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Showing posts with label harbor. Show all posts
Showing posts with label harbor. Show all posts

2017/12/18

Swashbuckling on the fabulous City Canals & Harbours!

Presenting a Swashbuckling battle on a "Medieval" Urban themed Pedion city setup at the local Club. A feast for the eyes, the 4'x3' board accommodated a fight of the famous Musketeers vs. the Cardinal's Guard!
This time we will deviate from our usual "production" blog post, to share this incredible spectacle. Games like this are actually the reason I started Pedion, and why our Battlefields exist: beautiful, diorama-like games, setup in 5-10 minutes, carried at your local club in any regular gameday, and all carried away in 3 boxes. All other scenery and miniatures well enhanced, to a mind blowing result. And at the same time, we enjoyed a solid, full gaming experience, where scenics were not "in the way" of the game. In case you like the Urban tiles, you can still pre-order them for a few days more at the eshop


Rue Richelieu

Battle Info

We set the fight in Toulouse of 1627, with Luis XIII visiting for the inspection of the first miles of Canal en Languedoc - destined to eventually connect Toulouse (and its river Garonne) with the Mediterranean. But the canal waters "hide" the mismanagement and misappropriation of funds by Cardinal's Richelieu people!

Toulouse, Spring 1627 - River Garonne and the start of Canal Royal en Languedoc

Outskirts and the use of our Slope Elevation system to create an uphill street

Their Majesties (and the Cardinal) admire the Canal works

Musketeers Porthos and d'Artagnan lead a continent of their fellows, to inform Their Majesties, as they exit from the morning Mass held in the Basilica of Saint-Sernin. But the ever-present Cardinal was informed by Lady de Winter, and sends Count Rochefort with plans to stop them!

Porthos and d'Artagnan lead a unit of Musketeers and Servants to find the King (NW corner placement)
Lady de Winter and Count de Rochefort lead the Guard and their thugs to stop the coming Musketeers (SW corner placement)
Rochefort leads Halberdeirs and Matchlock carrying thugs to take position on the west end of the main road, Rue Richelieu
The main Cardinal's Guard makes sure their master is ok before trying to cut the Musketeers from the southern access. The Cardinal orders Captain Marcheaux to stop the troublemakers!

The Game

The Skirmish was between two warbands, Musketeers vs Cardinal's Guard, with the main purpose of one routing the other. We used the *EXCELLENT* rules of "En Garde" from Osprey Publishing/ Osprey Games which capture the single-miniature swordfights' spirit admirably!
Many of the terrific images have some battle info on their descriptions. But needless to say, the Musketeers once more foiled the plans of the Cardinal and his lackeys and carried the day!

The Musketeers see the coming Guards and choose to cross into Rue Richelieu. The waiting thugs open fire, but to no effect. 
Porthos takes position next to the bridge, waiting for captain Marcheaux to come to him
d'Artagnan joins the fight on the street, to help his soldiers
The Cardinal's Guard storms the bridge
More Thugs come up a side alley and daring swordfight occurs!
The 4th Musketeer lives up to his legend - thugs fall to his swordsmanship, among them Lay de Winter herself (the rascal, striking at women!)
Rochefort starts to get anxious, as more Musketeers come his way
Porthos shows that his fame as the most powerful warrior is not understated: he single-handedly brings down Marcheaux and his horse!
On the Nwest end we have the final showdown: d'Artagnan vs Rochefort. The two duel like there is no tomorrow, but in the end, Rochefort has suffered a Grievous wound to a simple Stun for the Musketeer. The count knows when he is beaten and flees, vowing revenge!!!

You want more detailed info (and photos)? Check out corresponding facebook post!

What we used

The terrain is of course the pre-painted urban wargaming tiles from Pedion, as well as our new lines of Bridges, Walls and Trees - just check http://pedion.ecwid.com to get yours!




Miniatures are from the collections of George Panopoulos and Panos Mountis, originating mostly from the "Musketeers" line of Redoubt Enterprises with additions from the Renaissance lines from Warlord Games. They were beautifully painted by Fedros Dimitriou, Andreas Panagopoulos, George Manis and Thodoros Galanis.

Le Carrefour

Buildings are mostly from the David Graffam excellent papercraft line, along with 3D UMBUM kits. Several details, like the market stand and the wooden pier were created by George Manis and Andreas Voyadzis .

Le Pont




Panos Mountis starred as d'Artagnan and Andreas Voyadzis as Porthos, against the machinations of George Panopoulos as the Cardinal and Fedros Dimitriou as Rochefort.

I hope you like what you saw - I can only stress how great it was for us!
Good gaming,

George

P.S. (Historical) - The works for Royal Canal en Languedoc commenced about 50 years later, destined to become Canal du Midi - but why let this stand in the way of fun ;)

2017/10/30

Painted City Canal and Harbour System Available!

Hello everyone!

Enjoy the possibilities of an awesome Urban board!


After long preparations, we are proud to present the final version of the Pedion City Canals, as well as the Harbours, which complement our extensive Urban tile battlefields! Read more on how you can get yours.

The Urban Kickstarter Pledge Manager is Live - and you can Late-Pledge!


The "Pledge Manager" is the tool for our Urban Kickstarter Backers to finalise their pledges, select their Urban battlefields Rewards and arrange their shipping details so they can get them on May 2018. But, on the same time, is a chance for people who were late, to jump on the Kickstarter train and pre-order Urban Battlefields with the same benefits and pricing (what we call "late-pledge"). The Pledge Manager works as an integral part of our Pedion eshop, and you can check the Urban options there!


What's new in the Eshop then?

As part of the Kickstarter "Pledge Manager", people gain access to pre-ordering many exciting new designs to enhance their Urban or Outdoors Pedion Sets. Specifically:

CITY CANALS & HARBOURS

A full 3'x3' Urban setup with "Medieval" Harbours, Canals, roads and bridges!

During the Urban KS Campaign we had shown only the "Medieval" version of the Harbour quays, and have shown schematics of the Canal tiles. In the Pledge Manager City Canals and City Harbours are separate entries with almost all available separate designs and themes shown in the galleries so you can better understand the way they look.



City Canal "T" Junction, "Contemporary" theme
Straight and Stepped Quays Harbour Tiles in a row, "Contemporary" theme
Canal Harbour Exit Tile, "Medieval" Theme

The "City Canals" KS Special Offer set


I must stress that these are not simple prototypes but actual products with parts cast in resin from the moulds we have already made.

CANAL BRIDGES

We had announced the additions of Bridges to cross the City Canals in a KS Update, and we have already shown you the "Medieval" Stone Bridge. You will find both the Stone and Asphalt bridge in the PM


Stone Bridge on "Road Overpass" canal tile, "Medieval" Theme
Asphalt road Bridge on "Road Overpass" canal tile, "Contemporary" Theme



MORE TRANSITION OPTIONS

We expanded the "Transition" tile designs with another featuring a straight road, which was requested by many: the "Transition Straight Road- Along". It allows to fully go over from one Pedion theme to another, be it Urban or Outdoors, or a combination of them. The same can be done (without the road) with the "Open Ground Transition"


TRANSITION Tile "Open Ground" Green Spring to Desert Theme


CUSTOM MOSAIC DESIGNS ON "OPEN SPACE" TILES

That's something completely new, not presented during the KS: we can engrave and paint a customised design on a "Open Space" tile.The idea is that by ordering an Open Space tile with Custom design, we can engrave a special mosaic to adorn your battlefields. It can be a motif which will make the urban set look the role for specific game universes or scenarios. And, you can always remove it and use a standard open space tile in its place when you play a different game or world (something not possible with other urban boards which have fixed designs).

The custom design will be engraved and detailed on the tile, and then hand painted to stand out. It can act as a building floor, a mosaic, a Scenario Objective area, or just an adornment. We have prepared three (3) different designs we can engrave in your tiles, but you can always ask for something else. You can see in the gallery and ordering options how we can implement an "Arcane Pentagram" (for your Fantasy Games), a Helipad/dropship pad (for modern and scifi scenarios) and even an Imperial Eagle (for scifi Cathedrals). You can order one of these 3 designs or you can send us your own.

Arcane Pentagram on Medieval Theme open space tile

Need a floor for that ruined Imperial 40K Cathedral?

Replacing a Set's "open space" tile with a "custom" one opens up all kind of scenario possibilities!


If you want us to implement a custom design of your own making, you can get an idea from the 3 we already have whether it is feasible or not. The design must be drawn in some detail (no oral descriptions qualify) and must fit an area of maximum 20cm in diameter.

MAGNETIC ACCESSORIES 

Another thing we had talked about in the KS but had not shown: a series of accessories and scenics which could make use of "Magnetised" tiles. The idea is that they stand upright realistically, without using any bases, and they do not fall even if you flip the tile. In the "Urban Accessories (Magnetic Base option)" PM sub-section, you will find many of these, including our new walls, fences, urban trees, flower beds, city sculpts, traffic lights and street lamps.

Street lamps, traffic lights and Wirefence combined on a Magnetised tile. They need no bases and they don't fall over.

An "Old-fashioned" Street lamp - works great both on "Medieval" and "Modern" City terrain sets

Earthquake? not a problem! Your Street lamp stays in place




DISCOUNT -10% ON ALL OUTDOORS BASE SETS

Last but not least: in case you were considering getting one of the outdoor sets from our first Kickstarter, here is your chance. While the Urban KS Pledge Manager is active, all the "Outdoors" Base Battlefield Sets (from 2'x3' to 6'x4') are at 10% OFF! Even single extra tiles like crops, craters, coastlines etc are at 5% OFF. We will combine shipping with your urban pledge, although each outdoors set will add a bit to the delivery time (check their descriptions).


I am quite proud of how the Urban line is growing and how great it looks! Just give us the chance to create the urban board you always wanted.

George











2017/03/30

Urban Battlefields Kickstarter closing with beautiful Unlocks!


Didn't you always wished for a Harbour in your City? We just unlocked them!

Only a few days are left before our Urban Tiles Kickstarter ends - so this is your last chance to join, and claim some of the most extraordinary urban terrain you will ever see!

The Kickstarter Urban Terrain Campaign has unlocked a series of new designs as Stretch Goals,all even more innovative and good-looking. We want to show you some prototype pictures of these new urban tiles, so you can judge for yourself.

City Harbour Tiles

I'll start with the most impressive unlock, the ability to recreate a city harbour. The Stretch Goal actually unlocked two (2) specific Harbour Tile designs. Both represent linear harbour pieces: the first is a regular Pier and the other a "Stepped" Pier. They are raised pieces, the "urban" side of the tile at a full height of 4cm. The dock side occupies half the tile, and midway (at 15cm) it drops to water level (1mm). Since our regular urban tile's height is at 1cm, there is a 3cm height difference meant to emphasise the vertical docks. You can "join" the harbour tiles with your regular tiles just by adding some of our resin stairs. However, more raised tiles and/or sloped roads (by making use of the Urban Elevation System) will produce more interesting layouts. Harbour tiles can be joined in a row to form a full harbour.

Pier harbour design, Medieval theme
Stepped Pier harbour design, Medieval theme


Going round-round-round...

The second Stretch Goal is a new Tile Design, and a beautiful one at that. You can now choose the Roundabout design for your extra tiles, instead of a more conventional "X"-intersection.

Roundabout junction, "Medieval" Theme


Explosion Damage & Craters

This unlock does not offer you a new tile design per se, but lets you alter the appearance of any (or all) of the tiles you have selected. After the campaign Backers will specify for each tile (or number of tiles in the reward set) whether they want them to "suffer" from battle damage and explosions! The tile will "acquire" 2 different sized artillery craters and debris.

Battle damaged look on a Straight road, "Modern" themed, 7cm street

And there are even more Stretch Goals unlocked, too many to detail here: parking lot tiles, open ground tiles, and -most complex of them all- a full City Canal system!

What are you waiting for? you have only hours left! Join us!

George