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Showing posts with label difficult ground. Show all posts
Showing posts with label difficult ground. Show all posts

2015/06/29

Last 48hrs - and SciFi PEDION Modular Terrain available!

It is quite a thing to see your Campaign's counter reaching the "hour" format. You know that a journey is almost over, and you start planing what really matters: the implementation of your dream.
"Almost" being the keyword here; a bit less than 2 whole days can be a long enough time for good, innovative things to happen!

The clock is ticking. Pedion will be around, but this is your chance to get terrain in great prices and help us design even better stuff: support Pedion on Kickstarter, get the last terrain you will ever need!

Why now? Because Pedion has gotten better than ever: SciFi themed ground variations have been unlocked, Urban tiles and free stuff are just a breath away, and a new, "get'em all" pledge reward level is available!

How about some Science Fiction Battlefields?

By surpassing the £25000 Stretch Goal, backers may order their Set and Add-on tiles in two new variations, suitable to a more futuristic/apocalyptic setting: the "Red Planet" and the "Grey Wastes". The new paint/texture variations can be applied to all existing tile types, and they Unlock two new tiles: the Impact Crater and the Artillery Craters types.
The impact Crater tile includes one big crater, with the smooth style of craters cause by large asteroid impacts. The artillery craters are smaller, with the jagged edges of exploding ground. The Craters are an add-on, or you can Upgrade your Plain/Broken Ground tiles into them!
You can even "fill" them with some liquid, like water or lava... !


The Grey Wastes, Artillery craters tile
The Red Planet, Impact crater tile

Finally, another "upgrade" option unlocked for SciFi battlegrounds is the exchange of "normal" water on River and Pond Tiles, to Lava or Green toxic flows!

The New EPIC, Kickstarter only, Pledge!

Since we have unlocked a lot of new features (and probably will unlock more), we introduced a brand new pledge level, a great "get-them-all" reward for the 15 first among you! So, as a Kickstarter only Set, you may now get a huge 8'x4' Battlefield Set at £500, and it includes 32 Pedion tiles:

  • 5 Plain Grass tiles, 
  • 4 Broken Ground tiles, 
  • 2 Forest tiles + 12 magnetic trees, 
  • 1 Badlands tile + 4 magnetic Rock Formations, 
  • 4 Road tiles (2 straight, 2 turns), 
  • 8 Painted River tiles (1 turn, 1 Widening turn, 6 straight),
  • 1 River Ford tile, 
  • 3+2 Hill tiles, 
  • 2 Crops/Orchard Tiles + 8 magnetic Fruit trees, 
  • 1 Pond tile, 
  • 1 Swamp upgrade + 1 magnetic Willow, 1 River marshland upgrade, 
  • 1 Artillery craters tile, 
  • 2x sets of Crop tile Fences. 

To this you may add 3 extra free trees and 1 free rock formation, as well any other SG freebies. So. do you have the space? For this is the wargaming board that includes EVERYTHING up to the £28K Stretch Goals! Full of features, either for 8'x4' epic battles or for multiple smaller configurations. Do not expect a photo of this monster, I do not have such a big table :)

Those SciFi/Urban tiles

The next Stretch Goal is tantalizingly close! At £30000 backer will be able to add a number of tile types more suited to an Urban environment: either SciFi, Modern or Gothic, perfect for wargaming in in such an enviroment.

The Urban tiles are mostly re-designs of the main Road tiles, with added texture and road options. Specifically:

  1. To the existing 7cm Road width there will be another width added, 14cm; Such a wide road can easily be considered a double-lane road at 28-32mm or a highway in 15mm. 
  2. To the existing Road surfaces (cobbled, dirt, asphalt) two new, futuristic surfaces will be added: Aluminum Hoverway (a bright, aluminum textured surface, that can denote hovercraft or spacecraft lanes and landing strips) and Plastisteel (Square or Hex grid in light grey or blue coloring)
  3. Roadsides are expanded; apart from dirt (magnetic), now three more types will be available: raised 1" sidewalks (magnetic), sloped 1/2" black/yellow caution hatch (magnetic) and the impressive 1/3" LED illuminated roadsides (non-magnetic) - read more below*.
  4. Tile textures are expanded with an urban range. So far, road tiles included the texture of their greater set (eg Green grass for Spring Green theme). Now, many more more Urban-appropriate textures can be selected for your urban tiles: Grey cement (all magnetic), Irregular cobblestone (all magnetic), Stone pattern (Granite or Sandstone, plasticard, magnetic hardpoints), Brick Pattern (plasticard, magnetic hardpoints), Futuristic Plastisteel Grid (Square or Hex, all magnetic)
WIP: Urban tile, with Aluminum Hoverway road, Illuminated roadsides* and Plastisteel grid texture (fully magnetic)

Backers can choose whatever combination of surface, roadside and tile texture for their Urban Sets. They can even choose some tile to be "transition" tiles from the rest of their Set; that means that tile on one side of the road can have an Urban texture and on the other the regular tile texture, like Grass.

The Urban tiles will be available as add-ons in sets, of 2, 4, 6 and 9 pieces.

Prototype of Illuminated Roadsides - LED strips clip to one another and transfer power*
*The Illuminated option roadside add-on is based on high quality, extremely low-voltage LED strips. One of the tiles is connected to a 12V power source (battery) and then the tiles snap one into another, so all LEDs can switch on and off. LED Strips will be silicon protected on final product. Manufacture and installation of lighting elements will be contacted by MP Illumination, the leader in technical lighting solutions in Greece.(www.mpillumination.com)

Who wants some Coastline?

And there is a new Stretch Goal as well! Many people love the idea of playing Sea battles or making D-Day scenarios come through. Pedion will deliver, if we reach £32000: we will unlock Tile designs for:
  1. Sea/Water Tiles
  2. Straight Coastline/Lakeside 
  3. Curved Coastline/Lakeside
  4. River Delta

What are you waiting for? Come and help us make everything true!

Good gaming,

George



2015/02/16

Journal #4 - or, Time to show them Grass Tiles!

I feel that the time has come to -drum roll- stop bombarding you with walls of text and show you some actual Pedion tiles! Keep in mind: everything you will see in this and future relative posts are prototypes, what you would call a "Work in Progress" (or WIP). But they come quite close with what I envision the final product will be, so you will get the idea, and see more of my progress.

Adventurers ambushed by Goblins on Plain Grass and Broken Ground Pedion Tiles
(miniatures included for show only, manufactured by Reaper and WotC, painted by me and +Tasos Leontarakis
As established in all previous posts, Pedion tiles will be 30x30cm squares. My approach towards Modularity is that each Tile will fulfill a Specific Battlefield Role. While Pedion can act as a battle mat where players put terrain objects on top, its design is such that each tile will include specific terrain features as its integral part - at least, natural terrain features like rivers, rocks, forests, hills etc.

Therefore, each Pedion Tile will have a base Use declaration, and an appropriate design. Expect to see Hill Tiles, Forest Tiles, Road Tiles, River Tiles, Difficult ground Tiles, Orchard Tiles, Plain Tiles, Elevation change Tiles and so on!

With this blog post, I start a series of presentations of the Tile types which will be available for Pedion. And I will begin by describing two of the most commonly found kinds: what I call Plain Grass Tiles and Broken Ground Tiles. Fear not, it will be more "photo gallery" than "text description" ;)

A Plain Grass & Broken Ground tile layout in 3' x 4' formation
These tiles will consist, as you may imagine, the bulk of any Pedion configuration, and will cover most of your table. They are also quite straightforward to produce, so I will be showing them together.

Plain (Grass) Tiles

The so-called plain tile will be the most common type of them all, lacking any complex terrain features. Its purpose is to represent open ground, which usually imposes no penalties or modifiers to unit movement. It can also act as a base for any extra terrain pieces (like buildings) the players already have and want to include in their game.

Plain Tiles will vary depending on the prevailing terrain and weather conditions of the battlefield - they can be snowy plains, sandy deserts, urban concrete flats or exotic grey sci-fi valleys. However, I believe that most gamers, myself included, usually find their armies in grassy plains, and this is the design I started from. The main characteristic all the Plain Tiles will share is their flat surface. Not the most realistic state, but suitable for miniature movement in wargaming!

The Plain Grass Tiles are designed to be quite straightforward to make (ie not much to show you here). After prepping the tiles, a neutral earth basecoat will be applied, and they will be generously flocked with grass. I prefer the Spring Meadow tone of static grass from Noch for its natural looking color. Choosing the flocking type of the plain grass mats is important: this static grass will need to be present in every other kind of tile, especially at the tile borders, in order to achieve an unified look when interconnecting them together.


As an alternative to earn some production time (while it costs more) I decided to cover Plain Grass Tiles with 30 x 30 cm sheets of pre-flocked static grass mat. Again, Spring Meadow grass mats from Noch look and behave great. One of the advantages of gluing pre-cut grass mats (aside from it being much quicker) is the fact that I plan to cut the grass sheets with a few (1-2) mms extra on each side. The extra ribbon of grass can be used to cover the seam between the grass tile and neighboring tiles.



By the way - even premade grass mats shed an enormous amount of static grass! I found out that I could collect bags of the stuff that just fell off. This also meant I should seal the the grass tiles, probably with watered down PVA, to stop it from continuously shedding in your houses...

Broken Ground Tiles

Plain grass tiles put next to each other produce a single, solid green plain area... also known as a "golf course". Each battlefield will need some more variety, and thus I created the Broken Ground tiles.

These Pedion tiles can be used in a variety of ways. You can use them just to provide aesthetic variation between plain tiles. But they can offer much more: they can be declared as broken/difficult ground in the battlefield, imposing any special modifiers and penalties your game system associate with this type of ground. Players can decided to declare as difficult ground the whole of the 30x30 tile, or just inside the parts painted with a more earthen appearance.

Broken Ground tiles are again mostly flat -with the exception of some low rock features- to allow unit movement and any additional terrain object placement. They will be flocked/painted to correspond and blend with the rest of the battlefield type. For instance, my prototype Broken terrain tiles where painted to combine with the Plain Grass tiles.

Broken Ground Tiles require more involvement in their preparation, as well as multiple waiting periods for the various paint layers to fully dry. Check these images for a step-by-step presentation:

Texturing
Flocking
Checking layout configurations
Detail: checking ribbon overlay to hide seam
Basecoating
Drybrushing
Low rocky features
More flocking - details, to make tile look realistic
Combining with plain grass tiles
Next to some Road tiles

Hope you like the result. My aim is to create a number of varied "Broken Ground" tiles to recreate an interesting -albeit flat- looking battlefield.

During the above procedure I learned some valuable lessons, sometimes the hard way (unfortunately). Suffice it to say, I can now make broken ground tiles in a more efficient and time-saving way, which does not include multiple flockings, and it certainly does not involve instant coffee powder to resemble gravel (don't ask...).

Plain Grass and Broken Ground Tiles will be a major part in every Pedion configuration. I would include about 6 Plain Tiles to every 4' x 4' or 4' x 6' battlefield, and probably the same number of Broken Ground tiles. However, I would like to hear/read your opinions on the matter!

Please do comment, the whole purpose of this blog is to get your feedback and build a better Pedion. Also, share these posts with people who you think could also help. And of course stay tuned, for more tile-showing posts, like my Road Tiles.

Good Gaming All!