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Showing posts with label wargame. Show all posts
Showing posts with label wargame. Show all posts

2022/01/08

Introducing the Custom Masterwork Terrain line!

Happy -and Healthy- 2022 to all!

I have been away from blogging for a long time, mostly communicating through social media. For this, I'm sorry, and I will try and rectify this during 2022. Actually, what a better way to kick-off the new era than introducing the next level in our terrain crafting offers: the Pedion Custom Masterwork terrain Line. Or, as I think of it, "making your terrain the way you imagine it".

An example 6x4ft Custom Masterwork Pedion board - traversing arid areas into a river valley and then onto a cobblestone urban area

Why a Custom line?

Do you want to recreate a specific historical (or fantasy) battlefield? Do you want to combine multiple topographical features? Do you want your gaming table to traverse different seasons and themes? The Pedion Custom Masterwork line takes terrain-crafting to its next level. We give our clients the opportunity to order a terrain board exactly to their specifications, needs - and even whims. We apply all our extensive technical, cartographic and artistic experience into creating a diorama-quality gaming board, based on your plans and directions.

Custom Masterwork 6x4ft board; urban medieval transitioning into snow.
The beautiful armies and buildings are from Shieldwolf miniatures

Your “order” of a Custom Masterwork terrain board will actually be a commission, a general direction on the broad strokes of your board: overall size and general theme. Then we will collaborate extensively with you, to learn of your plans and wishes, and to create a draft layout for you to approve.

This is different from all other Pedion product lines - we forgo our standard approach of streamlined, pre-designed tiles with specific terrain features and themes. Your Masterwork Terrain board will still be modular, to allow for transport and storage, albeit partitioned in 2ft x 2ft (60cm x 60cm) tiles. The more spacious tiles allow for larger and more diverse terrain features, as well as less separation lines, overall creating a more natural looking and uninterrupted layout. We take advantage of the larger areas to be more creative and add more details. 

Armies of Orcs and Goblins on the Custom Masterwork terrain board. The client wanted a rocky, arid area from where the Orcs would enter the battle. Models by Shieldwolf Miniatures

The board will be designed with one main layout in mind (therefore your tiles will have to be placed in a specific way). However, we will make efforts so that terrain features “split” in a universal configuration, therefore tiles will have some additional layout options in case you want to vary things a bit. Also, this will ensure more options in case you want to expand your board in the future.

Two Masterwork Tiles, 60cm x 60cm; The road design allows for multiple orientations 

The base dimensions for each Custom Masterwork Tile are 60x60cm and 1cm depth. But even these dimensions can change to better suit your plans. They are made of the best quality XPS and heavy PVC basing, ensuring their decades-long sturdiness.

Ok, I WANT MINE!

To place your order and start the procedure of creating your board, head over to our eshop. There you should specify its base size from the options available, as well as its general theme. This will allow the system to charge you with what your board will cost*. Before placing an order, feel free to contact us with your idea, to check if it’s doable and in what manner; just email us, using [Custom Masterwork Inquiry] on the email subject line.

*Please note that this cost does not include shipping costs, these will be charged when your board is ready to ship. Also, note that we reserve the right to charge extra costs, in case your order includes material-heavy and/or work-demanding custom features, like large cliffs, fortification walls, deep waters, much deeper tiles etc.

Workshop shots of a 6x4 Custom Masterork board


2017/12/18

Swashbuckling on the fabulous City Canals & Harbours!

Presenting a Swashbuckling battle on a "Medieval" Urban themed Pedion city setup at the local Club. A feast for the eyes, the 4'x3' board accommodated a fight of the famous Musketeers vs. the Cardinal's Guard!
This time we will deviate from our usual "production" blog post, to share this incredible spectacle. Games like this are actually the reason I started Pedion, and why our Battlefields exist: beautiful, diorama-like games, setup in 5-10 minutes, carried at your local club in any regular gameday, and all carried away in 3 boxes. All other scenery and miniatures well enhanced, to a mind blowing result. And at the same time, we enjoyed a solid, full gaming experience, where scenics were not "in the way" of the game. In case you like the Urban tiles, you can still pre-order them for a few days more at the eshop


Rue Richelieu

Battle Info

We set the fight in Toulouse of 1627, with Luis XIII visiting for the inspection of the first miles of Canal en Languedoc - destined to eventually connect Toulouse (and its river Garonne) with the Mediterranean. But the canal waters "hide" the mismanagement and misappropriation of funds by Cardinal's Richelieu people!

Toulouse, Spring 1627 - River Garonne and the start of Canal Royal en Languedoc

Outskirts and the use of our Slope Elevation system to create an uphill street

Their Majesties (and the Cardinal) admire the Canal works

Musketeers Porthos and d'Artagnan lead a continent of their fellows, to inform Their Majesties, as they exit from the morning Mass held in the Basilica of Saint-Sernin. But the ever-present Cardinal was informed by Lady de Winter, and sends Count Rochefort with plans to stop them!

Porthos and d'Artagnan lead a unit of Musketeers and Servants to find the King (NW corner placement)
Lady de Winter and Count de Rochefort lead the Guard and their thugs to stop the coming Musketeers (SW corner placement)
Rochefort leads Halberdeirs and Matchlock carrying thugs to take position on the west end of the main road, Rue Richelieu
The main Cardinal's Guard makes sure their master is ok before trying to cut the Musketeers from the southern access. The Cardinal orders Captain Marcheaux to stop the troublemakers!

The Game

The Skirmish was between two warbands, Musketeers vs Cardinal's Guard, with the main purpose of one routing the other. We used the *EXCELLENT* rules of "En Garde" from Osprey Publishing/ Osprey Games which capture the single-miniature swordfights' spirit admirably!
Many of the terrific images have some battle info on their descriptions. But needless to say, the Musketeers once more foiled the plans of the Cardinal and his lackeys and carried the day!

The Musketeers see the coming Guards and choose to cross into Rue Richelieu. The waiting thugs open fire, but to no effect. 
Porthos takes position next to the bridge, waiting for captain Marcheaux to come to him
d'Artagnan joins the fight on the street, to help his soldiers
The Cardinal's Guard storms the bridge
More Thugs come up a side alley and daring swordfight occurs!
The 4th Musketeer lives up to his legend - thugs fall to his swordsmanship, among them Lay de Winter herself (the rascal, striking at women!)
Rochefort starts to get anxious, as more Musketeers come his way
Porthos shows that his fame as the most powerful warrior is not understated: he single-handedly brings down Marcheaux and his horse!
On the Nwest end we have the final showdown: d'Artagnan vs Rochefort. The two duel like there is no tomorrow, but in the end, Rochefort has suffered a Grievous wound to a simple Stun for the Musketeer. The count knows when he is beaten and flees, vowing revenge!!!

You want more detailed info (and photos)? Check out corresponding facebook post!

What we used

The terrain is of course the pre-painted urban wargaming tiles from Pedion, as well as our new lines of Bridges, Walls and Trees - just check http://pedion.ecwid.com to get yours!




Miniatures are from the collections of George Panopoulos and Panos Mountis, originating mostly from the "Musketeers" line of Redoubt Enterprises with additions from the Renaissance lines from Warlord Games. They were beautifully painted by Fedros Dimitriou, Andreas Panagopoulos, George Manis and Thodoros Galanis.

Le Carrefour

Buildings are mostly from the David Graffam excellent papercraft line, along with 3D UMBUM kits. Several details, like the market stand and the wooden pier were created by George Manis and Andreas Voyadzis .

Le Pont




Panos Mountis starred as d'Artagnan and Andreas Voyadzis as Porthos, against the machinations of George Panopoulos as the Cardinal and Fedros Dimitriou as Rochefort.

I hope you like what you saw - I can only stress how great it was for us!
Good gaming,

George

P.S. (Historical) - The works for Royal Canal en Languedoc commenced about 50 years later, destined to become Canal du Midi - but why let this stand in the way of fun ;)

2017/02/09

Journal #15 - Going Urban!

Welcome to our first major 2017 Blog update, presenting the details of our next project, the Pedion Urban Battlefields!

For those of you already keeping in touch with this page, this is something you must have been expecting, as it was announced in the previous blog post and all over social media. The Urban Battlefields are to be the first major expansion of our Modular Battlefields line, a comprehensive selection of options to stage village/town/city encounters and battles. It includes enough textures, ideas and designs, to go beyond another "unlock" of our existing line, and qualify for a full campaign on Kickstarter of its own.

Ready for some Pedion street fights?


What will the new tiles do?

I will start by stating the design principles behind the Urban Battlefields; the tiles should:

  1. allow the gamer to quickly recreate street networks and the chaotic fabric of an urban environment in multiple configurations, different for each game.
  2. look beautiful and authentic, but at the same time be practical for gaming.
  3. work with other Pedion Battlefields tiles.
  4. enable the placement of buildings, fences and terrain scenic details in general from any manufacturer, without stealing the spotlight. 
  5. adhere to all Pedion design parameters: full molecularity, simple connectivity, thin, low weight, durability, easy storage. 

Have you thought about Buildings, Scale, Textures?

There are several issues that one must take into account when producing the layout of urban tiles, which were not so acute in our open space tiles:

  • Their textures and styles immediately limit the historical/fantastical eras they can be used for (e.g. an asphalt road rules out any non 20th+ century era gaming). 
  • Their width restricts their playability in different miniatures scales. This becomes quite more pronounced when there are road lines, which should be in scale.
  • They look a bit drab without any actual urban features upon them, i.e. they look out of place without buildings, since till that time all you see is an unexplained open space crisscrossed with roads.

Regarding those last 3 issues, I've gone along and made some basic decisions.

Starting from the third one, this expansion will not have anything to do with man made structures. There are many manufacturers of beautiful houses and buildings out there, and I hope they will not mind using their gorgeous products for some photoshoots in order to show off how the tiles would look on your table. Pedion is all about bringing to you stuff that it's not already on the market, and the market has lots of buildings. We have ideas on fully modular constructs, but this will be a specialised, later effort.

On the issue of scale, we will continue with our previous selection of 7cm (2.75 inches) for the roads' width. This particular width has been successfully tested on the Modular Battlefields so far, and it "plays" fine, from 15mm to 28mm scales. For the mathematically oriented, these 7cm represent a 7 meter wide road in 15mm (2 lane road) or a 4 meter wide road (1 lane) in 28mm. And there is nothing stopping you using a 7cm road as a highway in 10mm urban gaming (e.g. Dropzone). Finally, the new tiles could this way be connected with minimum fuss with roads on our current line. Therefore, we will be going with 7cm width for a universal effect, and perhaps unlock wider roads if there is respective demand during the campaign.

Road scale - Does my Tank fit?

My only issue are the road lines and markings on modern, asphalt urban environs. Especially dividing lines, which automatically designate road lanes and therefore vehicle size (and thus, gaming scale). This is something we cannot easily avoid, so it will be up to the backer to decide if he/she wants lines to show on the asphalt and what scale to be implied. Designing the road lines will be an added service, to be done in the way each customer wants it.

Finally, the selected Themes. Trying to encompass the look and feel of every urban corner in every era and genre can be quite impossible. Even more, Pedion is intended for gaming, not for dioramas (however good it may look). So, from all the options, I concluded on three (3) generalised urban terrain Styles, feeling that they could cover multiple periods and that the buildings placed on them would do the job of specialising the board's historical/geographical/genre purpose.

The Rustic Style: Dirt/Cobblestone combination

The first Style available will combine classic cobblestone roads with a "dirt"/soil texture on non-paved areas, i.e. the spaces reserved for buildings. The soil texture is broken with patches of green vegetation, and there are extensive grass tufts on the road sides, where the water usually collects. The dirt coloration is a not one used in our tiles before, but completely new, intended to be more neutral for any geographic location.

The style works quite well on on Urban/suburban environment where the people may have used cobbles to pave some of their streets. It fits Rustic settlements, rural areas, villages, small Towns, even ancient cities if the residing civilization used stone on roads. By leaving open spaces in-between the houses, one can create smaller alleys and dirt paths branching away from the main cobblestone roads. There are no signs of a drainage system, so that the Style can be used in areas and eras where an underground one would not exist.

In the following photos you can see the Style used on a 3'x3' configuration of 9 tiles, with and without buildings and miniatures.

The intended 3'x3' Pedion Urban Set, Rustic Version

The exact same board, now populated with buildings, miniatures, scenery and vehicles,
turned into a European Village during WWII for a game of Bolt Action

Or... how about a fantasy Village, with some Goblin Raiders?

The Medieval Style: Cobblestone combination

Perhaps the more robust Style, as it can be used in many a Wargame or RPG scenario. The style uses two different cobblestone patterns, a smaller, recessed one for the roads, and a larger, embossed one for the building spaces. There is an irregularly shaped string of stones on roadsides to act as a primitive sidewalk, and there are drainage grates implying the existence of basic sewers.

The Style can be used to represent the basis of multiple urban environments, especially medieval areas, fantasy settlements, and many European City Centres up to the present day!

The following snapshots give an example of the Medieval Style, with and without extra stuff on it.

The contents of a 3'x3' Pedion Urban Set, Medieval version

The same board, now with greenery, buildings, fences and entrenched German troops!


and a view under the hood: how the Medieval styled tiles look before painting:




The Modern Style: Paved stone/Asphalt combination

For those gaming in the modern (or futuristic) era, I've designed a Style where the road surface is asphalt, the open areas are paved with large geometric stones, and there are proper pedestrian sidewalks. There are again drainage facilities, like manhole covers. The sidewalks protrude 1mm from road level and they are 2.5cm (1") wide.
As mentioned above, road lines are possible but may limit the option of playing in different scales. Greater road width will probably be an option during the Kickstarter.


The contents of a 2'x2' Pedion Urban Set, Modern Version

A Street fight on the board above


Why the Kickstarter?

The main reason for a running a KS campaign for this expansion is actually the same as for our previous one: we want to gauge if people like the idea behind those tiles, so that we can iron out all the details and schedule up a full production. By running a KS campaign we will be able to find out toward what designs do gamers lean, and flesh out specific ideas and new designs with our supporters. This will not be a simple "preorder" phase, but a chance to bring people to our drawing board, months before we start actual production.

What about the Kickstarter which is still fulfilled?

The newer campaign will by no means affect or influence the current production and fulfillment of the much more complex previous Modular Battlefields campaign. The new KS will pertain to a production which will start months later, with a different design, and under its own production team and personnel. Even more, the Urban tiles will be designed to be more straightforward production-wise, to act as a separate, streamlined line.


When will the KS Campaign start?

Quite soon! The plan is to have the campaign ready and be able to launch before the end of this month, February 2017. The sooner we start the sooner we will be able to go full throttle after finishing all current fulfillment. There will be one more Blog post to give more details on the Campaign, as well as to discuss various ideas and expansions on the 3 basic Urban Styles. There you will find out more on add-ons, unlocks, stretch goals and how the Urban tiles will work with the current .Pedion Sets. But you can keep in touch and learn about any news if you follow us on our facebook page and/or our twitter account!


Hope you enjoyed reading all about our new stuff! Get ready for the Kickstarter!

George

2015/08/19

Journal #11 - Last chance to pre-order Pedion!

Hello All!  I tried to take a couple of days off amidst the Greek summer heat. But now it's time for some Pedion Terrain news!

Only TWO DAYS LEFT to Pre-Order!


Get your terrain at http://pedion.ecwid.com/

I have to start with the more urgent business: in case you are already a backer and wanted to add some more things on your pledge right now, or you like Pedion Battlefields and missed the Kickstarter, there are only two days left on the pre-order extension through the eshop.

After the 21st of August 2015, I'll bring the pre-orders down and focus on producing the orders I have gathered so far (lots of backers have send their spreadsheets). Also, I have to prepare the final Pledge Management, which will probably go live on mid-September, and for which I was thinking of using the eshop interface instead of solution like Backerkit.

...and the Production is On!


Most materials are already in house and we have started preparing, gluing and painting the tile bases in mass quantities.

Lots of people asked about the narrow seam showing between the tiles, which is mostly created from the protruding 1mm magnets. So I improved the base tile design by creating depression into the tile sides to socket the magnets.

The small alcoves are created en mass and then the whole column of 200 tiles is spray painted with the base side tile colour depending on the theme: deep green for Spring grass, sand yellow for desert, light grey for snow etc.

About a hundred Spring Green tiles mass painted on the sides; notice the small alcoves for inserting the magnets

The only hiccup so far is a small delay on magnet delivery. Magnets are the only part that we import, from the UK; but the latest batch was designated as unfit for air mail by the UK customs (?!) and is transferred by ground mail, so I expect them to arrive during this week.

Check the impressive SciFi Modular Pedion PrintTiles


Though it does not regard the Modular Battlefields per se, this is Pedion related and we are very proud of it!

Pedion PrintTiles, our innovative modular gaming mat system, was used to form 4'x4' tables to exhibit the new HALO Fleet Battles game at Claymore 2015. The base 3x3 board was expanded with extra planet- and nebula-themed tiles (something you could not have done with traditional mats).
On top you will see the beautiful 3D terrain pieces like Asteroids and Gas Clouds from Dave and Anne Yeomans, and of course the new Halo miniatures!







Also, for the RPG buffs among you, check our modular Stone Floor 1" square grid PrintTiles in 4x4 layout:



Don't forget that you can already order the PrintTiles from our eshop!

So, enjoy the rest of your summer, tell your friends to pre-order, and -of course- good gaming!
George

2015/07/26

Journal #10 - the post-Kickstarter Effect, and how you can still pre-order!

Wow. What An Adventure!
It took me some time to return to this blog - and this was due to the many things to be done after the end of Kickstarter . Also, I guess that you may have already seen that the Kickstarter Campaign was a huge success: 267% Funded, 185 Backers, all Stretch Goals unlocked! However, I would like to express some of the things I felt, and give you a glimpse in what is happening in Pedion-verse.

A dream come true


Pedion was never an "arts and crafts" project; from the first moment I dared to hope that lots of people may be interested in trying my idea for a battlefield terrain system. I commenced the Kickstarter campaign with a relatively modest goal, representing a production level of multiple terrain boards. The original goal would allow me to be sure that there was something worth going after. But the final sum, over 35K British pounds, is a different level all-together. It represents a dream I did not dare speak aloud: that Pedion can actually enter the market and stay for a long while. And I cannot express my gratitude and joy that people are giving me this chance.
My wonderful backers helped make true a dream, and I feel humbled from their trust and support, as well as from the responsibility this entails.

Also, people may have notices that I was (and am) a very active Kickstarter backer. But the thrill and the community feeling when you are the creator has stunned me; I feel I have made friendships that will last the rest of my natural life, and all because of this...

Missed the Kickstarter? You can still pre-order through PayPal till the 21st of August


Lots of people got to our campaign late, or not in time at all, and have asked for a chance to pre-order a Pedion set. Though the ability to add things will be available on the final Pledge Management system, I took the time and installed a full pre-order service running on our e-shop. Not every option you have had during Kickstarter is there yet, but I'll try and include as many as possible.


You can still be a Kickstarter backer, through PayPal or Wire Transfer, at http://pedion.ecwid.com

There you can choose rewards, add-ons and upgrades in the same prices and spirit as if the Kickstarter campaign was still on, and you just add them to your order, paying by PayPal. This will be available only for a limited time, only until the 21st of August 2015, since we must close all orders and start final production. Therefore, in case you want to add something or upgrade your rewards, try http://pedion.ecwid.com/

The pre-order system is not meant to substitute the Kickstarter; its purpose is for any last minute add-ons, or for people who missed the Kickstarter for a few days. There is also another purpose for it: the recent troubles of capital controls in Greece did not allow any of our Greek backers to pay (their credit cards were locked for buying abroad). But things are looking good now, and I wanted to give  people in Greece the chance to finally pledge by wire tranfer. However, I have to be fair to the original backers, so it is less than a month left for pre-orders to stop.


And the real work starts


We did not take any days off after the Kickstarter ended, so the project is already underway. Right now we are transferring materials and equipment to the production site. New equipment is being ordered and employees' selection is finalized. The last two weeks we are conducting a full renovation on the 75 sq.m. (750 sq.ft.) space that will act as our main production workshop - flooring, wall selves, work benches, tools, appliances are now in place. On the same time, the first materials are pouring in, like polystyrene, magnets and model trees. Though not very complimenting, here are two snapshots of two of the rooms with workbenches:
Can you see those bags of model trees on the high self?



We also installed a professional air-pump for two-person simultaneous spray painting. For the modelers among you, think "airbrush" but for mass production. So I had to carry the monster below for two floors to faster and better basecoat the tiles :)

Wouldn't you love such an airbrush?
On the same time, I am setting-up the production procedures. In reference to the preliminary order spreadsheets I am getting from the backers, I'll check the feasibility of mold methods again, and start designing them.


Pedion at Claymore 2015


For those of you planning to visit Scotland's premier wargaming event in Edinburgh next weekend, there will be some Pedion presence! There will not be an actual booth; I am too busy setting up things here. However, we have the pleasure of providing a huge (12'x4') Space Gaming Mat (modular of course!) to no other space fleet battle than the one demonstrating the latest SciFi Wargame, HALO! Yes, the new, exciting game from Spartan in the Halo Universe, called HALO Fleet Battles, will be exhibited in Claymore, and we will be providing the scifi PrintTiles for the epic board.

Check it out, and have a chat with +David Yeomans, who will be providing the excellent terrain like asteroids and Gas clouds. In case you have not seen out PrintTiles, you can check them out here: https://pedion.ecwid.com/#!/Pedion-PrintTiles/c/13054089/offset=0&sort=normal

As you can see, everything is moving along! So have a great summer, and a wonderful GenCon (for those attending it!). Good gaming all!

George