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Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

2017/03/01

Journal #16 - Getting closer to the Urban Tiles Kickstarter!

We are getting closer to the Launch of the second PEDION Kickstarter campaign, the one on Urban Battlefields. We have presented lots of information on the designs and themes of the Urban expansion in our latest post, and we have now brought it all together in a short video presentation:




If you are interested in supporting Pedion in this Kickstarter (we hope you are!) and want to get a timely invite so you can grab some early bird stuff, you can always join with your email our "heads-up" page. There you will find a short description of the intended campaign, as well as more elaborate info on how we think of running this project.

We are adding the final touches to the campaign and crunching some numbers, so the campaign will probably launch on these first days of March. Right now we are preparing prototypes for our many Stretch Goals, since we want to really enhance the Urban Battlefields with exciting ideas that will take your urban terrain to a whole new, not-seen-before level.

Transition tiles in action: joining a Green Spring Pedion board with the new "Medieval" themed Urban Set


Among the concepts we are working on are:

  • "Transition" tiles, that is, tiles which will allow you to join our different textured boards together, or your existing tiles with the newer urban sets
  • Addons to create "dead-ends" on our roads, in order to increase the modularity and possible combinations of a given set
  • "Damaged" urban tiles, by adding impressive weapon effect craters on the tiles
  • An Elevation System, so you can create slopes, uphill roads, rises and different levels in your city for a more realistic effect
  • Variant Road Width to better suit the 28mm scale
  • More urban designs, like car parks, roundabouts or open plazas
  • City harbour tiles, to represent seaside/riverside settlements, with the use of our beautiful liquid glass water effects.
  • ...and many more...


Do these sound exciting? we certainly think so, and founding the KS will be only the beginning. We hope to see you all there!

Good gaming,
George











2016/11/21

Journal #14 - Reviewing and Moving on!

"Really impressive work ! Great packaging !" (P., Hong Kong)
"Top notch product - I'll be ordering more!" (N.A., USA)
"The opening of Awesome" (M.S., USA)
"The tiles are exactly what I had hoped for" (G.Q., UK)
"The pieces are fabulous and better than I could have hoped. Well worth the money and then some!" (A.L., USA)
"I am in absolute rapture with it. [...] It is worth the wait" (B.W., USA)
"Is the Pedion Battlefield system the best thing to ever come out of the Hellenic Republic? Probably yes" (B.W., UK)
"F@@@ing Awesome!" (S.N., NOR)

Wow, it has been a long time since an update in this Blog. I am constantly working, creating more and more Terrain for the Kickstarter backers and the rest of Pedion clients. And what a response! However, I wanted to take a short break and share some thoughts on how Pedion has fared, as well as about the things that are in the works.

Like what you see? read on..


The -very- Good

All in all, I do count the whole venture as a success. After less than a year and a half from running the Kickstarter, Pedion has been established as an terrain and scenics provider in the world of tabletop gaming. The final product meets and even exceeds expectations, as it is evident by the comments of people receiving it - some of which I included above. I think it says a lot when people get their stuff and place orders for more, even if they know they have to wait. But the real success lies in how happy this whole effort has made me, been in contact with so many folks who really enjoy my hard work, many of whom I have ended up to call friends!

I feel that Pedion is earning its place at the niche of the gaming industry, as a high-end terrain product, a modular solution for when you want something looking good without affecting gameplay, robust, modular and easily stored away - and you don't have the time and/or aptitude for making it yourself. In terms of affordability, I strongly believe that while the prices are not very low, they are more than fair. The amount of work involved and the attention to detail and quality we try to pay to each handcrafted set is excessive, and may not be fully reflected in the price.

The -not so- Bad

While things are going well, it does not mean they run smoothly or as we had planned. The greatest issue are the delays in delivering orders, which actually derive from initial optimistic calculations on production times and costs. And yes, there is also the serious issue of extreme cash devaluation due to Brexit, but disasters happen, and I'll not throw the towel for something like this. What matters is make things even better.

Do not get me wrong; we started delivering before the promised deadline, and not many Kickstarters have almost finished with pledges 1.5 year later. But we are still delivering, we work overtime, costs pile up. The main lesson (production-wise) I have had to digest was that our terrain is still a hand-crafted, detail oriented product, and thus it needs extra time. It is not a mass produced book sent to a printer, or a series of miniatures cast overseas; the whole process is run in-house. And I want to keep it this way, for I have yet to find a better way to keep the quality and service at the high standards we have achieved.

The silver lining is that we have improved our techniques, based on our experiences so far. We strive to hit the sweet spot where we apply standardized methods (construction, casting, assembly, base painting) to achieve uniform quality and faster production, while still having to work by hand and treat each tile uniquely, like a small work of art. I believe that now we are finally achieving this, and so can make more solid future plans.

What is Coming!

I feel that we have -at last- reached a spot where Pedion can expand even more. While the production of all previous orders continues full throttle, we plan for a series of new products, complementing our existing line. As I have stated before, it is not the intention of Pedion terrain to try and compete with established terrain companies by offering similar products, if only pre-painted. On the contrary, we will implement designs which will literary bring something new to your table.

The new lines will uphold the main Pedion principles, as stated about two years ago in the very first article here: full modularity, multiple different configurations, assembled /disassembled in seconds, beautifully handpainted, stored in minimum spaces, lightweight and durable. Also, they will "work" with present and future products.

Taking into account the lessons learned by our first Kickstarter, production will now be handled in a more focused way. There will not be a huge Kickstarter like the one before, where lots of themes, styles, designs and options were unlocked and made available (driving us crazy trying to handle all requests). On the contrary, there will be multiple, focused campaigns, each for a specific series of products. This way we will be able to focus production on certain items, deliver and move on.

So, what's to come?

1. First Expansion - the Pedion Urban Range

We will start with expanding and standardizing our existing product line of "Urban" Tiles. While people can already order tiles with road configurations unlocked during the Kickstarter, our next project will take this a step further.
We want to present full 2'x3', 3'x3' and 4'x4 Sets of tiles where you can configure your roads in any way and use them as a beautiful background for Buildings. People can already "create" such sets by combining road and tile textures of our Modular Battlefields. However, these have a more "outdoors" look and feel, so we will introduce four (4) specific Themes for Urban environments:

  • Cobblestone Roads with Dirt Open Spaces 
  • Cobblestone Roads with Cobbled Open Spaces (a mostly Fantasy/Medieval/European theme)
  • Asphalt Roads with Pavements and Cobbled Open Spaces (a Modern theme)
  • Hex Roads with Hex Open Spaces (a Sci-Fi theme)


Example of the intended Cobblestone Roads/Dirt Spaces Urban design (3'x3' Set, W.I.P.)

Same 3'x3' Set, with added scenics to give context; a beautiful rural town materializing
(Paper buildings from the Fat Dragon and Dave Graham ranges, Miniatures painted by Anne Yeomans)


During the campaign, we hope to unlock variant urban designs like town squares, road roundabouts and parking places. Another unlock would be different elevation options, with slopes, uphill roads, steps... and there are even some thoughts on town docks... Finally, we want to introduce as part of this campaign, special "transition" tiles, which will allow you to combine two different themes n the same table, or pair your older Sets with the Urban ones.

This will be the first new Kickstarter campaign,and it will be sooner than you think - we aim for early January 2017 so stay tuned!

2. Second Expansion - the Pedion Indoors Range

This will be Pedion's approach to a Dungeon System. Do we need another one? In my mind yes, if it is not copying the excellent Dwarven Forge designs but strives to cover different needs. Keeping this in mind, we designed a system of interconnecting walls and floors in true Pedion spirit.

Our usual tiles will be the floors, textured and hand painted, at 30cm x 30cm squares. And your walls will allow any kind of design you like.
This Range will follow (and enrich the Urban range) and it is past the design phase, as we have created a number of moulds already.

An early prototype for the basic Set


3. Third Expansion - the Beach Landings Range

This is a more "boutique" expansion for our current Battlefields range. It aims to introduce a full trenches and fortification series of tiles, along with full solutions of Sets recreating WWI and WWII landing sites. The range is intended to combine existing designs (our excellent coastlines) with new ones (high rises, earthworks) for people who want to represent Normandy or Pacific Island engagements.
This Range is still in design phase, although I have begun setting up the first D-Day prototypes!


This is all for now. I hope that I have (re)kindled your interest and that you will accompany me and Pedion in the great things to come!

Good gaming,
George



2015/08/19

Journal #11 - Last chance to pre-order Pedion!

Hello All!  I tried to take a couple of days off amidst the Greek summer heat. But now it's time for some Pedion Terrain news!

Only TWO DAYS LEFT to Pre-Order!


Get your terrain at http://pedion.ecwid.com/

I have to start with the more urgent business: in case you are already a backer and wanted to add some more things on your pledge right now, or you like Pedion Battlefields and missed the Kickstarter, there are only two days left on the pre-order extension through the eshop.

After the 21st of August 2015, I'll bring the pre-orders down and focus on producing the orders I have gathered so far (lots of backers have send their spreadsheets). Also, I have to prepare the final Pledge Management, which will probably go live on mid-September, and for which I was thinking of using the eshop interface instead of solution like Backerkit.

...and the Production is On!


Most materials are already in house and we have started preparing, gluing and painting the tile bases in mass quantities.

Lots of people asked about the narrow seam showing between the tiles, which is mostly created from the protruding 1mm magnets. So I improved the base tile design by creating depression into the tile sides to socket the magnets.

The small alcoves are created en mass and then the whole column of 200 tiles is spray painted with the base side tile colour depending on the theme: deep green for Spring grass, sand yellow for desert, light grey for snow etc.

About a hundred Spring Green tiles mass painted on the sides; notice the small alcoves for inserting the magnets

The only hiccup so far is a small delay on magnet delivery. Magnets are the only part that we import, from the UK; but the latest batch was designated as unfit for air mail by the UK customs (?!) and is transferred by ground mail, so I expect them to arrive during this week.

Check the impressive SciFi Modular Pedion PrintTiles


Though it does not regard the Modular Battlefields per se, this is Pedion related and we are very proud of it!

Pedion PrintTiles, our innovative modular gaming mat system, was used to form 4'x4' tables to exhibit the new HALO Fleet Battles game at Claymore 2015. The base 3x3 board was expanded with extra planet- and nebula-themed tiles (something you could not have done with traditional mats).
On top you will see the beautiful 3D terrain pieces like Asteroids and Gas Clouds from Dave and Anne Yeomans, and of course the new Halo miniatures!







Also, for the RPG buffs among you, check our modular Stone Floor 1" square grid PrintTiles in 4x4 layout:



Don't forget that you can already order the PrintTiles from our eshop!

So, enjoy the rest of your summer, tell your friends to pre-order, and -of course- good gaming!
George

2015/06/30

Less than 20 hours left, and even more Free stuff and Tile types available!

WOW - We have entered the last 19 hours, and Pedion has unlocked THREE more Stretch Goals
Now its free Wall pieces for everyone, Urban and Sea/Coastline Tiles!

This Kickstarter keeps surprising me, humbling me and my family over the support of the backers.  Just a few hours after the previous blog post, the next Stretch Goal was reached!

So you may now add Urban/SciFi/Modern tiles for your buildings and city fights, with magnetic tile surfaces!

Straight 7cm Urban Road Tile, with Aluminum Hoverway road, Illuminated roadsides and Plastisteel grid texture (fully magnetic) 


The new tile types are more suited to an Urban environment: either SciFi, Modern or Gothic, perfect for wargaming in in such an environment. The Urban tiles are mostly re-designs of the main Road tiles, with added texture and road options. Specifically:

  • To the existing 7cm Road width there will be another width added, 14cm; Such a wide road can easily be considered a double-lane road at 28-32mm or a 4-lane highway in 15mm.  
  • To the existing Road surfaces (cobbled, dirt, asphalt) two new, futuristic surfaces will be added: Aluminum Hoverway (a bright, aluminum textured surface, that can denote hovercraft or spacecraft lanes and landing strips) and Plastisteel (Square or Hex grid in light grey or blue coloring)  
  • Roadsides are expanded; apart from dirt (magnetic), now three more types will be available: raised 1" sidewalks (magnetic), sloped 1/2" black/yellow caution hatch (magnetic) and the impressive 1/3" LED illuminated roadsides (non-magnetic).  
  • Tile textures are expanded with an urban range. So far, road tiles included the texture of their greater set (eg Green grass for Spring Green theme). Now, many more more Urban-appropriate textures can be selected for your urban tiles: Grey cement (all magnetic), Irregular cobblestone (all magnetic), Stone pattern (Granite or Sandstone, plasticard, magnetic hardpoints), Brick Pattern (plasticard, magnetic hardpoints), Futuristic Plastisteel Grid (Square or Hex, all magnetic)  

Backers can choose whatever combination of surface, roadside and tile texture for their Urban Sets. They can even choose some tile to be "transition" tiles from the rest of their Set; that means that tile on one side of the road can have an Urban texture and on the other the regular tile texture, like Grass. The Urban tiles are available as add-ons in sets, of 2, 4, 6 and 9 pieces:



Expand your Battlefield with Coastline and Open water tiles

Everyone has a little Admiral inside... so how about some naval battles or coast landings? You can expand your battlefield with coastline tiles or open water ones. You can use them to create big lakes, or sea gulfs and coastlines. There is even a river delta tile, to connect your rivers to the open water.




Details and features of the Sea/Coastline tiles:

  • There are Open Sea (water) tiles, Coastline Tiles and River delta tile (actually a specific kind of Coastline tile)
  • The Coastline tiles are further divided into 3 kinds: Straight beach, Concave coast (inwards turn), Convex Coast (outwards turn). They can be combined to recreate any coastline you want.
  • The Coastline tiles have a zone of 10cm of beach, and the rest of the tile is open sea. That means that the Straigh beach tile is 33.3% land and 66.6% "water"
  • The Coastline tiles are not Flat. The "water" will be at 0cm (river water level), painted atop the 1mm plastic tile base. The land part will be mostly slope, starting at sea level and sloping gently upwards for the next 7cm of the tile, to reach the full 1cm height of regular tiles (the 7:1 grade is more than enough to keep miniatures from sliding). Then, the last 3 cm till the tile edge will be flat, and painted to the texture of the rest of the Set, to achieve transition. 
  • The sloped beach will be mostly textured as sand and will be FULLY magnetic. There will be rocks, pebbles and other textures for aesthetic reasons. The texture flat 3cm zone on the landwards tile edge will include metal hardpoints
  • The River Delta acts as a straight beach tile, with the gap of a river mouth. There will be some texture (mud banks) at the point the river joins the open water.
  • The open sea tiles will be completely flat, at 0cm (1mm). The sea will have small breaking waves, but nothing too protruding to allow miniature sliding.
  • The flat part of the tiles probably won't connect magnetically. So, Open Sea tiles and Water part of coastline tiles will connect with anti-slide PressLok connectors from Velcro, which we use on the Pedion gaming mats
  • There is a liquid glass option for the Water parts, although it will be more rugged than the river tiles, and it requires much more effort and resin. Also there is the option to upgrade to liquid glass only the River part of the Delta tile, and to create a smooth transition (through mud banks or pebbles) to the painted open sea.
  • The "Water" can be exchanged for Lava or Green Toxic liquids.

Wall pieces for everyone!

Since we surpassed the 165 backer limit, everyone who will receive a physical reward will get some extra, free pieces of the Wall system. In particular:

  • For every backer who gets 1 to 6 tiles (through Sets and add-ons), he or she will receive 1 Hedge Fences Set (that's 2x 12cm or 4x 5.2cm Hedge walls, see add-ons)
  • For every backer who gets 7 to 16 tiles (through Sets and add-ons), he or she will receive 1 Stone Walls Set (that's 2x 12cm or 4x 5.2cm Stone walls, see add-ons)
  • For every backer who gets 17 or more tiles (through Sets and add-ons), he or she will receive 1 Magnetic Columns Set (that's 2x single connectors and 1 T-connector columns, see add-ons)
  • All Wall System Starter Sets get ONE MORE Stone Wall piece.

Enjoy your free Walls!

Now let's see if we can reach the 180 backer limit and free tiles! only a few hours left for you to pledge!
https://www.kickstarter.com/projects/georgepanopoulos/pedion-modular-prepainted-terrain-system-for-rpgs



2015/06/29

Last 48hrs - and SciFi PEDION Modular Terrain available!

It is quite a thing to see your Campaign's counter reaching the "hour" format. You know that a journey is almost over, and you start planing what really matters: the implementation of your dream.
"Almost" being the keyword here; a bit less than 2 whole days can be a long enough time for good, innovative things to happen!

The clock is ticking. Pedion will be around, but this is your chance to get terrain in great prices and help us design even better stuff: support Pedion on Kickstarter, get the last terrain you will ever need!

Why now? Because Pedion has gotten better than ever: SciFi themed ground variations have been unlocked, Urban tiles and free stuff are just a breath away, and a new, "get'em all" pledge reward level is available!

How about some Science Fiction Battlefields?

By surpassing the £25000 Stretch Goal, backers may order their Set and Add-on tiles in two new variations, suitable to a more futuristic/apocalyptic setting: the "Red Planet" and the "Grey Wastes". The new paint/texture variations can be applied to all existing tile types, and they Unlock two new tiles: the Impact Crater and the Artillery Craters types.
The impact Crater tile includes one big crater, with the smooth style of craters cause by large asteroid impacts. The artillery craters are smaller, with the jagged edges of exploding ground. The Craters are an add-on, or you can Upgrade your Plain/Broken Ground tiles into them!
You can even "fill" them with some liquid, like water or lava... !


The Grey Wastes, Artillery craters tile
The Red Planet, Impact crater tile

Finally, another "upgrade" option unlocked for SciFi battlegrounds is the exchange of "normal" water on River and Pond Tiles, to Lava or Green toxic flows!

The New EPIC, Kickstarter only, Pledge!

Since we have unlocked a lot of new features (and probably will unlock more), we introduced a brand new pledge level, a great "get-them-all" reward for the 15 first among you! So, as a Kickstarter only Set, you may now get a huge 8'x4' Battlefield Set at £500, and it includes 32 Pedion tiles:

  • 5 Plain Grass tiles, 
  • 4 Broken Ground tiles, 
  • 2 Forest tiles + 12 magnetic trees, 
  • 1 Badlands tile + 4 magnetic Rock Formations, 
  • 4 Road tiles (2 straight, 2 turns), 
  • 8 Painted River tiles (1 turn, 1 Widening turn, 6 straight),
  • 1 River Ford tile, 
  • 3+2 Hill tiles, 
  • 2 Crops/Orchard Tiles + 8 magnetic Fruit trees, 
  • 1 Pond tile, 
  • 1 Swamp upgrade + 1 magnetic Willow, 1 River marshland upgrade, 
  • 1 Artillery craters tile, 
  • 2x sets of Crop tile Fences. 

To this you may add 3 extra free trees and 1 free rock formation, as well any other SG freebies. So. do you have the space? For this is the wargaming board that includes EVERYTHING up to the £28K Stretch Goals! Full of features, either for 8'x4' epic battles or for multiple smaller configurations. Do not expect a photo of this monster, I do not have such a big table :)

Those SciFi/Urban tiles

The next Stretch Goal is tantalizingly close! At £30000 backer will be able to add a number of tile types more suited to an Urban environment: either SciFi, Modern or Gothic, perfect for wargaming in in such an enviroment.

The Urban tiles are mostly re-designs of the main Road tiles, with added texture and road options. Specifically:

  1. To the existing 7cm Road width there will be another width added, 14cm; Such a wide road can easily be considered a double-lane road at 28-32mm or a highway in 15mm. 
  2. To the existing Road surfaces (cobbled, dirt, asphalt) two new, futuristic surfaces will be added: Aluminum Hoverway (a bright, aluminum textured surface, that can denote hovercraft or spacecraft lanes and landing strips) and Plastisteel (Square or Hex grid in light grey or blue coloring)
  3. Roadsides are expanded; apart from dirt (magnetic), now three more types will be available: raised 1" sidewalks (magnetic), sloped 1/2" black/yellow caution hatch (magnetic) and the impressive 1/3" LED illuminated roadsides (non-magnetic) - read more below*.
  4. Tile textures are expanded with an urban range. So far, road tiles included the texture of their greater set (eg Green grass for Spring Green theme). Now, many more more Urban-appropriate textures can be selected for your urban tiles: Grey cement (all magnetic), Irregular cobblestone (all magnetic), Stone pattern (Granite or Sandstone, plasticard, magnetic hardpoints), Brick Pattern (plasticard, magnetic hardpoints), Futuristic Plastisteel Grid (Square or Hex, all magnetic)
WIP: Urban tile, with Aluminum Hoverway road, Illuminated roadsides* and Plastisteel grid texture (fully magnetic)

Backers can choose whatever combination of surface, roadside and tile texture for their Urban Sets. They can even choose some tile to be "transition" tiles from the rest of their Set; that means that tile on one side of the road can have an Urban texture and on the other the regular tile texture, like Grass.

The Urban tiles will be available as add-ons in sets, of 2, 4, 6 and 9 pieces.

Prototype of Illuminated Roadsides - LED strips clip to one another and transfer power*
*The Illuminated option roadside add-on is based on high quality, extremely low-voltage LED strips. One of the tiles is connected to a 12V power source (battery) and then the tiles snap one into another, so all LEDs can switch on and off. LED Strips will be silicon protected on final product. Manufacture and installation of lighting elements will be contacted by MP Illumination, the leader in technical lighting solutions in Greece.(www.mpillumination.com)

Who wants some Coastline?

And there is a new Stretch Goal as well! Many people love the idea of playing Sea battles or making D-Day scenarios come through. Pedion will deliver, if we reach £32000: we will unlock Tile designs for:
  1. Sea/Water Tiles
  2. Straight Coastline/Lakeside 
  3. Curved Coastline/Lakeside
  4. River Delta

What are you waiting for? Come and help us make everything true!

Good gaming,

George



2015/06/26

Last Four Days to get your PEDION Modular Terrain!

It seems that after hitting the infamous "mid-campaign" sluggishness, the Pedion Kickstarter campaign managed to reach the £25000 pledge sum, unlocking the Pond/OxbowLake/Marsh Tiles.
Now, it is the last four (4) days of the campaign - for Pedion's to become even better and for you to get an even greater variety of battlefields. So, if you were planing on pledging, now is the time!
While Pedion will be available through our e-shop after the Kickstarter is fulfilled (this is the project's aim after all), backers will

  1. pay less that the retail prices, both for tile sets and for the subscription service
  2. get free stuff like trees, walls etc
  3. receive their sets much sooner
  4. help Pedion become even better.

Even if you think about getting lots of terrain afterwards, a pledge now can mean wonders for Pedion's future. And speaking of future, let's take a look at those Stretch Goals!


Pond and Widening River Tile, with Marsh Upgrade

The £25000 Stretch Goal unlocked a series of tiles and upgrades, which actually are based on the same base design, and their production will use the same mold. The two tile types are the Pond (small lake) Tile and the Widening River Tile; both tiles can be converted to include marshland!

The River Widening is a special river tile (a river Turn, joining to the rest of your river tiles) which meanders and the water is in the process of creating an oxbow lake.


Widening turn river tile (forming an Oxbow lake), painted version
The Pond tile is actually a stand-alone small lake, using exactly the same design without the river connections (thus saving some £ on mold design)


Pond Tile, painted version
What really makes the difference though, is that you can at anytime convert those two tiles into marshland! With the corresponding add-on, you can clip on and off swamp surface, creating either a partial marshland on a river side, or a full marsh on top of your lake:


Widening turn with prototype* Marshland add-on clipped on, turning the tile into a riverside marshland**


Pont tile with a Marshland prototype* add-on, turned into a full Swamp


Close view on the riverside marshland
*Expect the final Marshland add-ons to be made from much thinner resin, in order to fit more seamlessly on the river/lake sides, to reduce slopes and to keep the whole marsh on a lower elevation.
**The marshland motif has been drawn from Luisiana marshland images. The riverside marshland is formed at the wider side of the river. This is not common, since water flows faster outside, but it made for a bigger marsh; so let's assume that the outer curve would be the place with lots of alluvial which would help to create a marsh if the water would again erode the closer turn...

Next Stretch Goal: SciFi Themes and Crater Tile types

Although we are nearing the end, there is a number of Stretch Goals that we may unlock yet! 
The closest one, on terms of pledge total, is the availability of two new ground variations when we reach £28000, both more suitable to a Science Fiction setting: the "Red Planet" and the "Grey Wastes". These new variations will also unlock a new type of Tile: the Crater tile.
Actually, there are going to be two different kinds of crater tiles. The first is going to show a big, regular crater, usually the result of planetary Impact. The other will depict overlapping smaller craters, with ground devastated from artillery. Take a first glimpse of both the new themes and the crater tiles on the photos below:
Impact Crater Tile, Red Planet Theme

Impact Crater Tile, Red Planet Theme with 15mm SciFi minis

Artillery Crater Tile, Grey Wastes Theme



Artillery Crater Tile, Grey Wastes Theme, 15mm SciFi minis

Next Social Stretch Goal: FREE Walls for everyone if we reach 165 Backers

Since the number of 180 backers may seem a bit far-fetched, I do not want to end without another freebie :) So, let us reach 165 Backers first, and everyone with a physical reward will also receive some free walls! Specifically:
  • For every backer who gets 1 to 6 tiles (through Sets and add-ons), he or she will receive 1 Hedge Fences Set (that's 2x 12cm or 4x 5.2cm Hedge walls, see add-ons)
  • For every backer who gets 7 to 16 tiles (through Sets and add-ons), he or she will receive 1 Stone Walls Set (that's 2x 12cm or 4x 5.2cm Stone walls, see add-ons)
  • For every backer who gets 17 or more tiles (through Sets and add-ons), he or she will receive 1 Magnetic Columns Set (that's 2x single connectors and 1 T-connector columns, see add-ons)
  • All Wall System Starter Sets get ONE MORE Stone Wall piece

Future stuff...

We may never reach it, at least on this Kickstarter, but I wanted to give you a glimpse of what I had in stock for the SciFi/Urban Stretch Goal: a road tile upgrade with luminated roadsides... Check the early prototype - LED lighting on 12V Battery



So what are you waiting for? The time is now - pledge, spread the word, bring your friends in and get the last terrain you will ever need!

Good gaming,

George


2015/06/16

Enhance your Battlefield! PEDION Wall System unlocked

Our backers did it again - yes, another Stretch Goal is down, one that really enhances our range: the Pedion Wall System.
The newly unlocked Pedion Bridge - modular, affordable, perfect for your River Tiles!

Raise those Walls Soldier!

The Wall System started as a small side-project, designed to take advantage of the connectivity of the Tiles and add man-made features on them, which can be removed easily and stored away – Pedion style. The Stretch Goal unlocks the basics of the Wall-system, allowing players to get a series of stone fences and hedges to enhance their terrain and their games. The main requirements behind the Wall System are:
a) to avoid the placing of walls on bases for stability,
b) to allow flexibility in wall placement and unit movement,
c) to take advantage of magnetized areas on the tiles, and
d) to be simple and affordable.

Creating wargame walls without bases improves the aesthetics of the battlefield (the walls touch the ground realistically ) and allows unit placement next to them without having to balance the unit on the raised base. But what substitutes bases or unnatural wall thickness? The Pedion Columns of course.


The main principle of the System is this: there are “stone” columns (1x1x3cm) which act as the anchors of the walls/fences. These posts have magnetic bases to clip on the tiles, and magnets on 2 or 3 of their sides for the wall parts to clip onto them. So, you first place the columns, and then easily snap any wall part you want on and off. The Columns act as stabilizers and connectors for a network of fences.

You can better understand see the simple way the System works (and the easy that walls are dismantled and stores away in the following video, especially after 0:34)



The prototypes you see on the photos and video are made from foamboard and plasticard. The Stretch Goal represents the design of molds to create resin parts of walls and columns, to be painted afterwards. For the hedges I have used pan scourer – and I am not sure if I’ll switch to something else, if it is going to keep the cost low for backers.

Speaking of cost, there are new options in the Add-ons section, for backers to enhance their sets. Expect for these to grow, as I will add more wall lengths and options. And perhaps grab that “Crops Tile” Hedge Set, as the price is a Kickstarter special!

The wall parts will be 12cm (4.7”) long, 3mm thick and their height will vary depending on scale and purpose. Specifically, I was planning to make available different heights for players to choose: “15mm low” (H=10mm), “15mm high/20-28mm low” (H=20mm), “20-28mm high” (H=30mm). For Stone fences, there will be grey stone, sand stone and brick variations.

Build those Bridges

Along with the "Wall System", another favorite of mine unlocked: the Pedion Bridge. In the spirit of Pedion, the Bridge is a 3-part flat stone modular construct, designed for the depth and with of the River Tiles. The arches go 1 cm deep to touch water surface and the bridge is 7 cm wide and 14 cm long.
It assembles (magnetically) into one piece or you can dismantle it and store it away without taking any space. If you are getting any River tiles, this is a must have add-on, especially at the £9 price tag.

Desert and Winter Variation photos

Many backers asked for them, so take a look at the first photos from Desert/Winter prototype tiles. The beautiful 15mm and 6mm miniatures of Anne and +David Yeomans  bring the photographs to life.
Desert theme with Asphalt Road - 15mm FoW minis


6mm Ancients on Desert tiles

The elephant is coming!

Special kind of "broken ground" tile type I am thinking for Desert and Snow: raised dunes/drifts. It increases tile weight and vertical size, but looks nice.

German 88mm at the Eastern Front - Winter tiles with Dirt road and 15mm FoW minis




Next Stretch Goal

We still have a little bit over 2 weeks left in the Kickstarter campaign - how about some more Stretch Goals? The next one, upon £28000, will unlock some "Science Fiction" looks for the Tiles. But this is not only it; this SG unlocks the two types of Crater Tiles (asteroid and bombardment crater) as well as different, more exotic "liquids" for your River tiles: Lava flow and Green toxic stream...
Hooked? Spread the word, bring your friends and we will reach it!

Good gaming,

George

2015/06/10

PEDION Battlefields just got better: another Stretch Goal achieved!

Bring out your farmers! Another Stretch Goal reached: Crops Tile is available! And this comes in addition to the 1st Stretch Goal, unlocking the Desert and Winter themes for the Battlefield Sets!

The fabulous farmers of +David Yeomans and Anne Yeomans attacked on a Crops/Orchard Tile
Oh man, this Kickstarter brings forth feelings and emotions which are definitely not the norm for a 40-year old. So, let me give you some insight on what has happened during the last week (going backwards to the previous blog post):

2nd Stretch Goal was reached, unlocking the Crops Pedion Tile


Yesterday our pledge total reached and surpassed £20000, making feasible the design and production of a Crops Pedion Tile. Crops, orchards and other types of fields are quite common in rural areas, especially in temperate climates. They tend to cover most of the gently sloped areas which are suitable for farming; the exact same areas that commanders historically have repeatedly chosen to give their battles. So, I thought it would make a valid addition to Pedion, to be able to expand and enhance your battlefields with the representation of farmed lands.

The basic Crops Tile: a Sown area and a Crops field 

The tile is designed having the base scale range of Pedion (15-28mm) in mind. It consists of two distinctive areas that the players may declare as they please: a sown area, planted with low vegetation, and a dirt field.

The "dirt" field; actually a magnetized area for add-on terrain depending on your whims 

Characteristics:

  • The tile displays two actual fields, in sizes compatible with 15-28mm scales.
  • The dirt area is actually magnetized, so it can be used to clip magnetic features onto it. 
  • The tile comes with Crops "rows" and some Orchard fruit trees. Players can use the dirt field as flat ground, or connect the provided features any way they want. They can create a full crops field, an orchard, or a combination.
  • When miniatures move through the terrain, the magnetized features can be removed temporarily, to allow placement of units without any fuss (no more soldiers staying on top of your crops!).
  • As Pedion is further developed, more features will become available to clip onto the field: other types of orchards, vines, even whole farmhouses.
  • The tile includes magnetic hard-points all around its edges and across its centerline; their purpose is to attach columns of the Pedion Wall System, the next Stretch Goal of the Kickstarter Campaign.
Check out some of these features in the photos:

Magnetized Crops "rows" clip on and off to allow miniature placement and movement

Field can be used as orchard (final product will include 4 fruit trees)

Combination of crops and tree line

The magnetic hard-points on the tile edges...

...used for hedges (Wall System)


Cannot get enough of Pedion? Introducing the PedionAMMO subscription

For some time now, I was trying to find a way for Pedion owners to easily expand their Sets. You see, Pedion is not only modular, but its main design advantage is its ability to constantly expand. So, a week ago I have had that light-bulb moment about a subscription based service; the response in the project's comments section was overwhelmingly positive. So now we have our own "Loot Crate", and it's called PedionAMMO (yes, like ammunition).

No, I won't send you an actual ammo crate, this is a mock-up

The PedionAMMO Subscription Service is a way for you to receive monthly Pedion goodness and expand your boards, or even start new Sets. This monthly service will include lightweight, compact additions. Subscribers can expect to receive (non-exhaustive list):

  • Tiles (plain, broken ground, forest floors, roads, and if possible even rivers). The tiles may be of types unlocked during this campaign, or new themes that I design for Pedion in a later date. I was thinking of running an annual poll for each year's theme (eg Green, desert, scifi etc). 
  • Sets of trees (magnetic)
  • Rock formations (magnetic)
  • Wall system parts
  • Grids
  • Hill parts 
  • Pedion Blank Tiles
  • Other promotional stuff, like Pedion PrintTiles (gaming mat tiles), FoamGrass etc

You can subscribe either for 1 month, or save some money by going for the 6-month and 12-month subscription packages, which offer a discount of -10% and -20% respectively for Kickstarter backers! There are two ongoing rates, only due to differences on shipping costs:

  1. The base monthly cost for residents of Europe is £10, and
  2. The base monthly cost for residents of USA, Canada, Australia and the rest of the World is £11.5 (~$17.5 US)

The above costs include shipping; and it goes without saying, the retail values of the included items will cover/exceed this rate. The Subscription service will commence after the Project's fulfillment, namely December 2015.

Before the 2nd, there was the 1st: Desert and Winter ground variations were Unlocked!

Five days ago our Pledge Total surpassed the £18000 limit, thus unlocking for all current and future backers out first Campaign Stretch Goal: the availability of Desert and Winter (Snow) ground types for your modular battlefields. What will this mean? As a free Upgrade, all physical rewards with terrain tiles can now be of three variants: the original "Green Spring" theme, the Desert theme and the Winter theme.

When "locking" their rewards after the campaign, backers can choose the Ground Type of any or all Tiles in their Sets/add-ons to become Snow/Winter or Desert.
Though the new Ground variations do not introduce completely new tile types, they do bring some exciting variations in existing tiles. Specifically:

  • Forest tiles in Desert boards will include palm trees instead of temperate forest trees. But you can upgrade your palm-tree "forest" to become an Oasis with a small pond in the middle. Or you can completely forgo the vegetation option, and turn your "forest" tile into a "Badlands" tile, with magnetic rock formations (mesas) to clip on the tile.
  • The same option of snow-covered badlands can be used by backers of Winter terrain as well; you can upgrade your "forest" and substitute your trees for magnetic snow-covered rocks. The rock formations will be available as a stand-alone add-on as well.
  • The river tiles in Desert board will also have the painted option of "Dried creek". In Snow variations you can upgrade painted or liquid glass rivers to have small pieces of drifting ice in the "liquid glass" water (just for aesthetics or to actually help fording).

I am in the process of creating sample prototypes of tiles in the two new themes. While not all are finished yet, here is a glimpse of some tile types in the Desert theme. Please keep in mind that these are a Work in Progress, and although 95% ready, they still lack some details (like flocking and some extra sand effects).
Desert Broken Land tile - includes a magnetic hard-point

Same tile, with a desert rock formation clipped on; The rock is an example of the rocks you can get for creating "badlands" instead of "forests" in your Desert board

Straight Road tile, in Desert theme, with Asphalt surface. Road markings add realism but limit the tile usage only to 15-20mm scales as they delineate traffic lanes



Next Stretch Goals

But all these was only the beginning, believe it or not! Now two more Stretch Goals -one Social and one depending on Pledge Level- are within breathing distance. Actually, the "social" one may well be realized the moment your reading these lines, we are that close: when we reach the number of 130 backers, each one of our physical reward levels will get an extra, free Tree. Plus, in case your Set or/and add-ons include Forests, each Forest tiles get one free tree as well. Only 2 more backers are needed!

The next pledge level Stretch Goal is also close, at £23000, and it will unlock a NEW kind of  terrain add-on: the Pedion Wall System. You have seen examples in photos and videos, and the Stretch Goal will allow the creation of mold for realizing these designs. And we are less than £2500 away!

Thank you for reading this far, and I hope you will get on the Pedion train, or even bring some hobbyists with you!

Good gaming,
George