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Showing posts with label wargames eshop. Show all posts
Showing posts with label wargames eshop. Show all posts

2015/10/13

Journal #13 - oh, those beautiful new tiles!

Much is happening in Pedion-verse, which I would really like to share! But what I really want to do with this blog post is to show off -without a shred of shame- the newly created beautiful pictures of Tile Types unlocked as Stretch Goals during the Kickstarter. But some business first...

No, this is not a real Greek beach, is Pedion Coastline tile... more below ;)

Pledge Manager (and extra pre-orders) are Live; lock your stuff!

You will pleased to know that the pledge management system is up and running, and all backers have received an invite to lock their pledges. Almost half of them have actually gone and finalized their rewards already, so we are moving on! The Pledge Manager is set-up as part of the Pedion e-shop. This has another advantage: not only can backers add more last minute stuff to their pledges, but people who missed the Kickstarter have their (last) chance to pre-order Pedion Battlefield Sets! The Pledge manager will be open up to the end of the month, so not much time left to take advantage of Kickstarter prices and shipping.

New, Unlocked versions of Tile Types

As many may know, we unlocked an awful large number of new themes, tile types and combinations during the Kickstarter Campaign. Because of the hectic rhythm of those days, we managed to create prototypes for only a few of them -those of the first Stretch Goals reached- like Green Grass Ponds, Craters etc. However, there were a LOT more stuff made available, mostly as extra options to the existing tile types, which we did not manage to show during the campaign but only to describe it.

While we were mass-preparing tiles for the backers' orders, we also made sure that these unlocked options were implemented. We wanted to have a picture of at least some of the new options available for the Pledge Manager, so the backers could have a better idea and base their choice in what they saw and not what they read.

Another cool fact about the tiles/add-ons you will see below is that they are not mock-ups or prototypes - they are backer stuff. So, here are some images to see for yourselves, and we are very proud of how they are turning out!

Frozen option for the "Pond" tile: a special liquid glass option for the Winter themed boards with a pond included. The pond is complete cast in epoxy resin.

The Frozen Pond tile (winter theme, liquid glass)



River with floating ice pieces: Staying in the Winter theme, another option of displaying the river surface was to add floating ice pieces. The idea is not to have a completely frozen river, but to show how cold it is, and perhaps assign some wargame attribute to the ice pieces (perhaps making the river passable?). Notice the darker blue/black of the winter water.


The ice floating pieces are cast in white/blue transparent resin



Two river tiles joined. The upper tile represents a "Ford" tile, with a winter dirt road reaching the riversides. The "square" shapes showing on the river banks are magnetic hardoints for trees, walls, bridges, buildings etc

Now, to our pride and joy, the Coastline tile types. Coastline/Riversides were requested by the backers and unlocked close to the end. The Straight, Concave and Convex tiles will be of two types (2 different molds). The delta and the open water of one type (molds in progress). The tiles you see below are cast in resin or resin and liquid glass for the respective version. Also, the "water" tile sides also connect magnetically (we did not want to have to apply constant pressure on the tile corner by clipping velcro). Also, ALL the sloped beach part is Magnetic, so players can snap walls, bunkers, artillery or anything else on them.


Coast tile, Straight beach, type I, Green theme, Painted Version



Coast tile, Concave beach, type I, Green theme, Painted Version

The straight and concave tiles connected

Coast tile, Convex beach, type II, Green theme, Liquid Glass Version
another view of the beautiful liquid glass version



Urban Road Tiles: about midway during the campaign, a stretch goal unlocked which is a personal favorite. Now you can get a series of tiles to create a board of an urban environment, ready for man-made structures like buildings, ruins, factories, sandbags etc. Skirmish games become more and more popular and with urban tile options you could get the basis for a neighborhood, be it a fantasy village, a modern town or a futuristic off-planet settlement. Backers had already seen our cobblestone/dirt road version, now we present two variations of the many available: a scifi straight road tile, and a 28mm modern crossroads tile.



Urban Straight road tile: 7cm, light blue "plastisteel" surface, Caution line sides, light grey "plastisteel" tile texture, FULLY magnetic

X Crossroads Urban tile, 14cm road, Asphalt, 28mm scale pedestrian stripes, Magnetic sidewalks, Sandstone tile texture

Variant River Flows: Along with the more exotic, scifi themes for our boards, unlocked two new "river" flows, lava and green toxic... stuff! These fillings can also be applied to fill craters, ponds or even "seas"/"lakes". Check them on Grey waste and Red planet tiles. The Red planet tile has a more alien look with special minerals. Again, the square shapes are actual magnetic hardpoints.



Lava flow on regular Grey Wastes theme, painted version

Green toxic river, painted version

Sci-Fi Crystal Formations: even better than minerals, backers can now order MAGNETIC crystals which give a very scifi look on their boards. If they look realistic, it's because they are fully based on real Jade formations. They are cast in transparent coloured resin, at various shapes.



purple crystal

green crystal

"clear" crystal

cobalt blue crystal

I have even more stuff to show you, especially the new Elevation change System we developed; but it will have to wait till my next blog post. If you liked the new stuff and the images, please share the word with people interested and -of course- get yourselves some in the eshop!

Good gaming all,

George

2015/05/22

Journal #9 - or, Announcing the Kickstarter; Pedion is spreading its wings

This will be a short post, written to mark the end of a phase; and to introduce a tentative start into Pedion's full potential. All the previous blog posts were about the design of a modular terrain, how I would like it to work, and on the prototypes to test my principles. Now, it is time for the next step, as many among you reading these pages have wondered "They are nice - is there any way to get my own?".

So, without further ado, I am proud to announce that I will attempt to crowdfund Pedion with a KickStarter Campaign. The Campaign will start on Wednesday, 27th of May 2015, if everything goes according to schedule. Yes, that's next week, only a few days away. So mark your calendars, as this is a chance to pre-order complete Pedion Battlefield Set at a reduced price.
Do you want to learn about the campaign launch the moment it happens? You can go to thie Prefundia page and enter your email to the field box at the top - you will get an email when we launch, and you will have the chance to get some of those limited Early Bird packages available!
Also, the Prefundia page gives a summary of the Campaign and its Rewards, in case you want to freshen up your Pedion info, or you want to share the project with your gamer buddies who may be interested.



Why the Kickstarter?

Pedion started as a homemade project, but I believe it has the potential to reach gamers worldwide – and that’s what the Kickstarter is for. This campaign is for mass producing and making Pedion Battlefield Sets commercially available.

The modular system has already undergone extensive design and prototyping. However, the tiles are still mostly handmade, although much of the development process is standardized and the bases are machine-cut. By this Kickstarter campaign, I aim to:
a) determine if there is actually a "market" for pre-painted modular, expandable terrain,
b)  to expand Pedion by designing more prototypes, ground covers and magnetic features, and
c) -main reason- acquire an initial sum in order to invest into mass-production solutions, namely molds, resin and matrices.

But crowdfunding is not the only adventure that Pedion will partake in...

Going to UK GAMES EXPO 2015!


This is another big step - we are leaving the comfort zone of Greece to bring Pedion straight to the gamers! This years' UK Games Expo will be held in Birmingham, UK, from the 29th to the 31st of May. And Pedion will have a small stand in Library Suite, number L17, with many prototypes for all of you to see. Check more about the Exhibition and the Trade Hall plans here.

The Exhibition will take place the same period with the Kickstarter. So if you are wondering whether Pedion is really as good as it looks, come by - and perhaps you will even get a small gift as a thank you! However, if you wait until the EXPO to make up your mind, those Early Birds may fly away...

And the Pedion Webstore is Live!

Last but not least, for those of you not interested in 3D terrain but would be fine with game mats, you will be happy to know that our webstore is live. Only a few products are available right away, but they all implement the Pedion principle of modular battlefields.
So if you want to know more about our PrintTiles, the awesome (and affordable) Gaming Mats for Space Battles and RPGs, or the economy and realistic FoamGrass tiles, check the webstore through Facebook or straight at http://pedion.ecwid.com/



As you can see this is a busy time for Pedion - all we ask is that you help us spread those wings.

Good Gaming,
George