestone roads. There are no signs of a drainage system, so that the Style can be used in areas and eras where an underground one would not exist.

In the following photos you can see the Style used on a 3'x3' configuration of 9 tiles, with and without buildings and miniatures.

The intended 3'x3' Pedion Urban Set, Rustic Version

The exact same board, now populated with buildings, miniatures, scenery and vehicles,
turned into a European Village during WWII for a game of Bolt Action

Or... how about a fantasy Village, with some Goblin Raiders?

The Medieval Style: Cobblestone combination

Perhaps the more robust Style, as it can be used in many a Wargame or RPG scenario. The style uses two different cobblestone patterns, a smaller, recessed one for the roads, and a larger, embossed one for the building spaces. There is an irregularly shaped string of stones on roadsides to act as a primitive sidewalk, and there are drainage grates implying the existence of basic sewers.

The Style can be used to represent the basis of multiple urban environments, especially medieval areas, fantasy settlements, and many European City Centres up to the present day!

The following snapshots give an example of the Medieval Style, with and without extra stuff on it.

The contents of a 3'x3' Pedion Urban Set, Medieval version

The same board, now with greenery, buildings, fences and entrenched German troops!

and a view under the hood: how the Medieval styled tiles look before painting:

The Modern Style: Paved stone/Asphalt combination

For those gaming in the modern (or futuristic) era, I've designed a Style where the road surface is asphalt, the open areas are paved with large geometric stones, and there are proper pedestrian sidewalks. There are again drainage facilities, like manhole covers. The sidewalks protrude 1mm from road level and they are 2.5cm (1") wide.
As mentioned above, road lines are possible but may limit the option of playing in different scales. Greater road width will probably be an option during the Kickstarter.

The contents of a 2'x2' Pedion Urban Set, Modern Version

A Street fight on the board above

Why the Kickstarter?

The main reason for a running a KS campaign for this expansion is actually the same as for our previous one: we want to gauge if people like the idea behind those tiles, so that we can iron out all the details and schedule up a full production. By running a KS campaign we will be able to find out toward what designs do gamers lean, and flesh out specific ideas and new designs with our supporters. This will not be a simple "preorder" phase, but a chance to bring people to our drawing board, months before we start actual production.

What about the Kickstarter which is still fulfilled?

The newer campaign will by no means affect or influence the current production and fulfillment of the much more complex previous Modular Battlefields campaign. The new KS will pertain to a production which will start months later, with a different design, and under its own production team and personnel. Even more, the Urban tiles will be designed to be more straightforward production-wise, to act as a separate, streamlined line.

When will the KS Campaign start?

Quite soon! The plan is to have the campaign ready and be able to launch before the end of this month, February 2017. The sooner we start the sooner we will be able to go full throttle after finishing all current fulfillment. There will be one more Blog post to give more details on the Campaign, as well as to discuss various ideas and expansions on the 3 basic Urban Styles. There you will find out more on add-ons, unlocks, stretch goals and how the Urban tiles will work with the current .Pedion Sets. But you can keep in touch and learn about any news if you follow us on our facebook page and/or our twitter account!

Hope you enjoyed reading all about our new stuff! Get ready for the Kickstarter!